// Copyright (C) 2014 Patryk Nadrowski // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__ #define __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OGLES2_ #include "EMaterialTypes.h" #include "IMaterialRenderer.h" #include "IMaterialRendererServices.h" #include "IGPUProgrammingServices.h" #include "irrArray.h" #include "irrString.h" #include "COGLES2Common.h" namespace irr { namespace video { class COGLES2Driver; class COGLES2MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices { public: COGLES2MaterialRenderer( COGLES2Driver* driver, s32& outMaterialTypeNr, const c8* vertexShaderProgram = 0, const c8* pixelShaderProgram = 0, IShaderConstantSetCallBack* callback = 0, E_MATERIAL_TYPE baseMaterial = EMT_SOLID, s32 userData = 0); virtual ~COGLES2MaterialRenderer(); GLuint getProgram() const; virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE; virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE; virtual void OnUnsetMaterial() IRR_OVERRIDE; virtual bool isTransparent() const IRR_OVERRIDE; virtual s32 getRenderCapability() const IRR_OVERRIDE; virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) IRR_OVERRIDE; virtual s32 getVertexShaderConstantID(const c8* name) IRR_OVERRIDE; virtual s32 getPixelShaderConstantID(const c8* name) IRR_OVERRIDE; virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE; virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE; virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE; virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE; virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE; virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE; virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE; virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE; virtual IVideoDriver* getVideoDriver() IRR_OVERRIDE; protected: COGLES2MaterialRenderer(COGLES2Driver* driver, IShaderConstantSetCallBack* callback = 0, E_MATERIAL_TYPE baseMaterial = EMT_SOLID, s32 userData = 0); void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true); bool createShader(GLenum shaderType, const char* shader); bool linkProgram(); COGLES2Driver* Driver; IShaderConstantSetCallBack* CallBack; bool Alpha; bool Blending; bool FixedBlending; struct SUniformInfo { core::stringc name; GLenum type; GLint location; }; GLuint Program; core::array UniformInfo; s32 UserData; }; } } #endif #endif