// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_IMAGE_H_INCLUDED__ #define __C_IMAGE_H_INCLUDED__ #include "IImage.h" #include "rect.h" namespace irr { namespace video { //! check sanity of image dimensions to prevent issues later, for use by CImageLoaders inline bool checkImageDimensions(u32 width, u32 height) { // 4 * 23000 * 23000 is just under S32_MAX return width <= 23000 && height <= 23000; } //! IImage implementation with a lot of special image operations for //! 16 bit A1R5G5B5/32 Bit A8R8G8B8 images, which are used by the SoftwareDevice. class CImage : public IImage { public: //! constructor from raw image data /** \param useForeignMemory: If true, the image will use the data pointer directly and own it from now on, which means it will also try to delete [] the data when the image will be destructed. If false, the memory will by copied. */ CImage(ECOLOR_FORMAT format, const core::dimension2d& size, void* data, bool ownForeignMemory = true, bool deleteMemory = true); //! constructor for empty image CImage(ECOLOR_FORMAT format, const core::dimension2d& size); //! returns a pixel virtual SColor getPixel(u32 x, u32 y) const _IRR_OVERRIDE_; //! sets a pixel virtual void setPixel(u32 x, u32 y, const SColor &color, bool blend = false ) _IRR_OVERRIDE_; //! copies this surface into another, scaling it to fit. virtual void copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT format, u32 pitch=0) _IRR_OVERRIDE_; //! copies this surface into another, scaling it to fit. virtual void copyToScaling(IImage* target) _IRR_OVERRIDE_; //! copies this surface into another virtual void copyTo(IImage* target, const core::position2d& pos=core::position2d(0,0)) _IRR_OVERRIDE_; //! copies this surface into another virtual void copyTo(IImage* target, const core::position2d& pos, const core::rect& sourceRect, const core::rect* clipRect=0) _IRR_OVERRIDE_; //! copies this surface into another, using the alpha mask, an cliprect and a color to add with virtual void copyToWithAlpha(IImage* target, const core::position2d& pos, const core::rect& sourceRect, const SColor &color, const core::rect* clipRect = 0, bool combineAlpha=false) _IRR_OVERRIDE_; //! copies this surface into another, scaling it to fit, applying a box filter virtual void copyToScalingBoxFilter(IImage* target, s32 bias = 0, bool blend = false) _IRR_OVERRIDE_; //! fills the surface with given color virtual void fill(const SColor &color) _IRR_OVERRIDE_; private: inline SColor getPixelBox ( s32 x, s32 y, s32 fx, s32 fy, s32 bias ) const; }; } // end namespace video } // end namespace irr #endif