// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_PARTICLE_BOX_EMITTER_H_INCLUDED__ #define __I_PARTICLE_BOX_EMITTER_H_INCLUDED__ #include "IParticleEmitter.h" #include "aabbox3d.h" namespace irr { namespace scene { //! A particle emitter which emits particles from a box shaped space class IParticleBoxEmitter : public IParticleEmitter { public: //! Set the box shape virtual void setBox( const core::aabbox3df& box ) = 0; //! Get the box shape set virtual const core::aabbox3df& getBox() const = 0; //! Get emitter type virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_BOX; } }; } // end namespace scene } // end namespace irr #endif