irrlicht/source/Irrlicht/OpenGL3/Driver.cpp

85 lines
3.9 KiB
C++
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright (C) 2023 Vitaliy Lobachevskiy
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "Driver.h"
#include <cassert>
#include "mt_opengl.h"
namespace irr {
namespace video {
E_DRIVER_TYPE COpenGL3Driver::getDriverType() const {
return EDT_OPENGL3;
}
OpenGLVersion COpenGL3Driver::getVersionFromOpenGL() const {
GLint major, minor, profile;
glGetIntegerv(GL_MAJOR_VERSION, &major);
glGetIntegerv(GL_MINOR_VERSION, &minor);
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profile);
// The spec is clear a context cant be both core and compatibility at the same time.
// However, the returned value is a mask. Ask Khronos why. -- numzero
if (profile & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
return {OpenGLSpec::Compat, (u8)major, (u8)minor, 0};
if (profile & GL_CONTEXT_CORE_PROFILE_BIT)
return {OpenGLSpec::Core, (u8)major, (u8)minor, 0};
os::Printer::log("Got unrecognized OpenGL profile", ELL_ERROR);
return {OpenGLSpec::Core, (u8)major, (u8)minor, 0};
}
void COpenGL3Driver::initFeatures() {
assert (Version.Spec == OpenGLSpec::Compat);
assert (isVersionAtLeast(3, 2));
initExtensionsNew();
TextureFormats[ECF_A1R5G5B5] = {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}; // WARNING: may not be renderable
TextureFormats[ECF_R5G6B5] = {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}; // GL_RGB565 is an extension until 4.1
TextureFormats[ECF_R8G8B8] = {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}; // WARNING: may not be renderable
TextureFormats[ECF_A8R8G8B8] = {GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV};
TextureFormats[ECF_R16F] = {GL_R16F, GL_RED, GL_HALF_FLOAT};
TextureFormats[ECF_G16R16F] = {GL_RG16F, GL_RG, GL_HALF_FLOAT};
TextureFormats[ECF_A16B16G16R16F] = {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT};
TextureFormats[ECF_R32F] = {GL_R32F, GL_RED, GL_FLOAT};
TextureFormats[ECF_G32R32F] = {GL_RG32F, GL_RG, GL_FLOAT};
TextureFormats[ECF_A32B32G32R32F] = {GL_RGBA32F, GL_RGBA, GL_FLOAT};
TextureFormats[ECF_R8] = {GL_R8, GL_RED, GL_UNSIGNED_BYTE};
TextureFormats[ECF_R8G8] = {GL_RG8, GL_RG, GL_UNSIGNED_BYTE};
TextureFormats[ECF_R16] = {GL_R16, GL_RED, GL_UNSIGNED_SHORT};
TextureFormats[ECF_R16G16] = {GL_RG16, GL_RG, GL_UNSIGNED_SHORT};
TextureFormats[ECF_D16] = {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
TextureFormats[ECF_D32] = {GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}; // WARNING: may not be renderable (?!)
TextureFormats[ECF_D24S8] = {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8};
AnisotropicFilterSupported = isVersionAtLeast(4, 6) || queryExtension("GL_ARB_texture_filter_anisotropic") || queryExtension("GL_EXT_texture_filter_anisotropic");
BlendMinMaxSupported = true;
// COGLESCoreExtensionHandler::Feature
static_assert(MATERIAL_MAX_TEXTURES <= 16, "Only up to 16 textures are guaranteed");
Feature.BlendOperation = true;
Feature.ColorAttachment = GetInteger(GL_MAX_COLOR_ATTACHMENTS);
Feature.MaxTextureUnits = MATERIAL_MAX_TEXTURES;
Feature.MultipleRenderTarget = GetInteger(GL_MAX_DRAW_BUFFERS);
// COGLESCoreExtensionHandler
if (AnisotropicFilterSupported)
MaxAnisotropy = GetInteger(GL.MAX_TEXTURE_MAX_ANISOTROPY);
MaxIndices = GetInteger(GL_MAX_ELEMENTS_INDICES);
MaxTextureSize = GetInteger(GL_MAX_TEXTURE_SIZE);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias);
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
DimAliasedPoint[0] = 1.0f;
DimAliasedPoint[1] = 1.0f;
}
IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
{
os::Printer::log("Using COpenGL3Driver", ELL_INFORMATION);
COpenGL3Driver* driver = new COpenGL3Driver(params, io, contextManager);
driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver
return driver;
}
}
}