// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ #define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ #include "IParticleAffector.h" namespace irr { namespace scene { //! A particle affector which fades out the particles. class IParticleFadeOutAffector : public IParticleAffector { public: //! Sets the targetColor, i.e. the color the particles will interpolate to over time. virtual void setTargetColor( const video::SColor& targetColor ) = 0; //! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms) virtual void setFadeOutTime( u32 fadeOutTime ) = 0; //! Gets the targetColor, i.e. the color the particles will interpolate to over time. virtual const video::SColor& getTargetColor() const = 0; //! Gets the time in milliseconds it takes for each particle to fade out. virtual u32 getFadeOutTime() const = 0; //! Get emitter type virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_FADE_OUT; } }; } // end namespace scene } // end namespace irr #endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__