irrlicht/source/Irrlicht/IDepthBuffer.h
engineer_apple 86dd0cde26 - BurningVideo: 0.50
- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-02-22 20:48:12 +00:00

83 lines
1.9 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_Z2_BUFFER_H_INCLUDED__
#define __I_Z2_BUFFER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "dimension2d.h"
#include "S4DVertex.h"
namespace irr
{
namespace video
{
class IDepthBuffer : public virtual IReferenceCounted
{
public:
//! destructor
virtual ~IDepthBuffer() {};
//! clears the zbuffer
virtual void clear(f32 value) = 0;
//! sets the new size of the zbuffer
virtual void setSize(const core::dimension2d<u32>& size) = 0;
//! returns the size of the zbuffer
virtual const core::dimension2d<u32>& getSize() const = 0;
//! locks the zbuffer
virtual void* lock() = 0;
//! unlocks the zbuffer
virtual void unlock() = 0;
//! returns pitch of depthbuffer (in bytes)
virtual u32 getPitch() const = 0;
};
//! creates a ZBuffer
IDepthBuffer* createDepthBuffer(const core::dimension2d<u32>& size);
class IStencilBuffer : public virtual IReferenceCounted
{
public:
//! destructor
virtual ~IStencilBuffer() {};
//! clears the stencil buffer
virtual void clear(u8 value) = 0;
//! sets the new size of the zbuffer
virtual void setSize(const core::dimension2d<u32>& size) = 0;
//! returns the size of the stencil buffer
virtual const core::dimension2d<u32>& getSize() const = 0;
//! locks the stencil buffer
virtual void* lock() = 0;
//! unlocks the stencil buffer
virtual void unlock() = 0;
//! returns pitch of stencil buffer (in bytes)
virtual u32 getPitch() const = 0;
};
//! creates a Stencil Buffer
IStencilBuffer* createStencilBuffer(const core::dimension2d<u32>& size, u32 bit);
} // end namespace video
} // end namespace irr
#endif