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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED
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#define IRR_I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED
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#include "IParticleAffector.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle affector which applies gravity to particles.
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class IParticleGravityAffector : public IParticleAffector
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{
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public:
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//! Set the time in milliseconds when the gravity force is totally lost
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/** At that point the particle does not move any more. */
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virtual void setTimeForceLost( f32 timeForceLost ) = 0;
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//! Set the direction and force of gravity in all 3 dimensions.
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virtual void setGravity( const core::vector3df& gravity ) = 0;
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//! Get the time in milliseconds when the gravity force is totally lost
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virtual f32 getTimeForceLost() const = 0;
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//! Get the direction and force of gravity.
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virtual const core::vector3df& getGravity() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_GRAVITY; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif // IRR_I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED
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