#ifndef __C_GLTF_MESH_FILE_LOADER_INCLUDED__ #define __C_GLTF_MESH_FILE_LOADER_INCLUDED__ #include "IAnimatedMesh.h" #include "IMeshLoader.h" #include "IReadFile.h" #include "irrTypes.h" #include "path.h" #include "S3DVertex.h" #include "vector2d.h" #include "vector3d.h" #include #include #include namespace irr { namespace scene { class CGLTFMeshFileLoader : public IMeshLoader { public: CGLTFMeshFileLoader() noexcept; bool isALoadableFileExtension(const io::path& filename) const override; IAnimatedMesh* createMesh(io::IReadFile* file) override; private: template struct Span { T* buffer = nullptr; std::size_t size = 0; }; class BufferOffset { public: BufferOffset(const std::vector& buf, const std::size_t offset); BufferOffset(const BufferOffset& other, const std::size_t fromOffset); unsigned char at(const std::size_t fromOffset) const; private: const std::vector& m_buf; std::size_t m_offset; int m_filesize; }; class ModelParser { public: ModelParser(const tinygltf::Model& model); ModelParser(const tinygltf::Model&& model); /* Gets indices for the given mesh/primitive. * * Values are return in Irrlicht winding order. */ std::vector getIndices(std::size_t meshIdx, std::size_t primitiveIdx) const; void getVertices(const std::size_t accessorId, Span& outVertices, std::size_t meshIndex, std::size_t primitiveIndex) const; std::size_t getMeshCount() const; std::size_t getPrimitiveCount(std::size_t meshIdx) const; private: tinygltf::Model m_model; template static T readPrimitive(const BufferOffset& readFrom); static core::vector2df readVec2DF( const BufferOffset& readFrom); static core::vector3df readVec3DF( const BufferOffset& readFrom, const float scale); void copyPositions(const Span vertices, const std::size_t accessorId) const; void copyNormals(const Span vertices, const std::size_t accessorId) const; void copyTCoords(const Span vertices, const std::size_t accessorId) const; float getScale() const; std::size_t getElemCount(std::size_t accessorIdx) const; BufferOffset getBuffer(std::size_t meshIdx, std::size_t primitiveIdx, std::size_t accessorIdx) const; std::size_t getIndicesAccessorIdx(std::size_t meshIdx, std::size_t primitiveIdx) const; }; static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model); }; } // namespace scene } // namespace irr #endif // __C_GLTF_MESH_FILE_LOADER_INCLUDED__