irrlicht/source/Irrlicht/Android/CAndroidAssetReader.h
Vitaliy 9954667c45
Cleanup line endings (#245)
The exact commands to make this commit were:

git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00

70 lines
1.8 KiB
C++

// Copyright (C) 2012 Joerg Henrichs
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_
#include "IReadFile.h"
struct AAssetManager;
struct AAsset;
struct ANativeActivity;
namespace irr
{
namespace io
{
class CAndroidAssetReader : public virtual IReadFile
{
public:
CAndroidAssetReader(AAssetManager *assetManager, const io::path &filename);
virtual ~CAndroidAssetReader();
//! Reads an amount of bytes from the file.
/** \param buffer Pointer to buffer where read bytes are written to.
\param sizeToRead Amount of bytes to read from the file.
\return How many bytes were read. */
virtual size_t read(void* buffer, size_t sizeToRead);
//! Changes position in file
/** \param finalPos Destination position in the file.
\param relativeMovement If set to true, the position in the file is
changed relative to current position. Otherwise the position is changed
from beginning of file.
\return True if successful, otherwise false. */
virtual bool seek(long finalPos, bool relativeMovement = false);
//! Get size of file.
/** \return Size of the file in bytes. */
virtual long getSize() const;
//! Get the current position in the file.
/** \return Current position in the file in bytes. */
virtual long getPos() const;
//! Get name of file.
/** \return File name as zero terminated character string. */
virtual const io::path& getFileName() const;
/** Return true if the file could be opened. */
bool isOpen() const { return Asset!=NULL; }
private:
//! Android's asset manager
AAssetManager *AssetManager;
// An asset, i.e. file
AAsset *Asset;
path Filename;
};
} // end namespace io
} // end namespace irr
#endif // _IRR_COMPILE_ANDROID_ASSET_READER_