// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CGUIModalScreen.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIEnvironment.h" #include "os.h" #include "IVideoDriver.h" #include "IGUISkin.h" namespace irr { namespace gui { //! constructor CGUIModalScreen::CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id) : IGUIElement(EGUIET_MODAL_SCREEN, environment, parent, id, core::recti(0, 0, parent->getAbsolutePosition().getWidth(), parent->getAbsolutePosition().getHeight()) ), BlinkMode(3), MouseDownTime(0) { #ifdef _DEBUG setDebugName("CGUIModalScreen"); #endif setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT); // this element is a tab group setTabGroup(true); } bool CGUIModalScreen::canTakeFocus(IGUIElement* target) const { return (target && ((const IGUIElement*)target == this // this element can take it || isMyChild(target) // own children also || (target->getType() == EGUIET_MODAL_SCREEN ) // other modals also fine (is now on top or explicitely requested) || (target->getParent() && target->getParent()->getType() == EGUIET_MODAL_SCREEN ))) // children of other modals will do ; } bool CGUIModalScreen::isVisible() const { // any parent invisible? IGUIElement * parentElement = getParent(); while ( parentElement ) { if ( !parentElement->isVisible() ) return false; parentElement = parentElement->getParent(); } // if we have no children then the modal is probably abused as a way to block input if ( Children.empty() ) { return IGUIElement::isVisible(); } // any child visible? bool visible = false; core::list::ConstIterator it = Children.begin(); for (; it != Children.end(); ++it) { if ( (*it)->isVisible() ) { visible = true; break; } } return visible; } bool CGUIModalScreen::isPointInside(const core::position2d& point) const { return true; } //! called if an event happened. bool CGUIModalScreen::OnEvent(const SEvent& event) { if (!isEnabled() || !isVisible() ) return IGUIElement::OnEvent(event); switch(event.EventType) { case EET_GUI_EVENT: switch(event.GUIEvent.EventType) { case EGET_ELEMENT_FOCUSED: if ( event.GUIEvent.Caller == this && isMyChild(event.GUIEvent.Element) ) { Environment->removeFocus(0); // can't setFocus otherwise at it still has focus here Environment->setFocus(event.GUIEvent.Element); if ( BlinkMode&1 ) MouseDownTime = os::Timer::getTime(); return true; } if ( !canTakeFocus(event.GUIEvent.Caller)) { if ( !Children.empty() ) Environment->setFocus(*(Children.begin())); else Environment->setFocus(this); } IGUIElement::OnEvent(event); return false; case EGET_ELEMENT_FOCUS_LOST: if ( !canTakeFocus(event.GUIEvent.Element)) { if ( isMyChild(event.GUIEvent.Caller) ) { if ( !Children.empty() ) Environment->setFocus(*(Children.begin())); else Environment->setFocus(this); } else if ( BlinkMode&1 ) { MouseDownTime = os::Timer::getTime(); } return true; } else { return IGUIElement::OnEvent(event); } case EGET_ELEMENT_CLOSED: // do not interfere with children being removed return IGUIElement::OnEvent(event); default: break; } break; case EET_MOUSE_INPUT_EVENT: if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN && (BlinkMode & 2)) { MouseDownTime = os::Timer::getTime(); } case EET_KEY_INPUT_EVENT: // CAREFUL when changing - there's an identical check in CGUIEnvironment::postEventFromUser if (Environment->getFocusBehavior() & EFF_SET_ON_TAB && event.KeyInput.PressedDown && event.KeyInput.Key == KEY_TAB) { IGUIElement* next = Environment->getNextElement(event.KeyInput.Shift, event.KeyInput.Control); if ( next && isMyChild(next) ) { // Pass on the TAB-key, otherwise focus-tabbing inside modal screens breaks return false; } } default: break; } IGUIElement::OnEvent(event); // anyone knows why events are passed on here? Causes p.e. problems when this is child of a CGUIWindow. return true; // absorb everything else } //! draws the element and its children void CGUIModalScreen::draw() { IGUISkin *skin = Environment->getSkin(); if (!skin) return; u32 now = os::Timer::getTime(); if (BlinkMode && now - MouseDownTime < 300 && (now / 70)%2) { core::list::Iterator it = Children.begin(); core::rect r; video::SColor c = Environment->getSkin()->getColor(gui::EGDC_3D_HIGH_LIGHT); for (; it != Children.end(); ++it) { if ((*it)->isVisible()) { r = (*it)->getAbsolutePosition(); r.LowerRightCorner.X += 1; r.LowerRightCorner.Y += 1; r.UpperLeftCorner.X -= 1; r.UpperLeftCorner.Y -= 1; skin->draw2DRectangle(this, c, r, &AbsoluteClippingRect); } } } IGUIElement::draw(); } //! Removes a child. void CGUIModalScreen::removeChild(IGUIElement* child) { IGUIElement::removeChild(child); if (Children.empty()) { remove(); } } //! adds a child void CGUIModalScreen::addChild(IGUIElement* child) { IGUIElement::addChild(child); Environment->setFocus(child); } void CGUIModalScreen::updateAbsolutePosition() { core::rect parentRect(0,0,0,0); if (Parent) { parentRect = Parent->getAbsolutePosition(); RelativeRect.UpperLeftCorner.X = 0; RelativeRect.UpperLeftCorner.Y = 0; RelativeRect.LowerRightCorner.X = parentRect.getWidth(); RelativeRect.LowerRightCorner.Y = parentRect.getHeight(); } IGUIElement::updateAbsolutePosition(); } //! Writes attributes of the element. void CGUIModalScreen::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const { IGUIElement::serializeAttributes(out,options); out->addInt("BlinkMode", BlinkMode ); } //! Reads attributes of the element void CGUIModalScreen::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) { IGUIElement::deserializeAttributes(in, options); BlinkMode = in->getAttributeAsInt("BlinkMode", BlinkMode); } } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_