// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifdef _IRR_COMPILE_WITH_SDL_DEVICE_ #include "CIrrDeviceSDL.h" #include "IEventReceiver.h" #include "IGUIElement.h" #include "IGUIEnvironment.h" #include "IImageLoader.h" #include "IFileSystem.h" #include "os.h" #include "CTimer.h" #include "irrString.h" #include "Keycodes.h" #include "COSOperator.h" #include #include #include "SIrrCreationParameters.h" #include #ifdef _IRR_EMSCRIPTEN_PLATFORM_ #include #endif #include "CSDLManager.h" static int SDLDeviceInstances = 0; namespace irr { namespace video { #ifdef _IRR_COMPILE_WITH_OPENGL_ IVideoDriver *createOpenGLDriver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager); #else static IVideoDriver *createOpenGLDriver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager) { os::Printer::log("No OpenGL support compiled in.", ELL_ERROR); return nullptr; } #endif #ifdef ENABLE_OPENGL3 IVideoDriver *createOpenGL3Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager); #else static IVideoDriver *createOpenGL3Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager) { os::Printer::log("No OpenGL 3 support compiled in.", ELL_ERROR); return nullptr; } #endif #ifdef _IRR_COMPILE_WITH_OGLES2_ IVideoDriver *createOGLES2Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager); #else static IVideoDriver *createOGLES2Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager) { os::Printer::log("No OpenGL ES 2 support compiled in.", ELL_ERROR); return nullptr; } #endif #ifdef _IRR_COMPILE_WITH_WEBGL1_ IVideoDriver *createWebGL1Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager); #else static IVideoDriver *createWebGL1Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager) { os::Printer::log("No WebGL 1 support compiled in.", ELL_ERROR); return nullptr; } #endif } // end namespace video } // end namespace irr namespace irr { #ifdef _IRR_EMSCRIPTEN_PLATFORM_ EM_BOOL CIrrDeviceSDL::MouseUpDownCallback(int eventType, const EmscriptenMouseEvent *event, void *userData) { // We need this callback so far only because otherwise "emscripten_request_pointerlock" calls will // fail as their request are infinitely deferred. // Not exactly certain why, maybe SDL does catch those mouse-events otherwise and not pass them on. return EM_FALSE; } EM_BOOL CIrrDeviceSDL::MouseEnterCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { CIrrDeviceSDL *This = static_cast(userData); SEvent irrevent; irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_ENTER_CANVAS; This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX; This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY; This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()? This->MouseYRel = mouseEvent->movementY; irrevent.MouseInput.ButtonStates = This->MouseButtonStates; // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet. irrevent.MouseInput.Shift = mouseEvent->shiftKey; irrevent.MouseInput.Control = mouseEvent->ctrlKey; This->postEventFromUser(irrevent); return EM_FALSE; } EM_BOOL CIrrDeviceSDL::MouseLeaveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { CIrrDeviceSDL *This = static_cast(userData); SEvent irrevent; irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_LEAVE_CANVAS; This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX; This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY; This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()? This->MouseYRel = mouseEvent->movementY; irrevent.MouseInput.ButtonStates = This->MouseButtonStates; // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet. irrevent.MouseInput.Shift = mouseEvent->shiftKey; irrevent.MouseInput.Control = mouseEvent->ctrlKey; This->postEventFromUser(irrevent); return EM_FALSE; } #endif bool CIrrDeviceSDL::keyIsKnownSpecial(EKEY_CODE key) { switch (key) { // keys which are known to have safe special character interpretation // could need changes over time (removals and additions!) case KEY_RETURN: case KEY_PAUSE: case KEY_ESCAPE: case KEY_PRIOR: case KEY_NEXT: case KEY_HOME: case KEY_END: case KEY_LEFT: case KEY_UP: case KEY_RIGHT: case KEY_DOWN: case KEY_TAB: case KEY_PRINT: case KEY_SNAPSHOT: case KEY_INSERT: case KEY_BACK: case KEY_DELETE: case KEY_HELP: case KEY_APPS: case KEY_SLEEP: case KEY_F1: case KEY_F2: case KEY_F3: case KEY_F4: case KEY_F5: case KEY_F6: case KEY_F7: case KEY_F8: case KEY_F9: case KEY_F10: case KEY_F11: case KEY_F12: case KEY_F13: case KEY_F14: case KEY_F15: case KEY_F16: case KEY_F17: case KEY_F18: case KEY_F19: case KEY_F20: case KEY_F21: case KEY_F22: case KEY_F23: case KEY_F24: case KEY_NUMLOCK: case KEY_SCROLL: case KEY_LCONTROL: case KEY_RCONTROL: return true; default: return false; } } int CIrrDeviceSDL::findCharToPassToIrrlicht(int assumedChar, EKEY_CODE key) { // special cases that always return a char regardless of how the SDL keycode // looks switch (key) { case KEY_RETURN: case KEY_ESCAPE: return (int)key; default: break; } // SDL in-place ORs values with no character representation with 1<<30 // https://wiki.libsdl.org/SDL2/SDLKeycodeLookup if (assumedChar & (1 << 30)) return 0; switch (key) { case KEY_PRIOR: case KEY_NEXT: case KEY_HOME: case KEY_END: case KEY_LEFT: case KEY_UP: case KEY_RIGHT: case KEY_DOWN: case KEY_NUMLOCK: return 0; default: return assumedChar; } } void CIrrDeviceSDL::resetReceiveTextInputEvents() { gui::IGUIElement *elem = GUIEnvironment->getFocus(); if (elem && elem->acceptsIME()) { // IBus seems to have an issue where dead keys and compose keys do not // work (specifically, the individual characters in the sequence are // sent as text input events instead of the result) when // SDL_StartTextInput() is called on the same input box. core::rect pos = elem->getAbsolutePosition(); if (!SDL_IsTextInputActive() || lastElemPos != pos) { lastElemPos = pos; SDL_Rect rect; rect.x = pos.UpperLeftCorner.X; rect.y = pos.UpperLeftCorner.Y; rect.w = pos.getWidth(); rect.h = pos.getHeight(); SDL_SetTextInputRect(&rect); SDL_StartTextInput(); } } else { SDL_StopTextInput(); } } //! constructor CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters ¶m) : CIrrDeviceStub(param), Window((SDL_Window *)param.WindowId), SDL_Flags(0), MouseX(0), MouseY(0), MouseXRel(0), MouseYRel(0), MouseButtonStates(0), Width(param.WindowSize.Width), Height(param.WindowSize.Height), Resizable(param.WindowResizable == 1 ? true : false), CurrentTouchCount(0) { #ifdef _DEBUG setDebugName("CIrrDeviceSDL"); #endif if (++SDLDeviceInstances == 1) { u32 flags = SDL_INIT_TIMER | SDL_INIT_EVENTS; if (CreationParams.DriverType != video::EDT_NULL) flags |= SDL_INIT_VIDEO; #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) flags |= SDL_INIT_JOYSTICK; #endif if (SDL_Init(flags) < 0) { os::Printer::log("Unable to initialize SDL", SDL_GetError(), ELL_ERROR); Close = true; } else { os::Printer::log("SDL initialized", ELL_INFORMATION); } } // Minetest has its own code to synthesize mouse events from touch events, // so we prevent SDL from doing it. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0"); // create keymap createKeyMap(); // create window if (CreationParams.DriverType != video::EDT_NULL) { if (!createWindow()) { Close = true; return; } } SDL_VERSION(&Info.version); #ifndef _IRR_EMSCRIPTEN_PLATFORM_ SDL_GetWindowWMInfo(Window, &Info); #endif //_IRR_EMSCRIPTEN_PLATFORM_ core::stringc sdlversion = "SDL Version "; sdlversion += Info.version.major; sdlversion += "."; sdlversion += Info.version.minor; sdlversion += "."; sdlversion += Info.version.patch; Operator = new COSOperator(sdlversion); if (SDLDeviceInstances == 1) { os::Printer::log(sdlversion.c_str(), ELL_INFORMATION); } // create cursor control CursorControl = new CCursorControl(this); // create driver createDriver(); if (VideoDriver) { createGUIAndScene(); VideoDriver->OnResize(core::dimension2d(Width, Height)); } } //! destructor CIrrDeviceSDL::~CIrrDeviceSDL() { if (--SDLDeviceInstances == 0) { #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) const u32 numJoysticks = Joysticks.size(); for (u32 i = 0; i < numJoysticks; ++i) SDL_JoystickClose(Joysticks[i]); #endif if (Window) { SDL_GL_MakeCurrent(Window, NULL); SDL_GL_DeleteContext(Context); SDL_DestroyWindow(Window); } SDL_Quit(); os::Printer::log("Quit SDL", ELL_INFORMATION); } } void CIrrDeviceSDL::logAttributes() { core::stringc sdl_attr("SDL attribs:"); int value = 0; if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value) == 0) sdl_attr += core::stringc(" r:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value) == 0) sdl_attr += core::stringc(" g:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value) == 0) sdl_attr += core::stringc(" b:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &value) == 0) sdl_attr += core::stringc(" a:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value) == 0) sdl_attr += core::stringc(" depth:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &value) == 0) sdl_attr += core::stringc(" stencil:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value) == 0) sdl_attr += core::stringc(" doublebuf:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value) == 0) sdl_attr += core::stringc(" aa:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value) == 0) sdl_attr += core::stringc(" aa-samples:") + core::stringc(value); os::Printer::log(sdl_attr.c_str()); } bool CIrrDeviceSDL::createWindow() { if (CreationParams.Fullscreen) { #ifdef _IRR_EMSCRIPTEN_PLATFORM_ SDL_Flags |= SDL_WINDOW_FULLSCREEN; #else SDL_Flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; #endif } if (Resizable) SDL_Flags |= SDL_WINDOW_RESIZABLE; if (CreationParams.WindowMaximized) SDL_Flags |= SDL_WINDOW_MAXIMIZED; SDL_Flags |= SDL_WINDOW_OPENGL; #ifdef _IRR_EMSCRIPTEN_PLATFORM_ if (Width != 0 || Height != 0) emscripten_set_canvas_size(Width, Height); else { int w, h, fs; emscripten_get_canvas_size(&w, &h, &fs); Width = w; Height = h; } SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer ? 1 : 0); if (CreationParams.AntiAlias > 1) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias); } else { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); } SDL_CreateWindowAndRenderer(0, 0, SDL_Flags, &Window, &Renderer); // 0,0 will use the canvas size logAttributes(); // "#canvas" is for the opengl context emscripten_set_mousedown_callback("#canvas", (void *)this, true, MouseUpDownCallback); emscripten_set_mouseup_callback("#canvas", (void *)this, true, MouseUpDownCallback); emscripten_set_mouseenter_callback("#canvas", (void *)this, false, MouseEnterCallback); emscripten_set_mouseleave_callback("#canvas", (void *)this, false, MouseLeaveCallback); return true; #else // !_IRR_EMSCRIPTEN_PLATFORM_ if (Close) return false; switch (CreationParams.DriverType) { case video::EDT_OPENGL: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); break; case video::EDT_OPENGL3: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); break; case video::EDT_OGLES1: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); break; case video::EDT_OGLES2: case video::EDT_WEBGL1: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); break; default:; } #ifdef _DEBUG SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG); #endif if (CreationParams.Bits == 16) { SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 1 : 0); } else { SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0); } SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0); SDL_GL_SetAttribute(SDL_GL_STEREO, CreationParams.Stereobuffer); if (CreationParams.AntiAlias > 1) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias); } if (!Window) Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags); if (!Window) { os::Printer::log("Could not create window...", SDL_GetError(), ELL_WARNING); } if (!Window && CreationParams.AntiAlias > 1) { while (--CreationParams.AntiAlias > 1) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias); Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags); if (Window) break; } if (!Window) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags); if (Window) os::Printer::log("AntiAliasing disabled due to lack of support!", ELL_WARNING); } } if (!Window && CreationParams.Doublebuffer) { // Try single buffer if (CreationParams.DriverType == video::EDT_OPENGL) SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags); } if (!Window) { os::Printer::log("Could not initialize display", SDL_GetError(), ELL_ERROR); return false; } Context = SDL_GL_CreateContext(Window); if (!Context) { os::Printer::log("Could not initialize context", SDL_GetError(), ELL_ERROR); SDL_DestroyWindow(Window); return false; } return true; #endif // !_IRR_EMSCRIPTEN_PLATFORM_ } //! create the driver void CIrrDeviceSDL::createDriver() { if (CreationParams.DriverType == video::EDT_NULL) { VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize); return; } ContextManager = new video::CSDLManager(this); switch (CreationParams.DriverType) { case video::EDT_OPENGL: VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, ContextManager); break; case video::EDT_OPENGL3: VideoDriver = video::createOpenGL3Driver(CreationParams, FileSystem, ContextManager); break; case video::EDT_OGLES2: VideoDriver = video::createOGLES2Driver(CreationParams, FileSystem, ContextManager); break; case video::EDT_WEBGL1: VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager); break; default:; } if (!VideoDriver) os::Printer::log("Could not create video driver", ELL_ERROR); } //! runs the device. Returns false if device wants to be deleted bool CIrrDeviceSDL::run() { os::Timer::tick(); SEvent irrevent; SDL_Event SDL_event; while (!Close && SDL_PollEvent(&SDL_event)) { // os::Printer::log("event: ", core::stringc((int)SDL_event.type).c_str(), ELL_INFORMATION); // just for debugging switch (SDL_event.type) { case SDL_MOUSEMOTION: { SDL_Keymod keymod = SDL_GetModState(); irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED; MouseX = irrevent.MouseInput.X = SDL_event.motion.x; MouseY = irrevent.MouseInput.Y = SDL_event.motion.y; MouseXRel = SDL_event.motion.xrel; MouseYRel = SDL_event.motion.yrel; irrevent.MouseInput.ButtonStates = MouseButtonStates; irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0; irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0; postEventFromUser(irrevent); break; } case SDL_MOUSEWHEEL: { SDL_Keymod keymod = SDL_GetModState(); irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_WHEEL; #if SDL_VERSION_ATLEAST(2, 0, 18) irrevent.MouseInput.Wheel = SDL_event.wheel.preciseY; #else irrevent.MouseInput.Wheel = SDL_event.wheel.y; #endif irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0; irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0; irrevent.MouseInput.X = MouseX; irrevent.MouseInput.Y = MouseY; postEventFromUser(irrevent); break; } case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { SDL_Keymod keymod = SDL_GetModState(); irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.X = SDL_event.button.x; irrevent.MouseInput.Y = SDL_event.button.y; irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0; irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0; irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED; #ifdef _IRR_EMSCRIPTEN_PLATFORM_ // Handle mouselocking in emscripten in Windowed mode. // In fullscreen SDL will handle it. // The behavior we want windowed is - when the canvas was clicked then // we will lock the mouse-pointer if it should be invisible. // For security reasons this will be delayed until the next mouse-up event. // We do not pass on this event as we don't want the activation click to do anything. if (SDL_event.type == SDL_MOUSEBUTTONDOWN && !isFullscreen()) { EmscriptenPointerlockChangeEvent pointerlockStatus; // let's hope that test is not expensive ... if (emscripten_get_pointerlock_status(&pointerlockStatus) == EMSCRIPTEN_RESULT_SUCCESS) { if (CursorControl->isVisible() && pointerlockStatus.isActive) { emscripten_exit_pointerlock(); return !Close; } else if (!CursorControl->isVisible() && !pointerlockStatus.isActive) { emscripten_request_pointerlock(0, true); return !Close; } } } #endif switch (SDL_event.button.button) { case SDL_BUTTON_LEFT: if (SDL_event.type == SDL_MOUSEBUTTONDOWN) { irrevent.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN; MouseButtonStates |= irr::EMBSM_LEFT; } else { irrevent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP; MouseButtonStates &= ~irr::EMBSM_LEFT; } break; case SDL_BUTTON_RIGHT: if (SDL_event.type == SDL_MOUSEBUTTONDOWN) { irrevent.MouseInput.Event = irr::EMIE_RMOUSE_PRESSED_DOWN; MouseButtonStates |= irr::EMBSM_RIGHT; } else { irrevent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP; MouseButtonStates &= ~irr::EMBSM_RIGHT; } break; case SDL_BUTTON_MIDDLE: if (SDL_event.type == SDL_MOUSEBUTTONDOWN) { irrevent.MouseInput.Event = irr::EMIE_MMOUSE_PRESSED_DOWN; MouseButtonStates |= irr::EMBSM_MIDDLE; } else { irrevent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP; MouseButtonStates &= ~irr::EMBSM_MIDDLE; } break; } irrevent.MouseInput.ButtonStates = MouseButtonStates; if (irrevent.MouseInput.Event != irr::EMIE_MOUSE_MOVED) { postEventFromUser(irrevent); if (irrevent.MouseInput.Event >= EMIE_LMOUSE_PRESSED_DOWN && irrevent.MouseInput.Event <= EMIE_MMOUSE_PRESSED_DOWN) { u32 clicks = checkSuccessiveClicks(irrevent.MouseInput.X, irrevent.MouseInput.Y, irrevent.MouseInput.Event); if (clicks == 2) { irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_DOUBLE_CLICK + irrevent.MouseInput.Event - EMIE_LMOUSE_PRESSED_DOWN); postEventFromUser(irrevent); } else if (clicks == 3) { irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_TRIPLE_CLICK + irrevent.MouseInput.Event - EMIE_LMOUSE_PRESSED_DOWN); postEventFromUser(irrevent); } } } break; } case SDL_TEXTINPUT: { irrevent.EventType = irr::EET_STRING_INPUT_EVENT; irrevent.StringInput.Str = new core::stringw(); irr::core::utf8ToWString(*irrevent.StringInput.Str, SDL_event.text.text); postEventFromUser(irrevent); delete irrevent.StringInput.Str; irrevent.StringInput.Str = NULL; } break; case SDL_KEYDOWN: case SDL_KEYUP: { SKeyMap mp; mp.SDLKey = SDL_event.key.keysym.sym; s32 idx = KeyMap.binary_search(mp); EKEY_CODE key; if (idx == -1) key = (EKEY_CODE)0; else key = (EKEY_CODE)KeyMap[idx].Win32Key; if (key == (EKEY_CODE)0) os::Printer::log("keycode not mapped", core::stringc(mp.SDLKey), ELL_DEBUG); // Make sure to only input special characters if something is in focus, as SDL_TEXTINPUT handles normal unicode already if (SDL_IsTextInputActive() && !keyIsKnownSpecial(key) && (SDL_event.key.keysym.mod & KMOD_CTRL) == 0) break; irrevent.EventType = irr::EET_KEY_INPUT_EVENT; irrevent.KeyInput.Key = key; irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN); irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0; irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL) != 0; irrevent.KeyInput.Char = findCharToPassToIrrlicht(mp.SDLKey, key); postEventFromUser(irrevent); } break; case SDL_QUIT: Close = true; break; case SDL_WINDOWEVENT: switch (SDL_event.window.event) { case SDL_WINDOWEVENT_RESIZED: if ((SDL_event.window.data1 != (int)Width) || (SDL_event.window.data2 != (int)Height)) { Width = SDL_event.window.data1; Height = SDL_event.window.data2; if (VideoDriver) VideoDriver->OnResize(core::dimension2d(Width, Height)); } break; } case SDL_USEREVENT: irrevent.EventType = irr::EET_USER_EVENT; irrevent.UserEvent.UserData1 = reinterpret_cast(SDL_event.user.data1); irrevent.UserEvent.UserData2 = reinterpret_cast(SDL_event.user.data2); postEventFromUser(irrevent); break; case SDL_FINGERDOWN: irrevent.EventType = EET_TOUCH_INPUT_EVENT; irrevent.TouchInput.Event = ETIE_PRESSED_DOWN; irrevent.TouchInput.ID = SDL_event.tfinger.fingerId; irrevent.TouchInput.X = SDL_event.tfinger.x * Width; irrevent.TouchInput.Y = SDL_event.tfinger.y * Height; CurrentTouchCount++; irrevent.TouchInput.touchedCount = CurrentTouchCount; postEventFromUser(irrevent); break; case SDL_FINGERMOTION: irrevent.EventType = EET_TOUCH_INPUT_EVENT; irrevent.TouchInput.Event = ETIE_MOVED; irrevent.TouchInput.ID = SDL_event.tfinger.fingerId; irrevent.TouchInput.X = SDL_event.tfinger.x * Width; irrevent.TouchInput.Y = SDL_event.tfinger.y * Height; irrevent.TouchInput.touchedCount = CurrentTouchCount; postEventFromUser(irrevent); break; case SDL_FINGERUP: irrevent.EventType = EET_TOUCH_INPUT_EVENT; irrevent.TouchInput.Event = ETIE_LEFT_UP; irrevent.TouchInput.ID = SDL_event.tfinger.fingerId; irrevent.TouchInput.X = SDL_event.tfinger.x * Width; irrevent.TouchInput.Y = SDL_event.tfinger.y * Height; // To match Android behavior, still count the pointer that was // just released. irrevent.TouchInput.touchedCount = CurrentTouchCount; if (CurrentTouchCount > 0) { CurrentTouchCount--; } postEventFromUser(irrevent); break; default: break; } // end switch resetReceiveTextInputEvents(); } // end while #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) // TODO: Check if the multiple open/close calls are too expensive, then // open/close in the constructor/destructor instead // update joystick states manually SDL_JoystickUpdate(); // we'll always send joystick input events... SEvent joyevent; joyevent.EventType = EET_JOYSTICK_INPUT_EVENT; for (u32 i = 0; i < Joysticks.size(); ++i) { SDL_Joystick *joystick = Joysticks[i]; if (joystick) { int j; // query all buttons const int numButtons = core::min_(SDL_JoystickNumButtons(joystick), 32); joyevent.JoystickEvent.ButtonStates = 0; for (j = 0; j < numButtons; ++j) joyevent.JoystickEvent.ButtonStates |= (SDL_JoystickGetButton(joystick, j) << j); // query all axes, already in correct range const int numAxes = core::min_(SDL_JoystickNumAxes(joystick), (int)SEvent::SJoystickEvent::NUMBER_OF_AXES); joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_X] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Y] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Z] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_R] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_U] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_V] = 0; for (j = 0; j < numAxes; ++j) joyevent.JoystickEvent.Axis[j] = SDL_JoystickGetAxis(joystick, j); // we can only query one hat, SDL only supports 8 directions if (SDL_JoystickNumHats(joystick) > 0) { switch (SDL_JoystickGetHat(joystick, 0)) { case SDL_HAT_UP: joyevent.JoystickEvent.POV = 0; break; case SDL_HAT_RIGHTUP: joyevent.JoystickEvent.POV = 4500; break; case SDL_HAT_RIGHT: joyevent.JoystickEvent.POV = 9000; break; case SDL_HAT_RIGHTDOWN: joyevent.JoystickEvent.POV = 13500; break; case SDL_HAT_DOWN: joyevent.JoystickEvent.POV = 18000; break; case SDL_HAT_LEFTDOWN: joyevent.JoystickEvent.POV = 22500; break; case SDL_HAT_LEFT: joyevent.JoystickEvent.POV = 27000; break; case SDL_HAT_LEFTUP: joyevent.JoystickEvent.POV = 31500; break; case SDL_HAT_CENTERED: default: joyevent.JoystickEvent.POV = 65535; break; } } else { joyevent.JoystickEvent.POV = 65535; } // we map the number directly joyevent.JoystickEvent.Joystick = static_cast(i); // now post the event postEventFromUser(joyevent); // and close the joystick } } #endif return !Close; } //! Activate any joysticks, and generate events for them. bool CIrrDeviceSDL::activateJoysticks(core::array &joystickInfo) { #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) joystickInfo.clear(); // we can name up to 256 different joysticks const int numJoysticks = core::min_(SDL_NumJoysticks(), 256); Joysticks.reallocate(numJoysticks); joystickInfo.reallocate(numJoysticks); int joystick = 0; for (; joystick < numJoysticks; ++joystick) { Joysticks.push_back(SDL_JoystickOpen(joystick)); SJoystickInfo info; info.Joystick = joystick; info.Axes = SDL_JoystickNumAxes(Joysticks[joystick]); info.Buttons = SDL_JoystickNumButtons(Joysticks[joystick]); info.Name = SDL_JoystickName(Joysticks[joystick]); info.PovHat = (SDL_JoystickNumHats(Joysticks[joystick]) > 0) ? SJoystickInfo::POV_HAT_PRESENT : SJoystickInfo::POV_HAT_ABSENT; joystickInfo.push_back(info); } for (joystick = 0; joystick < (int)joystickInfo.size(); ++joystick) { char logString[256]; snprintf_irr(logString, sizeof(logString), "Found joystick %d, %d axes, %d buttons '%s'", joystick, joystickInfo[joystick].Axes, joystickInfo[joystick].Buttons, joystickInfo[joystick].Name.c_str()); os::Printer::log(logString, ELL_INFORMATION); } return true; #endif // _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ return false; } //! Get the display density in dots per inch. float CIrrDeviceSDL::getDisplayDensity() const { if (!Window) return 0.0f; int window_w; int window_h; SDL_GetWindowSize(Window, &window_w, &window_h); int drawable_w; int drawable_h; SDL_GL_GetDrawableSize(Window, &drawable_w, &drawable_h); // assume 96 dpi float dpi_w = (float)drawable_w / (float)window_w * 96.0f; float dpi_h = (float)drawable_h / (float)window_h * 96.0f; return std::max(dpi_w, dpi_h); } void CIrrDeviceSDL::SwapWindow() { SDL_GL_SwapWindow(Window); } //! pause execution temporarily void CIrrDeviceSDL::yield() { SDL_Delay(0); } //! pause execution for a specified time void CIrrDeviceSDL::sleep(u32 timeMs, bool pauseTimer) { const bool wasStopped = Timer ? Timer->isStopped() : true; if (pauseTimer && !wasStopped) Timer->stop(); SDL_Delay(timeMs); if (pauseTimer && !wasStopped) Timer->start(); } //! sets the caption of the window void CIrrDeviceSDL::setWindowCaption(const wchar_t *text) { core::stringc textc; core::wStringToUTF8(textc, text); SDL_SetWindowTitle(Window, textc.c_str()); } //! Sets the window icon. bool CIrrDeviceSDL::setWindowIcon(const video::IImage *img) { if (!Window) return false; u32 height = img->getDimension().Height; u32 width = img->getDimension().Width; SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); if (!surface) { os::Printer::log("Failed to create SDL suface", ELL_ERROR); return false; } SDL_LockSurface(surface); bool succ = img->copyToNoScaling(surface->pixels, width, height, video::ECF_A8R8G8B8, surface->pitch); SDL_UnlockSurface(surface); if (!succ) { os::Printer::log("Could not copy icon image. Is the format not ECF_A8R8G8B8?", ELL_ERROR); SDL_FreeSurface(surface); return false; } SDL_SetWindowIcon(Window, surface); SDL_FreeSurface(surface); return true; } //! notifies the device that it should close itself void CIrrDeviceSDL::closeDevice() { Close = true; } //! Sets if the window should be resizable in windowed mode. void CIrrDeviceSDL::setResizable(bool resize) { #ifdef _IRR_EMSCRIPTEN_PLATFORM_ os::Printer::log("Resizable not available on the web.", ELL_WARNING); return; #else // !_IRR_EMSCRIPTEN_PLATFORM_ if (resize != Resizable) { if (resize) SDL_Flags |= SDL_WINDOW_RESIZABLE; else SDL_Flags &= ~SDL_WINDOW_RESIZABLE; if (Window) { SDL_SetWindowResizable(Window, (SDL_bool)resize); } Resizable = resize; } #endif // !_IRR_EMSCRIPTEN_PLATFORM_ } //! Minimizes window if possible void CIrrDeviceSDL::minimizeWindow() { if (Window) SDL_MinimizeWindow(Window); } //! Maximize window void CIrrDeviceSDL::maximizeWindow() { if (Window) SDL_MaximizeWindow(Window); } //! Get the position of this window on screen core::position2di CIrrDeviceSDL::getWindowPosition() { return core::position2di(-1, -1); } //! Restore original window size void CIrrDeviceSDL::restoreWindow() { if (Window) SDL_RestoreWindow(Window); } bool CIrrDeviceSDL::isWindowMaximized() const { return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MAXIMIZED) != 0; } bool CIrrDeviceSDL::isFullscreen() const { #ifdef _IRR_EMSCRIPTEN_PLATFORM_ return SDL_GetWindowFlags(0) == SDL_WINDOW_FULLSCREEN; #else return CIrrDeviceStub::isFullscreen(); #endif } //! returns if window is active. if not, nothing need to be drawn bool CIrrDeviceSDL::isWindowActive() const { #ifdef _IRR_EMSCRIPTEN_PLATFORM_ // Hidden test only does something in some browsers (when tab in background or window is minimized) // In other browsers code automatically doesn't seem to be called anymore. EmscriptenVisibilityChangeEvent emVisibility; if (emscripten_get_visibility_status(&emVisibility) == EMSCRIPTEN_RESULT_SUCCESS) { if (emVisibility.hidden) return false; } #endif const u32 windowFlags = SDL_GetWindowFlags(Window); return windowFlags & SDL_WINDOW_SHOWN && windowFlags & SDL_WINDOW_INPUT_FOCUS; } //! returns if window has focus. bool CIrrDeviceSDL::isWindowFocused() const { return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_INPUT_FOCUS) != 0; } //! returns if window is minimized. bool CIrrDeviceSDL::isWindowMinimized() const { return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MINIMIZED) != 0; } //! returns color format of the window. video::ECOLOR_FORMAT CIrrDeviceSDL::getColorFormat() const { if (Window) { SDL_Surface *surface = SDL_GetWindowSurface(Window); if (surface->format->BitsPerPixel == 16) { if (surface->format->Amask != 0) return video::ECF_A1R5G5B5; else return video::ECF_R5G6B5; } else { if (surface->format->Amask != 0) return video::ECF_A8R8G8B8; else return video::ECF_R8G8B8; } } else return CIrrDeviceStub::getColorFormat(); } void CIrrDeviceSDL::createKeyMap() { // I don't know if this is the best method to create // the lookuptable, but I'll leave it like that until // I find a better version. KeyMap.reallocate(105); // buttons missing KeyMap.push_back(SKeyMap(SDLK_BACKSPACE, KEY_BACK)); KeyMap.push_back(SKeyMap(SDLK_TAB, KEY_TAB)); KeyMap.push_back(SKeyMap(SDLK_CLEAR, KEY_CLEAR)); KeyMap.push_back(SKeyMap(SDLK_RETURN, KEY_RETURN)); // combined modifiers missing KeyMap.push_back(SKeyMap(SDLK_PAUSE, KEY_PAUSE)); KeyMap.push_back(SKeyMap(SDLK_CAPSLOCK, KEY_CAPITAL)); // asian letter keys missing KeyMap.push_back(SKeyMap(SDLK_ESCAPE, KEY_ESCAPE)); // asian letter keys missing KeyMap.push_back(SKeyMap(SDLK_SPACE, KEY_SPACE)); KeyMap.push_back(SKeyMap(SDLK_PAGEUP, KEY_PRIOR)); KeyMap.push_back(SKeyMap(SDLK_PAGEDOWN, KEY_NEXT)); KeyMap.push_back(SKeyMap(SDLK_END, KEY_END)); KeyMap.push_back(SKeyMap(SDLK_HOME, KEY_HOME)); KeyMap.push_back(SKeyMap(SDLK_LEFT, KEY_LEFT)); KeyMap.push_back(SKeyMap(SDLK_UP, KEY_UP)); KeyMap.push_back(SKeyMap(SDLK_RIGHT, KEY_RIGHT)); KeyMap.push_back(SKeyMap(SDLK_DOWN, KEY_DOWN)); // select missing KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_PRINT)); // execute missing KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_SNAPSHOT)); KeyMap.push_back(SKeyMap(SDLK_INSERT, KEY_INSERT)); KeyMap.push_back(SKeyMap(SDLK_DELETE, KEY_DELETE)); KeyMap.push_back(SKeyMap(SDLK_HELP, KEY_HELP)); KeyMap.push_back(SKeyMap(SDLK_0, KEY_KEY_0)); KeyMap.push_back(SKeyMap(SDLK_1, KEY_KEY_1)); KeyMap.push_back(SKeyMap(SDLK_2, KEY_KEY_2)); KeyMap.push_back(SKeyMap(SDLK_3, KEY_KEY_3)); KeyMap.push_back(SKeyMap(SDLK_4, KEY_KEY_4)); KeyMap.push_back(SKeyMap(SDLK_5, KEY_KEY_5)); KeyMap.push_back(SKeyMap(SDLK_6, KEY_KEY_6)); KeyMap.push_back(SKeyMap(SDLK_7, KEY_KEY_7)); KeyMap.push_back(SKeyMap(SDLK_8, KEY_KEY_8)); KeyMap.push_back(SKeyMap(SDLK_9, KEY_KEY_9)); KeyMap.push_back(SKeyMap(SDLK_a, KEY_KEY_A)); KeyMap.push_back(SKeyMap(SDLK_b, KEY_KEY_B)); KeyMap.push_back(SKeyMap(SDLK_c, KEY_KEY_C)); KeyMap.push_back(SKeyMap(SDLK_d, KEY_KEY_D)); KeyMap.push_back(SKeyMap(SDLK_e, KEY_KEY_E)); KeyMap.push_back(SKeyMap(SDLK_f, KEY_KEY_F)); KeyMap.push_back(SKeyMap(SDLK_g, KEY_KEY_G)); KeyMap.push_back(SKeyMap(SDLK_h, KEY_KEY_H)); KeyMap.push_back(SKeyMap(SDLK_i, KEY_KEY_I)); KeyMap.push_back(SKeyMap(SDLK_j, KEY_KEY_J)); KeyMap.push_back(SKeyMap(SDLK_k, KEY_KEY_K)); KeyMap.push_back(SKeyMap(SDLK_l, KEY_KEY_L)); KeyMap.push_back(SKeyMap(SDLK_m, KEY_KEY_M)); KeyMap.push_back(SKeyMap(SDLK_n, KEY_KEY_N)); KeyMap.push_back(SKeyMap(SDLK_o, KEY_KEY_O)); KeyMap.push_back(SKeyMap(SDLK_p, KEY_KEY_P)); KeyMap.push_back(SKeyMap(SDLK_q, KEY_KEY_Q)); KeyMap.push_back(SKeyMap(SDLK_r, KEY_KEY_R)); KeyMap.push_back(SKeyMap(SDLK_s, KEY_KEY_S)); KeyMap.push_back(SKeyMap(SDLK_t, KEY_KEY_T)); KeyMap.push_back(SKeyMap(SDLK_u, KEY_KEY_U)); KeyMap.push_back(SKeyMap(SDLK_v, KEY_KEY_V)); KeyMap.push_back(SKeyMap(SDLK_w, KEY_KEY_W)); KeyMap.push_back(SKeyMap(SDLK_x, KEY_KEY_X)); KeyMap.push_back(SKeyMap(SDLK_y, KEY_KEY_Y)); KeyMap.push_back(SKeyMap(SDLK_z, KEY_KEY_Z)); KeyMap.push_back(SKeyMap(SDLK_LGUI, KEY_LWIN)); KeyMap.push_back(SKeyMap(SDLK_RGUI, KEY_RWIN)); // apps missing KeyMap.push_back(SKeyMap(SDLK_POWER, KEY_SLEEP)); //?? KeyMap.push_back(SKeyMap(SDLK_KP_0, KEY_NUMPAD0)); KeyMap.push_back(SKeyMap(SDLK_KP_1, KEY_NUMPAD1)); KeyMap.push_back(SKeyMap(SDLK_KP_2, KEY_NUMPAD2)); KeyMap.push_back(SKeyMap(SDLK_KP_3, KEY_NUMPAD3)); KeyMap.push_back(SKeyMap(SDLK_KP_4, KEY_NUMPAD4)); KeyMap.push_back(SKeyMap(SDLK_KP_5, KEY_NUMPAD5)); KeyMap.push_back(SKeyMap(SDLK_KP_6, KEY_NUMPAD6)); KeyMap.push_back(SKeyMap(SDLK_KP_7, KEY_NUMPAD7)); KeyMap.push_back(SKeyMap(SDLK_KP_8, KEY_NUMPAD8)); KeyMap.push_back(SKeyMap(SDLK_KP_9, KEY_NUMPAD9)); KeyMap.push_back(SKeyMap(SDLK_KP_MULTIPLY, KEY_MULTIPLY)); KeyMap.push_back(SKeyMap(SDLK_KP_PLUS, KEY_ADD)); KeyMap.push_back(SKeyMap(SDLK_KP_ENTER, KEY_RETURN)); KeyMap.push_back(SKeyMap(SDLK_KP_MINUS, KEY_SUBTRACT)); KeyMap.push_back(SKeyMap(SDLK_KP_PERIOD, KEY_DECIMAL)); KeyMap.push_back(SKeyMap(SDLK_KP_DIVIDE, KEY_DIVIDE)); KeyMap.push_back(SKeyMap(SDLK_F1, KEY_F1)); KeyMap.push_back(SKeyMap(SDLK_F2, KEY_F2)); KeyMap.push_back(SKeyMap(SDLK_F3, KEY_F3)); KeyMap.push_back(SKeyMap(SDLK_F4, KEY_F4)); KeyMap.push_back(SKeyMap(SDLK_F5, KEY_F5)); KeyMap.push_back(SKeyMap(SDLK_F6, KEY_F6)); KeyMap.push_back(SKeyMap(SDLK_F7, KEY_F7)); KeyMap.push_back(SKeyMap(SDLK_F8, KEY_F8)); KeyMap.push_back(SKeyMap(SDLK_F9, KEY_F9)); KeyMap.push_back(SKeyMap(SDLK_F10, KEY_F10)); KeyMap.push_back(SKeyMap(SDLK_F11, KEY_F11)); KeyMap.push_back(SKeyMap(SDLK_F12, KEY_F12)); KeyMap.push_back(SKeyMap(SDLK_F13, KEY_F13)); KeyMap.push_back(SKeyMap(SDLK_F14, KEY_F14)); KeyMap.push_back(SKeyMap(SDLK_F15, KEY_F15)); // no higher F-keys KeyMap.push_back(SKeyMap(SDLK_NUMLOCKCLEAR, KEY_NUMLOCK)); KeyMap.push_back(SKeyMap(SDLK_SCROLLLOCK, KEY_SCROLL)); KeyMap.push_back(SKeyMap(SDLK_LSHIFT, KEY_LSHIFT)); KeyMap.push_back(SKeyMap(SDLK_RSHIFT, KEY_RSHIFT)); KeyMap.push_back(SKeyMap(SDLK_LCTRL, KEY_LCONTROL)); KeyMap.push_back(SKeyMap(SDLK_RCTRL, KEY_RCONTROL)); KeyMap.push_back(SKeyMap(SDLK_LALT, KEY_LMENU)); KeyMap.push_back(SKeyMap(SDLK_RALT, KEY_RMENU)); KeyMap.push_back(SKeyMap(SDLK_PLUS, KEY_PLUS)); KeyMap.push_back(SKeyMap(SDLK_COMMA, KEY_COMMA)); KeyMap.push_back(SKeyMap(SDLK_MINUS, KEY_MINUS)); KeyMap.push_back(SKeyMap(SDLK_PERIOD, KEY_PERIOD)); // some special keys missing KeyMap.sort(); } void CIrrDeviceSDL::CCursorControl::initCursors() { Cursors.reserve(gui::ECI_COUNT); Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW)); // ECI_NORMAL Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR)); // ECI_CROSS Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND)); // ECI_HAND Cursors.emplace_back(nullptr); // ECI_HELP Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM)); // ECI_IBEAM Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO)); // ECI_NO Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT)); // ECI_WAIT Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL)); // ECI_SIZEALL Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW)); // ECI_SIZENESW Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE)); // ECI_SIZENWSE Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS)); // ECI_SIZENS Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE)); // ECI_SIZEWE Cursors.emplace_back(nullptr); // ECI_UP } } // end namespace irr #endif // _IRR_COMPILE_WITH_SDL_DEVICE_