// Copyright (C) 2023 Vitaliy Lobachevskiy // Copyright (C) 2014 Patryk Nadrowski // Copyright (C) 2009-2010 Amundis // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #pragma once #include "SIrrCreationParameters.h" #include "Common.h" #include "CNullDriver.h" #include "IMaterialRendererServices.h" #include "EDriverFeatures.h" #include "fast_atof.h" #include "ExtensionHandler.h" #include "IContextManager.h" namespace irr { namespace video { struct VertexType; class COpenGL3FixedPipelineRenderer; class COpenGL3Renderer2D; class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler { friend class COpenGLCoreTexture; protected: //! constructor (use createOpenGL3Driver instead) COpenGL3DriverBase(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager); public: //! destructor virtual ~COpenGL3DriverBase(); virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0, const SExposedVideoData &videoData = SExposedVideoData(), core::rect *sourceRect = 0) override; bool endScene() override; //! sets transformation void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat) override; struct SHWBufferLink_opengl : public SHWBufferLink { SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer) : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0), vbo_verticesSize(0), vbo_indicesSize(0) { } u32 vbo_verticesID; // tmp u32 vbo_indicesID; // tmp u32 vbo_verticesSize; // tmp u32 vbo_indicesSize; // tmp }; bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer); bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer); //! updates hardware buffer if needed bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override; //! Create hardware buffer from mesh SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer *mb) override; //! Delete hardware buffer (only some drivers can) void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override; //! Draw hardware buffer void drawHardwareBuffer(SHWBufferLink *HWBuffer) override; IRenderTarget *addRenderTarget() override; //! draws a vertex primitive list virtual void drawVertexPrimitiveList(const void *vertices, u32 vertexCount, const void *indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override; //! queries the features of the driver, returns true if feature is available bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override { return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature); } //! Sets a material. void setMaterial(const SMaterial &material) override; virtual void draw2DImage(const video::ITexture *texture, const core::position2d &destPos, const core::rect &sourceRect, const core::rect *clipRect = 0, SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override; virtual void draw2DImage(const video::ITexture *texture, const core::rect &destRect, const core::rect &sourceRect, const core::rect *clipRect = 0, const video::SColor *const colors = 0, bool useAlphaChannelOfTexture = false) override; // internally used virtual void draw2DImage(const video::ITexture *texture, u32 layer, bool flip); void draw2DImageBatch(const video::ITexture *texture, const core::array> &positions, const core::array> &sourceRects, const core::rect *clipRect, SColor color, bool useAlphaChannelOfTexture) override; //! draw an 2d rectangle virtual void draw2DRectangle(SColor color, const core::rect &pos, const core::rect *clip = 0) override; //! Draws an 2d rectangle with a gradient. virtual void draw2DRectangle(const core::rect &pos, SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, const core::rect *clip = 0) override; //! Draws a 2d line. virtual void draw2DLine(const core::position2d &start, const core::position2d &end, SColor color = SColor(255, 255, 255, 255)) override; //! Draws a 3d line. virtual void draw3DLine(const core::vector3df &start, const core::vector3df &end, SColor color = SColor(255, 255, 255, 255)) override; //! Returns the name of the video driver. const char *getName() const override; //! Returns the maximum texture size supported. core::dimension2du getMaxTextureSize() const override; //! sets a viewport void setViewPort(const core::rect &area) override; //! Only used internally by the engine void OnResize(const core::dimension2d &size) override; //! Returns type of video driver E_DRIVER_TYPE getDriverType() const override; //! get color format of the current color buffer ECOLOR_FORMAT getColorFormat() const override; //! Returns the transformation set by setTransform const core::matrix4 &getTransform(E_TRANSFORMATION_STATE state) const override; //! Can be called by an IMaterialRenderer to make its work easier. void setBasicRenderStates(const SMaterial &material, const SMaterial &lastmaterial, bool resetAllRenderstates) override; //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call. void setTextureRenderStates(const SMaterial &material, bool resetAllRenderstates); //! Get a vertex shader constant index. s32 getVertexShaderConstantID(const c8 *name) override; //! Get a pixel shader constant index. s32 getPixelShaderConstantID(const c8 *name) override; //! Sets a constant for the vertex shader based on an index. bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override; //! Int interface for the above. bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override; //! Uint interface for the above. bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override; //! Sets a constant for the pixel shader based on an index. bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override; //! Int interface for the above. bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override; //! Uint interface for the above. bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override; //! Adds a new material renderer to the VideoDriver virtual s32 addHighLevelShaderMaterial( const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName = 0, E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1, const c8 *pixelShaderProgram = 0, const c8 *pixelShaderEntryPointName = 0, E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1, const c8 *geometryShaderProgram = 0, const c8 *geometryShaderEntryPointName = "main", E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP, u32 verticesOut = 0, IShaderConstantSetCallBack *callback = 0, E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID, s32 userData = 0) override; //! Returns pointer to the IGPUProgrammingServices interface. IGPUProgrammingServices *getGPUProgrammingServices() override; //! Returns a pointer to the IVideoDriver interface. IVideoDriver *getVideoDriver() override; //! Returns the maximum amount of primitives u32 getMaximalPrimitiveCount() const override; virtual ITexture *addRenderTargetTexture(const core::dimension2d &size, const io::path &name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override; //! Creates a render target texture for a cubemap ITexture *addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path &name, const ECOLOR_FORMAT format) override; virtual bool setRenderTargetEx(IRenderTarget *target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0) override; void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override; //! Returns an image created from the last rendered frame. IImage *createScreenShot(video::ECOLOR_FORMAT format = video::ECF_UNKNOWN, video::E_RENDER_TARGET target = video::ERT_FRAME_BUFFER) override; //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number) bool testGLError(int code = 0); //! checks if an OGLES1 error has happened and prints it bool testEGLError(); //! Set/unset a clipping plane. bool setClipPlane(u32 index, const core::plane3df &plane, bool enable = false) override; //! returns the current amount of user clip planes set. u32 getClipPlaneCount() const; //! returns the 0 indexed Plane const core::plane3df &getClipPlane(u32 index) const; //! Enable/disable a clipping plane. void enableClipPlane(u32 index, bool enable) override; //! Returns the graphics card vendor name. core::stringc getVendorInfo() override { return VendorName; }; void removeTexture(ITexture *texture) override; //! Check if the driver supports creating textures with the given color format bool queryTextureFormat(ECOLOR_FORMAT format) const override; //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass bool needsTransparentRenderPass(const irr::video::SMaterial &material) const override; //! Convert E_BLEND_FACTOR to OpenGL equivalent GLenum getGLBlend(E_BLEND_FACTOR factor) const; virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint &internalFormat, GLenum &pixelFormat, GLenum &pixelType, void (**converter)(const void *, s32, void *)) const; //! Get current material. const SMaterial &getCurrentMaterial() const; COpenGL3CacheHandler *getCacheHandler() const; protected: virtual bool genericDriverInit(const core::dimension2d &screenSize, bool stencilBuffer); void initVersion(); virtual OpenGLVersion getVersionFromOpenGL() const = 0; virtual void initFeatures() = 0; bool isVersionAtLeast(int major, int minor = 0) const noexcept; void chooseMaterial2D(); ITexture *createDeviceDependentTexture(const io::path &name, IImage *image) override; ITexture *createDeviceDependentTextureCubemap(const io::path &name, const core::array &image) override; //! Map Irrlicht wrap mode to OpenGL enum GLint getTextureWrapMode(u8 clamp) const; //! sets the needed renderstates void setRenderStates3DMode(); //! sets the needed renderstates void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel); //! Prevent setRenderStateMode calls to do anything. // hack to allow drawing meshbuffers in 2D mode. // Better solution would be passing this flag through meshbuffers, // but the way this is currently implemented in Irrlicht makes this tricky to implement void lockRenderStateMode() { LockRenderStateMode = true; } //! Allow setRenderStateMode calls to work again void unlockRenderStateMode() { LockRenderStateMode = false; } void draw2D3DVertexPrimitiveList(const void *vertices, u32 vertexCount, const void *indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType, bool is3D); void createMaterialRenderers(); void loadShaderData(const io::path &vertexShaderName, const io::path &fragmentShaderName, c8 **vertexShaderData, c8 **fragmentShaderData); bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture *texture); //! Same as `CacheHandler->setViewport`, but also sets `ViewPort` virtual void setViewPortRaw(u32 width, u32 height); void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]); void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount); void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount, const u16 *indices, int indexCount); void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount); void beginDraw(const VertexType &vertexType, uintptr_t verticesBase); void endDraw(const VertexType &vertexType); COpenGL3CacheHandler *CacheHandler; core::stringc Name; core::stringc VendorName; SIrrlichtCreationParameters Params; OpenGLVersion Version; //! bool to make all renderstates reset if set to true. bool ResetRenderStates; bool LockRenderStateMode; u8 AntiAlias; struct SUserClipPlane { core::plane3df Plane; bool Enabled; }; core::array UserClipPlane; core::matrix4 TextureFlipMatrix; using FColorConverter = void (*)(const void *source, s32 count, void *dest); struct STextureFormatInfo { GLenum InternalFormat; GLenum PixelFormat; GLenum PixelType; FColorConverter Converter; }; STextureFormatInfo TextureFormats[ECF_UNKNOWN] = {}; private: COpenGL3Renderer2D *MaterialRenderer2DActive; COpenGL3Renderer2D *MaterialRenderer2DTexture; COpenGL3Renderer2D *MaterialRenderer2DNoTexture; core::matrix4 Matrices[ETS_COUNT]; //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates. enum E_RENDER_MODE { ERM_NONE = 0, // no render state has been set yet. ERM_2D, // 2d drawing rendermode ERM_3D // 3d rendering mode }; E_RENDER_MODE CurrentRenderMode; bool Transformation3DChanged; irr::io::path OGLES2ShaderPath; SMaterial Material, LastMaterial; //! Color buffer format ECOLOR_FORMAT ColorFormat; IContextManager *ContextManager; void printTextureFormats(); void addDummyMaterial(E_MATERIAL_TYPE type); unsigned QuadIndexCount; GLuint QuadIndexBuffer = 0; void initQuadsIndices(int max_vertex_count = 65536); void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message); static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam); }; } // end namespace video } // end namespace irr