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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED
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#define IRR_I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED
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#include "IParticleEmitter.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle emitter which emits from a cylindrically shaped space.
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class IParticleCylinderEmitter : public IParticleEmitter
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{
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public:
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//! Set the center of the radius for the cylinder, at one end of the cylinder
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virtual void setCenter( const core::vector3df& center ) = 0;
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//! Set the normal of the cylinder
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virtual void setNormal( const core::vector3df& normal ) = 0;
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//! Set the radius of the cylinder
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virtual void setRadius( f32 radius ) = 0;
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//! Set the length of the cylinder
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virtual void setLength( f32 length ) = 0;
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//! Set whether or not to draw points inside the cylinder
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virtual void setOutlineOnly( bool outlineOnly = true ) = 0;
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//! Get the center of the cylinder
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virtual const core::vector3df& getCenter() const = 0;
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//! Get the normal of the cylinder
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virtual const core::vector3df& getNormal() const = 0;
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//! Get the radius of the cylinder
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virtual f32 getRadius() const = 0;
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//! Get the center of the cylinder
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virtual f32 getLength() const = 0;
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//! Get whether or not to draw points inside the cylinder
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virtual bool getOutlineOnly() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_CYLINDER; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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