VERSION_MAJOR = 1 VERSION_MINOR = 9 VERSION_RELEASE = 0 # Irrlicht Engine 1.9.0 # Makefile for Linux # # To use, just run: # # make # # This will compile Irrlicht, create a static lib (libIrrlicht.a), and copy it # into the subdirectory lib/Linux. That's all. # # If you want Irrlicht to be compiled as shared lib (libIrrlicht.so.versionnumber), then run: # # make sharedlib # make install # # If you want to compile in release mode run: # # make NDEBUG=1 # # For cross-compilation for Win32 under Linux, just use the win32 targets. You have to set # at least CXX, CC, and AR to the proper binaries. # # For compiling on MinGW you can run it with: # # make win32 # # Or as MinGW by default has CC set to cc - but has no compiler by that name - you might have to do: # make CC=gcc win32 #List of object files, separated based on engine architecture IRRMESHLOADER = CBSPMeshFileLoader.o CMD2MeshFileLoader.o CMD3MeshFileLoader.o CMS3DMeshFileLoader.o CB3DMeshFileLoader.o C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CColladaFileLoader.o CCSMLoader.o CDMFLoader.o CLMTSMeshFileLoader.o CMY3DMeshFileLoader.o COCTLoader.o CXMeshFileLoader.o CIrrMeshFileLoader.o CSTLMeshFileLoader.o CLWOMeshFileLoader.o CPLYMeshFileLoader.o CSMFMeshFileLoader.o CMeshTextureLoader.o IRRMESHWRITER = CColladaMeshWriter.o CIrrMeshWriter.o CSTLMeshWriter.o COBJMeshWriter.o CPLYMeshWriter.o CB3DMeshWriter.o IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \ CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \ CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \ CQ3LevelMesh.o CQuake3ShaderSceneNode.o CAnimatedMeshHalfLife.o IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctreeSceneNode.o COctreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o CSceneLoaderIrr.o IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o IRRDRVROBJ = CNullDriver.o COpenGLCacheHandler.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o \ CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o \ COGLESDriver.o COGLESExtensionHandler.o COGLES2Driver.o COGLES2ExtensionHandler.o COGLES2FixedPipelineRenderer.o COGLES2MaterialRenderer.o COGLES2NormalMapRenderer.o COGLES2ParallaxMapRenderer.o COGLES2Renderer2D.o CWebGL1Driver.o \ CGLXManager.o CWGLManager.o CEGLManager.o IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderDDS.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderPVR.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \ CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ) IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRNormalMap.o \ CTRStencilShadow.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o \ CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o \ CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o \ CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o \ CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o \ CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o CBurningShader_Raster_Reference.o CTR_transparent_reflection_2_layer.o CTRGouraudNoZ2.o burning_shader_color.o IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CWADReader.o CZipReader.o CPakReader.o CNPKReader.o CTarReader.o CMountPointReader.o irrXML.o CAttributes.o IRROTHEROBJ = CIrrDeviceSDL.o CIrrDeviceLinux.o CIrrDeviceConsole.o CIrrDeviceStub.o CIrrDeviceWin32.o CIrrDeviceFB.o CLogger.o COSOperator.o Irrlicht.o os.o leakHunter.o CProfiler.o utf8.o IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISpinBox.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUITable.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o CDefaultGUIElementFactory.o CGUISpriteBank.o CGUIImageList.o CGUITreeView.o CGUIProfiler.o # Next variable is for additional scene nodes etc. of customized Irrlicht versions EXTRAOBJ = LINKOBJ = $(IRRMESHOBJ) $(IRROBJ) $(IRRPARTICLEOBJ) $(IRRANIMOBJ) \ $(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) \ $(IRRGUIOBJ) $(EXTRAOBJ) emscripten: EMSCRIPTEN=1 ############### #Compiler flags CXXINCS = -I../../include CPPFLAGS += $(CXXINCS) -DIRRLICHT_EXPORTS=1 CXXFLAGS += -Wall -pipe -fno-exceptions -fno-rtti #CXXFLAGS += -std=gnu++11 -U__STRICT_ANSI__ ifndef NDEBUG CXXFLAGS += -g -D_DEBUG else CXXFLAGS += -O3 endif ifdef PROFILE CXXFLAGS += -pg endif ifdef EMSCRIPTEN CXXFLAGS += -std=gnu++11 -U__STRICT_ANSI__ ifdef NDEBUG CFLAGS := -O3 endif ifdef WASM CXXFLAGS += -s WASM=1 endif else CFLAGS := -O3 endif sharedlib sharedlib_osx sharedlib_win32: LDFLAGS += -lz -ljpeg -lpng sharedlib sharedlib_osx: CXXFLAGS += -fPIC sharedlib sharedlib_osx: CFLAGS += -fPIC #multilib handling ifeq ($(HOSTTYPE), x86_64) LIBSELECT=64 endif #Linux specific options staticlib sharedlib install: SYSTEM = Linux sharedlib install: SHARED_LIB = libIrrlicht.so sharedlib: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm staticlib sharedlib: CXXINCS += -I/usr/X11R6/include #OSX specific options staticlib_osx sharedlib_osx install_osx: SYSTEM = MacOSX staticlib_osx sharedlib_osx: IRROTHEROBJ += MacOSX/CIrrDeviceMacOSX.o MacOSX/OSXClipboard.o MacOSX/AppDelegate.o staticlib_osx sharedlib_osx: CXXINCS += -IMacOSX -I/usr/X11R6/include sharedlib_osx install_osx: SHARED_LIB = libIrrlicht.dylib staticlib_osx sharedlib_osx: LDFLAGS += --no-export-all-symbols --add-stdcall-alias sharedlib_osx: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm # for non-X11 app #sharedlib_osx: LDFLAGS += -framework cocoa -framework carbon -framework opengl -framework IOKit #Windows specific options IRRLICHT_DLL := ../../bin/Win32-gcc/Irrlicht.dll sharedlib_win32 staticlib_win32: SYSTEM = Win32-gcc sharedlib_win32: LDFLAGS += -lgdi32 -lopengl32 -ld3dx9d -lwinmm -Wl,--add-stdcall-alias #sharedlib_win32: LDFLAGS += -lSDL #choose either -DIRR_COMPILE_WITH_DX9_DEV_PACK or -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ depending if you need dx9 #sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK sharedlib_win32 staticlib_win32: CPPFLAGS += -DNO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ staticlib_win32: CPPFLAGS += -D_IRR_STATIC_LIB_ #emscripten specific options staticlib_emscripten: SYSTEM = emscripten # You might want to disable features you don't need in Irrlicht here to reduce Irrlicht library. # This can also help to reduce the .js size when compiling for emscripten. # Note you can also disable the same features by modifying IrrCompileConfig.h which is slightly # safer as you have then the same setting when compiling Irrlicht and your project (but needs # modifying source-code while you can simply copy the Makefile and create your own settings) # xml - use a lot, but also takes a lot of space. Check if you have any formats using it.s #CXXFLAGS += -DNO_IRR_COMPILE_WITH_XML_ # Get rid of encrypted zip files or bzip encrypted zip's or lzma encrypte zip's - or even all zip-file support. #CXXFLAGS += -DNO_IRR_COMPILE_WITH_ZIP_ENCRYPTION_ -DNO_IRR_COMPILE_WITH_BZIP2_ -DNO_IRR_COMPILE_WITH_LZMA_ -DNO_IRR_COMPILE_WITH_ZLIB_ # Disable mesh writers #CXXFLAGS += -DNO_IRR_COMPILE_WITH_IRR_WRITER_ -DNO_IRR_COMPILE_WITH_COLLADA_WRITER_ -DNO_IRR_COMPILE_WITH_STL_WRITER_ #CXXFLAGS += -DNO_IRR_COMPILE_WITH_OBJ_WRITER_ -DNO_IRR_COMPILE_WITH_PLY_WRITER_ -DNO_IRR_COMPILE_WITH_B3D_WRITER_ # Disable image writers #CXXFLAGS += -DNO_IRR_COMPILE_WITH_BMP_WRITER_ -DNO_IRR_COMPILE_WITH_JPG_WRITER_ -DNO_IRR_COMPILE_WITH_PCX_WRITER_ #CXXFLAGS += -DNO_IRR_COMPILE_WITH_PNG_WRITER_ -DNO_IRR_COMPILE_WITH_PPM_WRITER_ -DNO_IRR_COMPILE_WITH_TGA_WRITER_ STATIC_LIB = libIrrlicht.a LIB_PATH = ../../lib/$(SYSTEM) INSTALL_DIR = /usr/local/lib VERSION = $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_RELEASE) SHARED_FULLNAME = $(SHARED_LIB).$(VERSION) SONAME = $(SHARED_LIB).$(VERSION_MAJOR).$(VERSION_MINOR) #################### # All target, builds Irrlicht as static lib (libIrrlicht.a) and copies it into lib/Linux all linux : staticlib emscripten: staticlib_emscripten # Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into lib/Linux sharedlib: $(LINKOBJ) $(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -Wl,-soname,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS) mkdir -p $(LIB_PATH) cp $(SHARED_FULLNAME) $(LIB_PATH) # Builds Irrlicht as static lib (libIrrlicht.a) $(STATIC_LIB): $(LINKOBJ) $(AR) rs $@ $^ # Copies static lib into ../../lib/($SYSTEM) staticlib staticlib_osx staticlib_emscripten: $(STATIC_LIB) mkdir -p $(LIB_PATH) cp $^ $(LIB_PATH) # Builds Irrlicht as dll (Irrlicht.dll) into ../../bin/Win32-gcc all_win32 win32: sharedlib_win32 sharedlib_win32: $(IRRLICHT_DLL) ../../bin/Win32-gcc/Irrlicht.dll: $(LINKOBJ) $(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -o $@ $^ $(LDFLAGS) -Wl,--out-implib,../../lib/Win32-gcc/$(STATIC_LIB) # Copies static lib into /lib/Win32-gcc staticlib_win32: $(STATIC_LIB) cp $^ $(LIB_PATH) # Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into /lib/MacOSX sharedlib_osx: $(LINKOBJ) $(CXX) $(CPPFLAGS) $(CXXFLAGS) -dynamiclib -Wl,-install_name,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS) cp $(SHARED_FULLNAME) $(LIB_PATH) # Installs Irrlicht if it was created as shared lib install install_osx: $(RM) -r $(INSTALL_DIR)/../include/irrlicht mkdir -p $(INSTALL_DIR)/../include/irrlicht cp ../../include/*.h $(INSTALL_DIR)/../include/irrlicht/ cp $(LIB_PATH)/$(SHARED_FULLNAME) $(INSTALL_DIR) cd $(INSTALL_DIR) && ln -s -f $(SHARED_FULLNAME) $(SONAME) cd $(INSTALL_DIR) && ln -s -f $(SONAME) $(SHARED_LIB) # ldconfig -n $(INSTALL_DIR) TAGS: ctags *.cpp ../../include/*.h *.h # Create dependency files for automatic recompilation %.d:%.cpp $(CXX) $(CPPFLAGS) $(CXXFLAGS) -MM -MF $@ $< # Create dependency files for automatic recompilation %.d:%.c $(CC) $(CPPFLAGS) $(CFLAGS) -MM -MF $@ $< # Create object files from objective-c code %.o:%.mm $(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $< ifneq ($(MAKECMDGOALS),clean) -include $(LINKOBJ:.o=.d) endif help: @echo "Available targets for Irrlicht" @echo " sharedlib: Build shared library Irrlicht.so for Linux" @echo " staticlib: Build static library Irrlicht.a for Linux" @echo " emscripten: Build static emscripen library on Linux" @echo " install: Copy shared library to /usr/local/lib" @echo "" @echo " sharedlib_win32: Build shared library Irrlicht.dll for Windows" @echo " staticlib_win32: Build static library Irrlicht.a for Windows" @echo "" @echo " clean: Clean up directory" # Cleans all temporary files and compilation results. clean: $(RM) $(LINKOBJ) $(SHARED_FULLNAME) $(STATIC_LIB) $(LINKOBJ:.o=.d) .PHONY: all sharedlib staticlib sharedlib_win32 staticlib_win32 emscripten staticlib_emscripten help install clean