irrlicht/src/CGUIImageList.h

66 lines
1.7 KiB
C++

// This file is part of the "Irrlicht Engine".
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
#pragma once
#include "IGUIImageList.h"
#include "IVideoDriver.h"
namespace irr
{
namespace gui
{
class CGUIImageList : public IGUIImageList
{
public:
//! constructor
CGUIImageList(video::IVideoDriver *Driver);
//! destructor
virtual ~CGUIImageList();
//! Creates the image list from texture.
//! \param texture: The texture to use
//! \param imageSize: Size of a single image
//! \param useAlphaChannel: true if the alpha channel from the texture should be used
//! \return
//! true if the image list was created
bool createImageList(video::ITexture *texture,
core::dimension2d<s32> imageSize,
bool useAlphaChannel);
//! Draws an image and clips it to the specified rectangle if wanted
//! \param index: Index of the image
//! \param destPos: Position of the image to draw
//! \param clip: Optional pointer to a rectangle against which the text will be clipped.
//! If the pointer is null, no clipping will be done.
virtual void draw(s32 index, const core::position2d<s32> &destPos,
const core::rect<s32> *clip = 0) override;
//! Returns the count of Images in the list.
//! \return Returns the count of Images in the list.
s32 getImageCount() const override
{
return ImageCount;
}
//! Returns the size of the images in the list.
//! \return Returns the size of the images in the list.
core::dimension2d<s32> getImageSize() const override
{
return ImageSize;
}
private:
video::IVideoDriver *Driver;
video::ITexture *Texture;
s32 ImageCount;
core::dimension2d<s32> ImageSize;
s32 ImagesPerRow;
bool UseAlphaChannel;
};
} // end namespace gui
} // end namespace irr