// This file is part of the "Irrlicht Engine". // written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de // modified by Thomas Alten #include "CGUIImageList.h" namespace irr { namespace gui { //! constructor CGUIImageList::CGUIImageList( video::IVideoDriver* driver ) : Driver( driver ), Texture( 0 ), ImageCount( 0 ), ImageSize( 0, 0 ), ImagesPerRow( 0 ), UseAlphaChannel( false ) { #ifdef _DEBUG setDebugName( "CGUIImageList" ); #endif if( Driver ) { Driver->grab(); } } //! destructor CGUIImageList::~CGUIImageList() { if( Driver ) { Driver->drop(); } if( Texture ) { Texture->drop(); } } //! Creates the image list from texture. bool CGUIImageList::createImageList(video::ITexture* texture, core::dimension2d imageSize, bool useAlphaChannel) { if( !texture ) { return false; } Texture = texture; Texture->grab(); ImageSize = imageSize; ImagesPerRow = Texture->getSize().Width / ImageSize.Width; ImageCount = ImagesPerRow * Texture->getSize().Height / ImageSize.Height; UseAlphaChannel = useAlphaChannel; return true; } //! Draws an image and clips it to the specified rectangle if wanted void CGUIImageList::draw( s32 index, const core::position2d& destPos, const core::rect* clip /*= 0*/ ) { core::rect sourceRect; if( !Driver || index < 0 || index >= ImageCount ) { return; } sourceRect.UpperLeftCorner.X = ( index % ImagesPerRow ) * ImageSize.Width; sourceRect.UpperLeftCorner.Y = ( index / ImagesPerRow ) * ImageSize.Height; sourceRect.LowerRightCorner.X = sourceRect.UpperLeftCorner.X + ImageSize.Width; sourceRect.LowerRightCorner.Y = sourceRect.UpperLeftCorner.Y + ImageSize.Height; Driver->draw2DImage( Texture, destPos, sourceRect, clip, video::SColor( 255, 255, 255, 255 ), UseAlphaChannel ); } } // end namespace gui } // end namespace irr