// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_PARTICLE_SPHERE_EMITTER_H_INCLUDED__ #define __I_PARTICLE_SPHERE_EMITTER_H_INCLUDED__ #include "IParticleEmitter.h" namespace irr { namespace scene { //! A particle emitter which emits from a spherical space. class IParticleSphereEmitter : public IParticleEmitter { public: //! Set the center of the sphere for particle emissions virtual void setCenter( const core::vector3df& center ) = 0; //! Set the radius of the sphere for particle emissions virtual void setRadius( f32 radius ) = 0; //! Get the center of the sphere for particle emissions virtual const core::vector3df& getCenter() const = 0; //! Get the radius of the sphere for particle emissions virtual f32 getRadius() const = 0; //! Get emitter type virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_SPHERE; } }; } // end namespace scene } // end namespace irr #endif