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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
118 lines
3.8 KiB
C++
118 lines
3.8 KiB
C++
// Copyright (C) 2008-2012 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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/** Test functionality of the ISceneNodeAnimator implementations. */
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bool sceneNodeAnimator(void)
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{
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IrrlichtDevice * device = irr::createDevice(video::EDT_NULL, dimension2d<u32>(160, 120));
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assert_log(device);
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if(!device)
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return false;
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ISceneManager * smgr = device->getSceneManager();
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// Test the hasFinished() method.
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ISceneNodeAnimatorCollisionResponse* collisionResponseAnimator
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= smgr->createCollisionResponseAnimator(0, 0);
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ISceneNodeAnimator* deleteAnimator = smgr->createDeleteAnimator(1);
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ISceneNodeAnimator* flyCircleAnimator = smgr->createFlyCircleAnimator();
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ISceneNodeAnimator* flyStraightAnimator
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= smgr->createFlyStraightAnimator(vector3df(0, 0, 0), vector3df(0, 0, 0), 1, false);
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ISceneNodeAnimator* flyStraightAnimatorLooping
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= smgr->createFlyStraightAnimator(vector3df(0, 0, 0), vector3df(0, 0, 0), 1, true);
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ISceneNodeAnimator* rotationAnimator = smgr->createRotationAnimator(vector3df(0, 0, 0));
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array<vector3df> points;
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points.push_back(vector3df(0, 0, 0));
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points.push_back(vector3df(0, 0, 0));
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ISceneNodeAnimator* followSplineAnimator = smgr->createFollowSplineAnimator(0, points, 1000.f);
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array<video::ITexture*> textures;
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textures.push_back(0);
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textures.push_back(0);
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ISceneNodeAnimator* textureAnimator = smgr->createTextureAnimator(textures, 1, false);
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ISceneNodeAnimator* textureAnimatorLooping = smgr->createTextureAnimator(textures, 1, true);
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bool result = true;
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ISceneNode * deletedNode = smgr->addEmptySceneNode();
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deletedNode->addAnimator(deleteAnimator);
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ISceneNode * testNode = smgr->addEmptySceneNode();
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testNode->addAnimator(collisionResponseAnimator);
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testNode->addAnimator(deleteAnimator);
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testNode->addAnimator(flyCircleAnimator);
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testNode->addAnimator(flyStraightAnimator);
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testNode->addAnimator(flyStraightAnimatorLooping);
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testNode->addAnimator(rotationAnimator);
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testNode->addAnimator(followSplineAnimator);
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testNode->addAnimator(textureAnimator);
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testNode->addAnimator(textureAnimatorLooping);
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result &= !collisionResponseAnimator->hasFinished();
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result &= !deleteAnimator->hasFinished();
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result &= !flyCircleAnimator->hasFinished();
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result &= !flyStraightAnimator->hasFinished();
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result &= !flyStraightAnimatorLooping->hasFinished();
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result &= !rotationAnimator->hasFinished();
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result &= !followSplineAnimator->hasFinished();
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result &= !textureAnimator->hasFinished();
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result &= !textureAnimatorLooping->hasFinished();
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device->run();
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device->sleep(10);
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device->run();
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smgr->drawAll();
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// These animators don't have an endpoint.
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result &= !collisionResponseAnimator->hasFinished();
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result &= !flyCircleAnimator->hasFinished();
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result &= !rotationAnimator->hasFinished();
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result &= !followSplineAnimator->hasFinished();
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// These animators are looping and so can't finish.
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result &= !flyStraightAnimatorLooping->hasFinished();
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result &= !textureAnimatorLooping->hasFinished();
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// These have an endpoint and have reached it.
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result &= deleteAnimator->hasFinished();
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result &= flyStraightAnimator->hasFinished();
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result &= textureAnimator->hasFinished();
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collisionResponseAnimator->drop();
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deleteAnimator->drop();
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flyCircleAnimator->drop();
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flyStraightAnimator->drop();
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flyStraightAnimatorLooping->drop();
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rotationAnimator->drop();
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followSplineAnimator->drop();
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textureAnimator->drop();
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textureAnimatorLooping->drop();
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device->closeDevice();
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device->run();
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device->drop();
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if(!result)
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{
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logTestString("One or more animators has a bad hasFinished() state\n.");
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assert_log(false);
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}
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return result;
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}
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