irrlicht/media/example.irr
cutealien 2ae2a551a6 Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 19:05:16 +00:00

400 lines
29 KiB
XML
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0"?>
<irr_scene>
<attributes>
<string name="Name" value="root" />
<int name="Id" value="-1" />
<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
</attributes>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
<node type="mesh">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="3.048694, -16.834227, -3.333332" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="0.200000, 0.200000, 0.200000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="../../media/room.3ds" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="solid" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/wall.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="true" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="true" />
</attributes>
</materials>
<userData>
<attributes>
<bool name="ReceivesShadows" value="true" />
<bool name="OccludesLight" value="true" />
</attributes>
</userData>
</node>
<node type="light">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="27.366207, 20.000000, 29.173460" />
<vector3d name="Rotation" value="49.740002, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="false" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
<colorf name="DiffuseColor" value="1.000000, 0.501961, 0.000000, 1.000000" />
<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Radius" value="1000.000000" />
<bool name="CastShadows" value="true" />
<enum name="LightType" value="Point" />
</attributes>
<animators>
<attributes>
<string name="Type" value="flyCircle" />
<vector3d name="Center" value="0.000000, 20.000000, 0.000000" />
<float name="Radius" value="40.000000" />
<float name="Speed" value="0.001000" />
</attributes>
</animators>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
<node type="billBoard">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<float name="Width" value="30.000000" />
<float name="Height" value="30.000000" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="trans_add" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/particlewhite.bmp" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="false" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="false" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
</node>
</node>
<node type="billBoard">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="111.489021, 235.172729, -124.924538" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<bool name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<float name="Width" value="10.000000" />
<float name="Height" value="10.000000" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="trans_alphach" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/particlewhite.bmp" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="false" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="false" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
</node>
<node type="cube">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="-12.696126, 13.808047, 7.329002" />
<vector3d name="Rotation" value="39445.453125, 25926.058594, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<bool name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<float name="Size" value="10.000000" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="solid" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/rockwall.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="true" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<animators>
<attributes>
<string name="Type" value="rotation" />
<vector3d name="Rotation" value="0.400000, 0.300000, 0.000000" />
</attributes>
</animators>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
<node type="sphere">
<attributes>
<string name="Name" value="sphere" />
<int name="Id" value="128" />
<vector3d name="Position" value="9.000000, 9.000000, 9.000000" />
<vector3d name="Rotation" value="88082.054688, 87970.695313, 87970.695313" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<float name="Radius" value="5.000000" />
<int name="PolyCount" value="16" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="solid" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/rockwall.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="true" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<animators>
<attributes>
<string name="Type" value="rotation" />
<vector3d name="Rotation" value="1.000000, 1.000000, 1.000000" />
</attributes>
</animators>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
</node>
</node>
<node type="particleSystem">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="-12.434986, -1.698202, 10.594842" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<bool name="GlobalParticles" value="false" />
<float name="ParticleWidth" value="2.000000" />
<float name="ParticleHeight" value="2.000000" />
<enum name="Emitter" value="Box" />
<vector3d name="Box" value="2.000000, 2.000000, 2.000000" />
<vector3d name="Direction" value="0.000000, 0.030000, 0.000000" />
<int name="MinParticlesPerSecond" value="20" />
<int name="MaxParticlesPerSecond" value="60" />
<color name="MinStartColor" value="ffa6ec13" />
<color name="MaxStartColor" value="ffe0a01d" />
<int name="MinLifeTime" value="4000" />
<int name="MaxLifeTime" value="5000" />
<int name="MaxAngleDegrees" value="30" />
<enum name="Affector" value="Gravity" />
<vector3d name="Gravity" value="0.000000, -0.030000, 0.000000" />
<float name="TimeForceLost" value="5000.000000" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="trans_add" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/particlered.bmp" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="false" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="false" />
<bool name="BackfaceCulling" value="false" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
</node>
</irr_scene>