irrlicht/media/opengl.frag

12 lines
225 B
GLSL

uniform sampler2D myTexture;
uniform vec4 mEmissive;
void main (void)
{
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
col *= gl_Color;
gl_FragColor = col * 4.0;
gl_FragColor += mEmissive;
}