// Copyright (C) 2023 Vitaliy Lobachevskiy // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #include "Driver.h" #include #include "mt_opengl.h" namespace irr { namespace video { E_DRIVER_TYPE COpenGL3Driver::getDriverType() const { return EDT_OPENGL3; } OpenGLVersion COpenGL3Driver::getVersionFromOpenGL() const { GLint major, minor, profile; GL.GetIntegerv(GL_MAJOR_VERSION, &major); GL.GetIntegerv(GL_MINOR_VERSION, &minor); GL.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &profile); // The spec is clear a context can’t be both core and compatibility at the same time. // However, the returned value is a mask. Ask Khronos why. -- numzero if (profile & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) return {OpenGLSpec::Compat, (u8)major, (u8)minor, 0}; if (profile & GL_CONTEXT_CORE_PROFILE_BIT) return {OpenGLSpec::Core, (u8)major, (u8)minor, 0}; os::Printer::log("Got unrecognized OpenGL profile", ELL_ERROR); return {OpenGLSpec::Core, (u8)major, (u8)minor, 0}; } void COpenGL3Driver::initFeatures() { assert(Version.Spec == OpenGLSpec::Compat); assert(isVersionAtLeast(3, 2)); initExtensionsNew(); TextureFormats[ECF_A1R5G5B5] = {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}; // WARNING: may not be renderable TextureFormats[ECF_R5G6B5] = {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}; // GL_RGB565 is an extension until 4.1 TextureFormats[ECF_R8G8B8] = {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}; // WARNING: may not be renderable TextureFormats[ECF_A8R8G8B8] = {GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}; TextureFormats[ECF_R16F] = {GL_R16F, GL_RED, GL_HALF_FLOAT}; TextureFormats[ECF_G16R16F] = {GL_RG16F, GL_RG, GL_HALF_FLOAT}; TextureFormats[ECF_A16B16G16R16F] = {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}; TextureFormats[ECF_R32F] = {GL_R32F, GL_RED, GL_FLOAT}; TextureFormats[ECF_G32R32F] = {GL_RG32F, GL_RG, GL_FLOAT}; TextureFormats[ECF_A32B32G32R32F] = {GL_RGBA32F, GL_RGBA, GL_FLOAT}; TextureFormats[ECF_R8] = {GL_R8, GL_RED, GL_UNSIGNED_BYTE}; TextureFormats[ECF_R8G8] = {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}; TextureFormats[ECF_R16] = {GL_R16, GL_RED, GL_UNSIGNED_SHORT}; TextureFormats[ECF_R16G16] = {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}; TextureFormats[ECF_D16] = {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}; TextureFormats[ECF_D32] = {GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}; // WARNING: may not be renderable (?!) TextureFormats[ECF_D24S8] = {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}; AnisotropicFilterSupported = isVersionAtLeast(4, 6) || queryExtension("GL_ARB_texture_filter_anisotropic") || queryExtension("GL_EXT_texture_filter_anisotropic"); BlendMinMaxSupported = true; // COGLESCoreExtensionHandler::Feature static_assert(MATERIAL_MAX_TEXTURES <= 16, "Only up to 16 textures are guaranteed"); Feature.BlendOperation = true; Feature.ColorAttachment = GetInteger(GL_MAX_COLOR_ATTACHMENTS); Feature.MaxTextureUnits = MATERIAL_MAX_TEXTURES; Feature.MultipleRenderTarget = GetInteger(GL_MAX_DRAW_BUFFERS); // COGLESCoreExtensionHandler if (AnisotropicFilterSupported) MaxAnisotropy = GetInteger(GL.MAX_TEXTURE_MAX_ANISOTROPY); MaxIndices = GetInteger(GL_MAX_ELEMENTS_INDICES); MaxTextureSize = GetInteger(GL_MAX_TEXTURE_SIZE); GL.GetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias); GL.GetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); DimAliasedPoint[0] = 1.0f; DimAliasedPoint[1] = 1.0f; } IVideoDriver *createOpenGL3Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager) { os::Printer::log("Using COpenGL3Driver", ELL_INFORMATION); COpenGL3Driver *driver = new COpenGL3Driver(params, io, contextManager); driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver return driver; } } }