// Copyright (C) 2013 Christian Stehno // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #include "CGLXManager.h" #ifdef _IRR_COMPILE_WITH_GLX_MANAGER_ #include "os.h" #define GL_GLEXT_LEGACY 1 #define GLX_GLXEXT_LEGACY 1 #include #include #include #include namespace irr { namespace video { CGLXManager::CGLXManager(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &videodata, int screennr) : Params(params), PrimaryContext(videodata), VisualInfo(0), glxFBConfig(0), GlxWin(0) { #ifdef _DEBUG setDebugName("CGLXManager"); #endif CurrentContext.OpenGLLinux.X11Display = PrimaryContext.OpenGLLinux.X11Display; int major, minor; Display *display = (Display *)PrimaryContext.OpenGLLinux.X11Display; const bool isAvailableGLX = glXQueryExtension(display, &major, &minor); if (isAvailableGLX && glXQueryVersion(display, &major, &minor)) { #if defined(GLX_VERSION_1_3) typedef GLXFBConfig *(*PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements); PFNGLXCHOOSEFBCONFIGPROC glxChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glXGetProcAddress(reinterpret_cast("glXChooseFBConfig")); if (major == 1 && minor > 2 && glxChooseFBConfig) { os::Printer::log("GLX >= 1.3", ELL_DEBUG); // attribute array for the draw buffer int visualAttrBuffer[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_ALPHA_SIZE, Params.WithAlphaChannel ? 1 : 0, GLX_DEPTH_SIZE, Params.ZBufferBits, // 10,11 GLX_DOUBLEBUFFER, Params.Doublebuffer ? True : False, GLX_STENCIL_SIZE, Params.Stencilbuffer ? 1 : 0, #if defined(GLX_VERSION_1_4) && defined(GLX_SAMPLE_BUFFERS) // we need to check the extension string! GLX_SAMPLE_BUFFERS, 1, GLX_SAMPLES, Params.AntiAlias, // 18,19 #elif defined(GLX_ARB_multisample) GLX_SAMPLE_BUFFERS_ARB, 1, GLX_SAMPLES_ARB, Params.AntiAlias, // 18,19 #elif defined(GLX_SGIS_multisample) GLX_SAMPLE_BUFFERS_SGIS, 1, GLX_SAMPLES_SGIS, Params.AntiAlias, // 18,19 #endif GLX_STEREO, Params.Stereobuffer ? True : False, None, }; GLXFBConfig *configList = 0; int nitems = 0; if (Params.AntiAlias < 2) { visualAttrBuffer[17] = 0; visualAttrBuffer[19] = 0; } // first round with unchanged values { configList = glxChooseFBConfig(display, screennr, visualAttrBuffer, &nitems); if (!configList && Params.AntiAlias) { while (!configList && (visualAttrBuffer[19] > 1)) { visualAttrBuffer[19] -= 1; configList = glxChooseFBConfig(display, screennr, visualAttrBuffer, &nitems); } if (!configList) { visualAttrBuffer[17] = 0; visualAttrBuffer[19] = 0; configList = glxChooseFBConfig(display, screennr, visualAttrBuffer, &nitems); if (configList) { os::Printer::log("No FSAA available.", ELL_WARNING); Params.AntiAlias = 0; } else { // reenable multisampling visualAttrBuffer[17] = 1; visualAttrBuffer[19] = Params.AntiAlias; } } } } // Next try with flipped stencil buffer value // If the first round was with stencil flag it's now without // Other way round also makes sense because some configs // only have depth buffer combined with stencil buffer if (!configList) { if (Params.Stencilbuffer) os::Printer::log("No stencilbuffer available, disabling stencil shadows.", ELL_WARNING); Params.Stencilbuffer = !Params.Stencilbuffer; visualAttrBuffer[15] = Params.Stencilbuffer ? 1 : 0; configList = glxChooseFBConfig(display, screennr, visualAttrBuffer, &nitems); if (!configList && Params.AntiAlias) { while (!configList && (visualAttrBuffer[19] > 1)) { visualAttrBuffer[19] -= 1; configList = glxChooseFBConfig(display, screennr, visualAttrBuffer, &nitems); } if (!configList) { visualAttrBuffer[17] = 0; visualAttrBuffer[19] = 0; configList = glxChooseFBConfig(display, screennr, visualAttrBuffer, &nitems); if (configList) { os::Printer::log("No FSAA available.", ELL_WARNING); Params.AntiAlias = 0; } else { // reenable multisampling visualAttrBuffer[17] = 1; visualAttrBuffer[19] = Params.AntiAlias; } } } } // Next try without double buffer if (!configList && Params.Doublebuffer) { os::Printer::log("No doublebuffering available.", ELL_WARNING); Params.Doublebuffer = false; visualAttrBuffer[13] = GLX_DONT_CARE; Params.Stencilbuffer = false; visualAttrBuffer[15] = 0; configList = glxChooseFBConfig(display, screennr, visualAttrBuffer, &nitems); if (!configList && Params.AntiAlias) { while (!configList && (visualAttrBuffer[19] > 1)) { visualAttrBuffer[19] -= 1; configList = glxChooseFBConfig(display, screennr, visualAttrBuffer, &nitems); } if (!configList) { visualAttrBuffer[17] = 0; visualAttrBuffer[19] = 0; configList = glxChooseFBConfig(display, screennr, visualAttrBuffer, &nitems); if (configList) { os::Printer::log("No FSAA available.", ELL_WARNING); Params.AntiAlias = 0; } else { // reenable multisampling visualAttrBuffer[17] = 1; visualAttrBuffer[19] = Params.AntiAlias; } } } } if (configList) { glxFBConfig = configList[0]; XFree(configList); typedef XVisualInfo *(*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config); PFNGLXGETVISUALFROMFBCONFIGPROC glxGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glXGetProcAddress(reinterpret_cast("glXGetVisualFromFBConfig")); if (glxGetVisualFromFBConfig) VisualInfo = glxGetVisualFromFBConfig(display, (GLXFBConfig)glxFBConfig); } } else #endif { // attribute array for the draw buffer int visualAttrBuffer[] = { GLX_RGBA, GLX_USE_GL, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_ALPHA_SIZE, Params.WithAlphaChannel ? 1 : 0, GLX_DEPTH_SIZE, Params.ZBufferBits, GLX_STENCIL_SIZE, Params.Stencilbuffer ? 1 : 0, // 12,13 // The following attributes have no flags, but are // either present or not. As a no-op we use // GLX_USE_GL, which is silently ignored by glXChooseVisual Params.Doublebuffer ? GLX_DOUBLEBUFFER : GLX_USE_GL, // 14 Params.Stereobuffer ? GLX_STEREO : GLX_USE_GL, // 15 None, }; VisualInfo = glXChooseVisual(display, screennr, visualAttrBuffer); if (!VisualInfo) { if (Params.Stencilbuffer) os::Printer::log("No stencilbuffer available, disabling.", ELL_WARNING); Params.Stencilbuffer = !Params.Stencilbuffer; visualAttrBuffer[13] = Params.Stencilbuffer ? 1 : 0; VisualInfo = glXChooseVisual(display, screennr, visualAttrBuffer); if (!VisualInfo && Params.Doublebuffer) { os::Printer::log("No doublebuffering available.", ELL_WARNING); Params.Doublebuffer = false; visualAttrBuffer[14] = GLX_USE_GL; VisualInfo = glXChooseVisual(display, screennr, visualAttrBuffer); } } } } else os::Printer::log("No GLX support available. OpenGL driver will not work.", ELL_WARNING); } CGLXManager::~CGLXManager() { } bool CGLXManager::initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &videodata) { // store params Params = params; // set display CurrentContext.OpenGLLinux.X11Display = videodata.OpenGLLinux.X11Display; // now get new window CurrentContext.OpenGLLinux.X11Window = videodata.OpenGLLinux.X11Window; if (!PrimaryContext.OpenGLLinux.X11Window) { PrimaryContext.OpenGLLinux.X11Window = CurrentContext.OpenGLLinux.X11Window; } return true; } void CGLXManager::terminate() { memset((void *)&CurrentContext, 0, sizeof(CurrentContext)); } bool CGLXManager::generateSurface() { if (glxFBConfig) { GlxWin = glXCreateWindow((Display *)CurrentContext.OpenGLLinux.X11Display, (GLXFBConfig)glxFBConfig, CurrentContext.OpenGLLinux.X11Window, NULL); if (!GlxWin) { os::Printer::log("Could not create GLX window.", ELL_WARNING); return false; } CurrentContext.OpenGLLinux.GLXWindow = GlxWin; } else { CurrentContext.OpenGLLinux.GLXWindow = CurrentContext.OpenGLLinux.X11Window; } return true; } void CGLXManager::destroySurface() { if (GlxWin) glXDestroyWindow((Display *)CurrentContext.OpenGLLinux.X11Display, GlxWin); } #if defined(GLX_ARB_create_context) static int IrrIgnoreError(Display *display, XErrorEvent *event) { char msg[256]; XGetErrorText(display, event->error_code, msg, 256); os::Printer::log("Ignoring an X error", msg, ELL_DEBUG); return 0; } #endif bool CGLXManager::generateContext() { GLXContext context = 0; if (glxFBConfig) { if (GlxWin) { #if defined(GLX_ARB_create_context) PFNGLXCREATECONTEXTATTRIBSARBPROC glxCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress(reinterpret_cast("glXCreateContextAttribsARB")); if (glxCreateContextAttribsARB) { os::Printer::log("GLX with GLX_ARB_create_context", ELL_DEBUG); int contextAttrBuffer[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 0, // GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, None}; XErrorHandler old = XSetErrorHandler(IrrIgnoreError); context = glxCreateContextAttribsARB((Display *)CurrentContext.OpenGLLinux.X11Display, (GLXFBConfig)glxFBConfig, NULL, True, contextAttrBuffer); XSetErrorHandler(old); // transparently fall back to legacy call } if (!context) #endif { // create glx context context = glXCreateNewContext((Display *)CurrentContext.OpenGLLinux.X11Display, (GLXFBConfig)glxFBConfig, GLX_RGBA_TYPE, NULL, True); if (!context) { os::Printer::log("Could not create GLX rendering context.", ELL_WARNING); return false; } } } else { os::Printer::log("GLX window was not properly created.", ELL_WARNING); return false; } } else { context = glXCreateContext((Display *)CurrentContext.OpenGLLinux.X11Display, VisualInfo, NULL, True); if (!context) { os::Printer::log("Could not create GLX rendering context.", ELL_WARNING); return false; } } CurrentContext.OpenGLLinux.X11Context = context; return true; } const SExposedVideoData &CGLXManager::getContext() const { return CurrentContext; } bool CGLXManager::activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero) { // TODO: handle restorePrimaryOnZero if (videoData.OpenGLLinux.X11Window) { if (videoData.OpenGLLinux.X11Display && videoData.OpenGLLinux.X11Context) { if (!glXMakeCurrent((Display *)videoData.OpenGLLinux.X11Display, videoData.OpenGLLinux.GLXWindow, (GLXContext)videoData.OpenGLLinux.X11Context)) { os::Printer::log("Context activation failed."); return false; } else { CurrentContext.OpenGLLinux.GLXWindow = videoData.OpenGLLinux.GLXWindow; CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window; CurrentContext.OpenGLLinux.X11Display = videoData.OpenGLLinux.X11Display; } } else { // in case we only got a window ID, try with the existing values for display and context if (!glXMakeCurrent((Display *)PrimaryContext.OpenGLLinux.X11Display, videoData.OpenGLLinux.GLXWindow, (GLXContext)PrimaryContext.OpenGLLinux.X11Context)) { os::Printer::log("Context activation failed."); return false; } else { CurrentContext.OpenGLLinux.GLXWindow = videoData.OpenGLLinux.GLXWindow; CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window; CurrentContext.OpenGLLinux.X11Display = PrimaryContext.OpenGLLinux.X11Display; } } } else if (!restorePrimaryOnZero && !videoData.OpenGLLinux.X11Window && !videoData.OpenGLLinux.X11Display) { if (!glXMakeCurrent((Display *)PrimaryContext.OpenGLLinux.X11Display, None, NULL)) { os::Printer::log("Render Context reset failed."); return false; } CurrentContext.OpenGLLinux.X11Window = 0; CurrentContext.OpenGLLinux.X11Display = 0; } // set back to main context else if (CurrentContext.OpenGLLinux.X11Display != PrimaryContext.OpenGLLinux.X11Display) { if (!glXMakeCurrent((Display *)PrimaryContext.OpenGLLinux.X11Display, PrimaryContext.OpenGLLinux.X11Window, (GLXContext)PrimaryContext.OpenGLLinux.X11Context)) { os::Printer::log("Context activation failed."); return false; } else { CurrentContext = PrimaryContext; } } return true; } void CGLXManager::destroyContext() { if (CurrentContext.OpenGLLinux.X11Context) { if (GlxWin) { if (!glXMakeContextCurrent((Display *)CurrentContext.OpenGLLinux.X11Display, None, None, NULL)) os::Printer::log("Could not release glx context.", ELL_WARNING); } else { if (!glXMakeCurrent((Display *)CurrentContext.OpenGLLinux.X11Display, None, NULL)) os::Printer::log("Could not release glx context.", ELL_WARNING); } glXDestroyContext((Display *)CurrentContext.OpenGLLinux.X11Display, (GLXContext)CurrentContext.OpenGLLinux.X11Context); } } void *CGLXManager::getProcAddress(const std::string &procName) { return (void *)glXGetProcAddressARB(reinterpret_cast(procName.c_str())); } bool CGLXManager::swapBuffers() { glXSwapBuffers((Display *)CurrentContext.OpenGLLinux.X11Display, CurrentContext.OpenGLLinux.GLXWindow); return true; } } } #endif