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3a9875cc77
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6456 dfc29bdd-3216-0410-991c-e03cc46cb475
873 lines
34 KiB
C
873 lines
34 KiB
C
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_COMPILE_CONFIG_H_INCLUDED
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#define IRR_COMPILE_CONFIG_H_INCLUDED
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//! Irrlicht SDK Version
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#define IRRLICHT_VERSION_MAJOR 1
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#define IRRLICHT_VERSION_MINOR 9
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#define IRRLICHT_VERSION_REVISION 0
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// This flag will be defined only in SVN, the official release code will have
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// it undefined
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#define IRRLICHT_VERSION_SVN alpha
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#define IRRLICHT_SDK_VERSION "1.9.0"
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#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
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//! The defines for different operating system are:
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//! _IRR_WINDOWS_ for all irrlicht supported Windows versions
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//! _IRR_WINDOWS_API_ for Windows or XBox
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//! _IRR_LINUX_PLATFORM_ for Linux (it is defined here if no other os is defined)
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//! _IRR_SOLARIS_PLATFORM_ for Solaris
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//! _IRR_OSX_PLATFORM_ for Apple systems running OSX
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//! _IRR_POSIX_API_ for Posix compatible systems
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//! Note: PLATFORM defines the OS specific layer, API can group several platforms
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//! DEVICE is the windowing system used, several PLATFORMs support more than one DEVICE
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//! Irrlicht can be compiled with more than one device
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//! _IRR_COMPILE_WITH_WINDOWS_DEVICE_ for Windows API based device
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//! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX
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//! _IRR_COMPILE_WITH_X11_DEVICE_ for Linux X11 based device
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//! _IRR_COMPILE_WITH_SDL_DEVICE_ for platform independent SDL framework
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//! _IRR_COMPILE_WITH_CONSOLE_DEVICE_ for no windowing system, used as a fallback
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//! _IRR_COMPILE_WITH_FB_DEVICE_ for framebuffer systems
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//! Passing defines to the compiler which have NO in front of the _IRR definename is an alternative
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//! way which can be used to disable defines (instead of outcommenting them in this header).
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//! So defines can be controlled from Makefiles or Projectfiles which allows building
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//! different library versions without having to change the sources.
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//! Example: NO_IRR_COMPILE_WITH_X11_ would disable X11
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//! Uncomment this line to compile with the SDL device
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//#define _IRR_COMPILE_WITH_SDL_DEVICE_
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#ifdef NO_IRR_COMPILE_WITH_SDL_DEVICE_
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#undef _IRR_COMPILE_WITH_SDL_DEVICE_
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#endif
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//! Comment this line to compile without the fallback console device.
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#define _IRR_COMPILE_WITH_CONSOLE_DEVICE_
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#ifdef NO_IRR_COMPILE_WITH_CONSOLE_DEVICE_
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#undef _IRR_COMPILE_WITH_CONSOLE_DEVICE_
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#endif
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//! WIN32 for Windows32
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//! WIN64 for Windows64
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// The windows platform and API support SDL and WINDOW device
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#if defined(_WIN32) || defined(_WIN64) || defined(WIN32) || defined(WIN64)
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#define _IRR_WINDOWS_
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#define _IRR_WINDOWS_API_
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#define _IRR_COMPILE_WITH_WINDOWS_DEVICE_
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#endif
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#if defined(_MSC_VER) && (_MSC_VER < 1500)
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# error "Only Microsoft Visual Studio 9.0 and later are supported."
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#endif
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// XBox is deprecated (as DX8 is removed). Use Irrlicht 1.8 if you still want to work on this.
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#if defined(_XBOX)
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#undef _IRR_WINDOWS_
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#define _IRR_XBOX_PLATFORM_ // deprecated
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#define _IRR_WINDOWS_API_
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//#define _IRR_COMPILE_WITH_WINDOWS_DEVICE_
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#undef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
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//#define _IRR_COMPILE_WITH_SDL_DEVICE_
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#include <xtl.h>
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#endif
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#if defined(__APPLE__) || defined(MACOSX)
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#if !defined(MACOSX)
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#define MACOSX // legacy support
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#endif
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#define _IRR_OSX_PLATFORM_
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#define _IRR_COMPILE_WITH_OSX_DEVICE_
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#endif
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#if defined(__SVR4) && defined(__sun)
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#define _IRR_SOLARIS_PLATFORM_
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#if defined(__sparc)
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#define __BIG_ENDIAN__
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#endif
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#endif
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#if !defined(_IRR_WINDOWS_API_) && !defined(_IRR_OSX_PLATFORM_)
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#ifndef _IRR_SOLARIS_PLATFORM_
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#define _IRR_LINUX_PLATFORM_
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#endif
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#define _IRR_POSIX_API_
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#define _IRR_COMPILE_WITH_X11_DEVICE_
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#endif
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//! Define _IRR_COMPILE_WITH_JOYSTICK_SUPPORT_ if you want joystick events.
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#define _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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#ifdef NO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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#undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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#endif
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//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
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#define _IRR_MATERIAL_MAX_TEXTURES_ 8
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//! Whether to support XML and XML-based formats (irrmesh, collada...)
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#define _IRR_COMPILE_WITH_XML_
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#ifdef NO_IRR_COMPILE_WITH_XML_
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#undef _IRR_COMPILE_WITH_XML_
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#endif
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//! Add a leak-hunter to Irrlicht which helps finding unreleased reference counted objects.
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//! NOTE: This is slow and should only be used for debugging
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//#define _IRR_COMPILE_WITH_LEAK_HUNTER_
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#ifdef NO_IRR_COMPILE_WITH_LEAK_HUNTER_
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#undef _IRR_COMPILE_WITH_LEAK_HUNTER_
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#endif
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//! Enable profiling information in the engine
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/** NOTE: The profiler itself always exists and can be used by applications.
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This define is about the engine creating profile data
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while it runs and enabling it will slow down the engine. */
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//#define _IRR_COMPILE_WITH_PROFILING_
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#ifdef NO_IRR_COMPILE_WITH_PROFILING_
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#undef _IRR_COMPILE_WITH_PROFILING_
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#endif
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//! Define _IRR_COMPILE_WITH_DIRECT3D_9_ to compile the Irrlicht engine with DIRECT3D9.
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/** If you only want to use the software device or opengl you can disable those defines.
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This switch is mostly disabled because people do not get the g++ compiler compile
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directX header files, and directX is only available on Windows platforms. If you
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are using Dev-Cpp, and want to compile this using a DX dev pack, you can define
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_IRR_COMPILE_WITH_DX9_DEV_PACK_. So you simply need to add something like this
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to the compiler settings: -DIRR_COMPILE_WITH_DX9_DEV_PACK
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and this to the linker settings: -ld3dx9
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*/
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#if defined(_IRR_WINDOWS_API_) && (!defined(__GNUC__) || defined(IRR_COMPILE_WITH_DX9_DEV_PACK))
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//! Define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ if you want to use DirectInput for joystick handling.
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/** This only applies to Windows devices, currently only supported under Win32 device.
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If not defined, Windows Multimedia library is used, which offers also broad support for joystick devices. */
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#define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
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#ifdef NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
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#undef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
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#endif
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// can't get this to compile currently under borland, can be removed if someone has a better solution
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#if defined(__BORLANDC__)
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#undef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
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#endif
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//! enabled Direct3D 9
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#define _IRR_COMPILE_WITH_DIRECT3D_9_
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#ifdef NO_IRR_COMPILE_WITH_DIRECT3D_9_
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#undef _IRR_COMPILE_WITH_DIRECT3D_9_
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#endif
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#endif
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//! Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL.
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/** If you do not wish the engine to be compiled with OpenGL, comment this
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define out. */
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#define _IRR_COMPILE_WITH_OPENGL_
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#ifdef NO_IRR_COMPILE_WITH_OPENGL_
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#undef _IRR_COMPILE_WITH_OPENGL_
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#endif
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//! Define required options for OpenGL drivers.
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#if defined(_IRR_COMPILE_WITH_OPENGL_)
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
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#define _IRR_OPENGL_USE_EXTPOINTER_
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#define _IRR_COMPILE_WITH_WGL_MANAGER_
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#elif defined(_IRR_COMPILE_WITH_X11_DEVICE_)
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#define _IRR_OPENGL_USE_EXTPOINTER_
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#define _IRR_COMPILE_WITH_GLX_MANAGER_
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#elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
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#define _IRR_COMPILE_WITH_NSOGL_MANAGER_
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#elif defined(_IRR_SOLARIS_PLATFORM_)
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#define _IRR_COMPILE_WITH_GLX_MANAGER_
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#elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
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#define _IRR_OPENGL_USE_EXTPOINTER_
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#endif
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#endif
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//! Define _IRR_COMPILE_WITH_SOFTWARE_ to compile the Irrlicht engine with software driver
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/** If you do not need the software driver, or want to use Burning's Video instead,
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comment this define out */
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#define _IRR_COMPILE_WITH_SOFTWARE_
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#ifdef NO_IRR_COMPILE_WITH_SOFTWARE_
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#undef _IRR_COMPILE_WITH_SOFTWARE_
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#endif
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//! Define _IRR_COMPILE_WITH_BURNINGSVIDEO_ to compile the Irrlicht engine with Burning's video driver
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/** If you do not need this software driver, you can comment this define out. */
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#define _IRR_COMPILE_WITH_BURNINGSVIDEO_
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#ifdef NO_IRR_COMPILE_WITH_BURNINGSVIDEO_
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#undef _IRR_COMPILE_WITH_BURNINGSVIDEO_
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#endif
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//! Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support.
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/** If you do not wish the engine to be compiled with X11, comment this
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define out. */
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// Only used in LinuxDevice.
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#define _IRR_COMPILE_WITH_X11_
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#ifdef NO_IRR_COMPILE_WITH_X11_
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#undef _IRR_COMPILE_WITH_X11_
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#endif
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//! On some Linux systems the XF86 vidmode extension, X11 RandR, or XInput2 are missing.
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//! Use these defines to add/remove support for those dependencies as needed.
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//! XInput2 (library called Xi) is currently only used to support touch-input.
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#if defined(_IRR_LINUX_PLATFORM_) && defined(_IRR_COMPILE_WITH_X11_)
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#define _IRR_LINUX_X11_VIDMODE_
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//#define _IRR_LINUX_X11_RANDR_
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//#define _IRR_LINUX_X11_XINPUT2_
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#ifdef NO_IRR_LINUX_X11_VIDMODE_
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#undef _IRR_LINUX_X11_VIDMODE_
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#endif
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#ifdef NO_IRR_LINUX_X11_RANDR_
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#undef _IRR_LINUX_X11_RANDR_
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#endif
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#ifdef NO_IRR_LINUX_X11_XINPUT2_
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#undef _IRR_LINUX_X11_XINPUT2_
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#endif
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//! X11 has by default only monochrome cursors, but using the Xcursor library we can also get color cursor support.
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//! If you have the need for custom color cursors on X11 then enable this and make sure you also link
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//! to the Xcursor library in your Makefile/Projectfile.
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//#define _IRR_LINUX_XCURSOR_
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#ifdef NO_IRR_LINUX_XCURSOR_
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#undef _IRR_LINUX_XCURSOR_
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#endif
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#endif
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//! Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI
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/** Disable this if you are using an external library to draw the GUI. If you disable this then
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you will not be able to use anything provided by the GUI Environment, including loading fonts. */
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#define _IRR_COMPILE_WITH_GUI_
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#ifdef NO_IRR_COMPILE_WITH_GUI_
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#undef _IRR_COMPILE_WITH_GUI_
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#endif
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//! Define _IRR_COMPILE_WITH_PARTICLES to compile the engine the with the build-in particle system
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/** You can disable this if you don't need particles or use an external particle system. */
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#define _IRR_COMPILE_WITH_PARTICLES_
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#ifdef NO_IRR_COMPILE_WITH_PARTICLES_
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#undef _IRR_COMPILE_WITH_PARTICLES_
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#endif
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//! Define _IRR_WCHAR_FILESYSTEM to enable unicode filesystem support for the engine.
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/** This enables the engine to read/write from unicode filesystem. If you
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disable this feature, the engine behave as before (ansi). This is currently only supported
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for Windows based systems. You also have to set #define UNICODE for this to compile.
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*/
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//#define _IRR_WCHAR_FILESYSTEM
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#ifdef NO_IRR_WCHAR_FILESYSTEM
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#undef _IRR_WCHAR_FILESYSTEM
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#endif
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//! Define _IRR_COMPILE_WITH_LIBJPEG_ to enable compiling the engine using libjpeg.
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/** This enables the engine to read jpeg images. If you comment this out,
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the engine will no longer read .jpeg images. */
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#define _IRR_COMPILE_WITH_LIBJPEG_
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#ifdef NO_IRR_COMPILE_WITH_LIBJPEG_
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#undef _IRR_COMPILE_WITH_LIBJPEG_
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#endif
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//! Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht.
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/** If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system.
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This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined.
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NOTE: You will also have to modify the Makefile or project files when changing this default.
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*/
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#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
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#ifdef NO_IRR_USE_NON_SYSTEM_JPEG_LIB_
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#undef _IRR_USE_NON_SYSTEM_JPEG_LIB_
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#endif
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//! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng.
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/** This enables the engine to read png images. If you comment this out,
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the engine will no longer read .png images. */
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#define _IRR_COMPILE_WITH_LIBPNG_
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#ifdef NO_IRR_COMPILE_WITH_LIBPNG_
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#undef _IRR_COMPILE_WITH_LIBPNG_
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#endif
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//! Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht.
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/** If this is commented out, Irrlicht will try to compile using the libpng installed in the system.
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This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined.
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NOTE: You will also have to modify the Makefile or project files when changing this default.
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*/
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#define _IRR_USE_NON_SYSTEM_LIB_PNG_
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#ifdef NO_IRR_USE_NON_SYSTEM_LIB_PNG_
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#undef _IRR_USE_NON_SYSTEM_LIB_PNG_
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#endif
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//! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9
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/** If _IRR_D3D_NO_SHADER_DEBUGGING is undefined in IrrCompileConfig.h,
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it is possible to debug all D3D9 shaders in VisualStudio. All shaders
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(which have been generated in memory or read from archives for example) will be emitted
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into a temporary file at runtime for this purpose. To debug your shaders, choose
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Debug->Direct3D->StartWithDirect3DDebugging in Visual Studio, and for every shader a
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file named 'irr_dbg_shader_%%.vsh' or 'irr_dbg_shader_%%.psh' will be created. Drag'n'drop
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the file you want to debug into visual studio. That's it. You can now set breakpoints and
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watch registers, variables etc. This works with ASM, HLSL, and both with pixel and vertex shaders.
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Note that the engine will run in D3D REF for this, which is a lot slower than HAL. */
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#define _IRR_D3D_NO_SHADER_DEBUGGING
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#ifdef NO_IRR_D3D_NO_SHADER_DEBUGGING
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#undef _IRR_D3D_NO_SHADER_DEBUGGING
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#endif
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//! Define _IRR_D3D_USE_LEGACY_HLSL_COMPILER to enable the old HLSL compiler in recent DX SDKs
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/** This enables support for ps_1_x shaders for recent DX SDKs. Otherwise, support
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for this shader model is not available anymore in SDKs after Oct2006. You need to
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distribute the OCT2006_d3dx9_31_x86.cab or OCT2006_d3dx9_31_x64.cab though, in order
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to provide the user with the proper DLL. That's why it's disabled by default. */
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//#define _IRR_D3D_USE_LEGACY_HLSL_COMPILER
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#ifdef NO_IRR_D3D_USE_LEGACY_HLSL_COMPILER
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#undef _IRR_D3D_USE_LEGACY_HLSL_COMPILER
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#endif
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//! Define _IRR_USE_NVIDIA_PERFHUD_ to opt-in to using the nVidia PerHUD tool
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/** Enable, by opting-in, to use the nVidia PerfHUD performance analysis driver
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tool <http://developer.nvidia.com/object/nvperfhud_home.html>. */
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#undef _IRR_USE_NVIDIA_PERFHUD_
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//! Define one of the three setting for Burning's Video Software Rasterizer
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/** So if we were marketing guys we could say Irrlicht has 4 Software-Rasterizers.
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In a Nutshell:
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All Burnings Rasterizers use 32 Bit Backbuffer, 32Bit Texture & 32 Bit Z or WBuffer,
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16 Bit/32 Bit can be adjusted on a global flag.
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BURNINGVIDEO_RENDERER_BEAUTIFUL
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32 Bit + Vertexcolor + Lighting + Per Pixel Perspective Correct + SubPixel/SubTexel Correct +
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Bilinear Texturefiltering + WBuffer
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BURNINGVIDEO_RENDERER_FAST
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32 Bit + Per Pixel Perspective Correct + SubPixel/SubTexel Correct + WBuffer +
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Bilinear Dithering TextureFiltering + WBuffer
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BURNINGVIDEO_RENDERER_ULTRA_FAST
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16Bit + SubPixel/SubTexel Correct + ZBuffer
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*/
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#define BURNINGVIDEO_RENDERER_BEAUTIFUL
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//#define BURNINGVIDEO_RENDERER_FAST
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//#define BURNINGVIDEO_RENDERER_ULTRA_FAST
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//#define BURNINGVIDEO_RENDERER_CE
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//! Uncomment the following line if you want to ignore the deprecated warnings
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//#define IGNORE_DEPRECATED_WARNING
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//! Define _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_ to support ShadowVolumes
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#define _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
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#ifdef NO_IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
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#undef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
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#endif
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//! Define _IRR_COMPILE_WITH_OCTREE_SCENENODE_ to support OctreeSceneNodes
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#define _IRR_COMPILE_WITH_OCTREE_SCENENODE_
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#ifdef NO_IRR_COMPILE_WITH_OCTREE_SCENENODE_
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#undef _IRR_COMPILE_WITH_OCTREE_SCENENODE_
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#endif
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//! Define _IRR_COMPILE_WITH_TERRAIN_SCENENODE_ to support TerrainSceneNodes
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#define _IRR_COMPILE_WITH_TERRAIN_SCENENODE_
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#ifdef NO_IRR_COMPILE_WITH_TERRAIN_SCENENODE_
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#undef _IRR_COMPILE_WITH_TERRAIN_SCENENODE_
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#endif
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//! Define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_ to support BillboardSceneNodes
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#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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#ifdef NO_IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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#undef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
|
|
#endif
|
|
|
|
//! Define _IRR_COMPILE_WITH_WATER_SURFACE_SCENENODE_ to support WaterSurfaceSceneNodes
|
|
#define _IRR_COMPILE_WITH_WATER_SURFACE_SCENENODE_
|
|
#ifdef NO_IRR_COMPILE_WITH_WATER_SURFACE_SCENENODE_
|
|
#undef _IRR_COMPILE_WITH_WATER_SURFACE_SCENENODE_
|
|
#endif
|
|
|
|
//! Define _IRR_COMPILE_WITH_SKYDOME_SCENENODE_ to support SkydomeSceneNodes
|
|
#define _IRR_COMPILE_WITH_SKYDOME_SCENENODE_
|
|
#ifdef NO_IRR_COMPILE_WITH_SKYDOME_SCENENODE_
|
|
#undef _IRR_COMPILE_WITH_SKYDOME_SCENENODE_
|
|
#endif
|
|
|
|
//! Define _IRR_COMPILE_WITH_CUBE_SCENENODE_ to support CubeSceneNodes
|
|
#define _IRR_COMPILE_WITH_CUBE_SCENENODE_
|
|
#ifdef NO_IRR_COMPILE_WITH_CUBE_SCENENODE_
|
|
#undef _IRR_COMPILE_WITH_CUBE_SCENENODE_
|
|
#endif
|
|
|
|
//! Define _IRR_COMPILE_WITH_SPHERE_SCENENODE_ to support CubeSceneNodes
|
|
#define _IRR_COMPILE_WITH_SPHERE_SCENENODE_
|
|
#ifdef NO_IRR_COMPILE_WITH_SPHERE_SCENENODE_
|
|
#undef _IRR_COMPILE_WITH_SPHERE_SCENENODE_
|
|
#endif
|
|
|
|
//! Define _IRR_COMPILE_WITH_IRR_SCENE_LOADER_ if you want to be able to load
|
|
/** .irr scenes using ISceneManager::loadScene */
|
|
#define _IRR_COMPILE_WITH_IRR_SCENE_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_IRR_SCENE_LOADER_
|
|
#undef _IRR_COMPILE_WITH_IRR_SCENE_LOADER_
|
|
#endif
|
|
|
|
//! Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based
|
|
/** animated meshes. If you compile without this, you will be unable to load
|
|
B3D, MS3D or X meshes */
|
|
#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
|
#ifdef NO_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
|
#undef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
|
#endif
|
|
|
|
#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
|
//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files
|
|
#define _IRR_COMPILE_WITH_B3D_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_B3D_LOADER_
|
|
#undef _IRR_COMPILE_WITH_B3D_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_MS3D_LOADER_ if you want to Milkshape files
|
|
#define _IRR_COMPILE_WITH_MS3D_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_MS3D_LOADER_
|
|
#undef _IRR_COMPILE_WITH_MS3D_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files
|
|
#define _IRR_COMPILE_WITH_X_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_X_LOADER_
|
|
#undef _IRR_COMPILE_WITH_X_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_OGRE_LOADER_ if you want to load Ogre 3D files
|
|
#define _IRR_COMPILE_WITH_OGRE_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_OGRE_LOADER_
|
|
#undef _IRR_COMPILE_WITH_OGRE_LOADER_
|
|
#endif
|
|
#endif // _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
|
|
|
//! Define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ if you want to load Irrlicht Engine .irrmesh files
|
|
#define _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
|
#undef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_HALFLIFE_LOADER_ if you want to load Halflife animated files
|
|
#define _IRR_COMPILE_WITH_HALFLIFE_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_HALFLIFE_LOADER_
|
|
#undef _IRR_COMPILE_WITH_HALFLIFE_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_MD2_LOADER_ if you want to load Quake 2 animated files
|
|
#define _IRR_COMPILE_WITH_MD2_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_MD2_LOADER_
|
|
#undef _IRR_COMPILE_WITH_MD2_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_MD3_LOADER_ if you want to load Quake 3 animated files
|
|
#define _IRR_COMPILE_WITH_MD3_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_MD3_LOADER_
|
|
#undef _IRR_COMPILE_WITH_MD3_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_3DS_LOADER_ if you want to load 3D Studio Max files
|
|
#define _IRR_COMPILE_WITH_3DS_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_3DS_LOADER_
|
|
#undef _IRR_COMPILE_WITH_3DS_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_COLLADA_LOADER_ if you want to load Collada files
|
|
#define _IRR_COMPILE_WITH_COLLADA_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_COLLADA_LOADER_
|
|
#undef _IRR_COMPILE_WITH_COLLADA_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_CSM_LOADER_ if you want to load Cartography Shop files
|
|
#define _IRR_COMPILE_WITH_CSM_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_CSM_LOADER_
|
|
#undef _IRR_COMPILE_WITH_CSM_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_BSP_LOADER_ if you want to load Quake 3 BSP files
|
|
#define _IRR_COMPILE_WITH_BSP_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_BSP_LOADER_
|
|
#undef _IRR_COMPILE_WITH_BSP_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_DMF_LOADER_ if you want to load DeleD files
|
|
#define _IRR_COMPILE_WITH_DMF_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_DMF_LOADER_
|
|
#undef _IRR_COMPILE_WITH_DMF_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_LMTS_LOADER_ if you want to load LMTools files
|
|
#define _IRR_COMPILE_WITH_LMTS_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_LMTS_LOADER_
|
|
#undef _IRR_COMPILE_WITH_LMTS_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_MY3D_LOADER_ if you want to load MY3D files
|
|
#define _IRR_COMPILE_WITH_MY3D_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_MY3D_LOADER_
|
|
#undef _IRR_COMPILE_WITH_MY3D_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files
|
|
#define _IRR_COMPILE_WITH_OBJ_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_OBJ_LOADER_
|
|
#undef _IRR_COMPILE_WITH_OBJ_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_OCT_LOADER_ if you want to load FSRad OCT files
|
|
#define _IRR_COMPILE_WITH_OCT_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_OCT_LOADER_
|
|
#undef _IRR_COMPILE_WITH_OCT_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_LWO_LOADER_ if you want to load Lightwave3D files
|
|
#define _IRR_COMPILE_WITH_LWO_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_LWO_LOADER_
|
|
#undef _IRR_COMPILE_WITH_LWO_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_STL_LOADER_ if you want to load stereolithography files
|
|
#define _IRR_COMPILE_WITH_STL_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_STL_LOADER_
|
|
#undef _IRR_COMPILE_WITH_STL_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PLY_LOADER_ if you want to load Polygon (Stanford Triangle) files
|
|
#define _IRR_COMPILE_WITH_PLY_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PLY_LOADER_
|
|
#undef _IRR_COMPILE_WITH_PLY_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_SMF_LOADER_ if you want to load 3D World Studio mesh files
|
|
#define _IRR_COMPILE_WITH_SMF_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_SMF_LOADER_
|
|
#undef _IRR_COMPILE_WITH_SMF_LOADER_
|
|
#endif
|
|
|
|
//! Define _IRR_COMPILE_WITH_IRR_WRITER_ if you want to write static .irrMesh files
|
|
#define _IRR_COMPILE_WITH_IRR_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_IRR_WRITER_
|
|
#undef _IRR_COMPILE_WITH_IRR_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_COLLADA_WRITER_ if you want to write Collada files
|
|
#define _IRR_COMPILE_WITH_COLLADA_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_COLLADA_WRITER_
|
|
#undef _IRR_COMPILE_WITH_COLLADA_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_STL_WRITER_ if you want to write .stl files
|
|
#define _IRR_COMPILE_WITH_STL_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_STL_WRITER_
|
|
#undef _IRR_COMPILE_WITH_STL_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_OBJ_WRITER_ if you want to write .obj files
|
|
#define _IRR_COMPILE_WITH_OBJ_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_OBJ_WRITER_
|
|
#undef _IRR_COMPILE_WITH_OBJ_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PLY_WRITER_ if you want to write .ply files
|
|
#define _IRR_COMPILE_WITH_PLY_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PLY_WRITER_
|
|
#undef _IRR_COMPILE_WITH_PLY_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_B3D_WRITER_ if you want to write .b3d files
|
|
#define _IRR_COMPILE_WITH_B3D_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_B3D_WRITER_
|
|
#undef _IRR_COMPILE_WITH_B3D_WRITER_
|
|
#endif
|
|
|
|
//! Define _IRR_COMPILE_WITH_BMP_LOADER_ if you want to load .bmp files
|
|
//! Disabling this loader will also disable the built-in font
|
|
#define _IRR_COMPILE_WITH_BMP_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_BMP_LOADER_
|
|
#undef _IRR_COMPILE_WITH_BMP_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_JPG_LOADER_ if you want to load .jpg files
|
|
#define _IRR_COMPILE_WITH_JPG_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_JPG_LOADER_
|
|
#undef _IRR_COMPILE_WITH_JPG_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PCX_LOADER_ if you want to load .pcx files
|
|
#define _IRR_COMPILE_WITH_PCX_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PCX_LOADER_
|
|
#undef _IRR_COMPILE_WITH_PCX_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PNG_LOADER_ if you want to load .png files
|
|
#define _IRR_COMPILE_WITH_PNG_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PNG_LOADER_
|
|
#undef _IRR_COMPILE_WITH_PNG_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PPM_LOADER_ if you want to load .ppm/.pgm/.pbm files
|
|
#define _IRR_COMPILE_WITH_PPM_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PPM_LOADER_
|
|
#undef _IRR_COMPILE_WITH_PPM_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PSD_LOADER_ if you want to load .psd files
|
|
#define _IRR_COMPILE_WITH_PSD_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PSD_LOADER_
|
|
#undef _IRR_COMPILE_WITH_PSD_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PVR_LOADER_ if you want to load .pvr files
|
|
#define _IRR_COMPILE_WITH_PVR_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PVR_LOADER_
|
|
#undef _IRR_COMPILE_WITH_PVR_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_DDS_LOADER_ if you want to load compressed .dds files
|
|
// Patent problem isn't related to this loader.
|
|
#define _IRR_COMPILE_WITH_DDS_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_DDS_LOADER_
|
|
#undef _IRR_COMPILE_WITH_DDS_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_DDS_DECODER_LOADER_ if you want to load .dds files
|
|
//! loader will decompress these files and will send to the memory as uncompressed files.
|
|
// Outcommented because
|
|
// a) it doesn't compile on 64-bit currently
|
|
// b) anyone enabling it should be aware that S3TC compression algorithm which might be used in that loader
|
|
// is patented in the US by S3 and they do collect license fees when it's used in applications.
|
|
// So if you are unfortunate enough to develop applications for US market and their broken patent system be careful.
|
|
// #define _IRR_COMPILE_WITH_DDS_DECODER_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_DDS_DECODER_LOADER_
|
|
#undef _IRR_COMPILE_WITH_DDS_DECODER_LOADER_
|
|
#endif
|
|
#ifdef _IRR_COMPILE_WITH_DDS_DECODER_LOADER_
|
|
#undef _IRR_COMPILE_WITH_DDS_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files
|
|
#define _IRR_COMPILE_WITH_TGA_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_TGA_LOADER_
|
|
#undef _IRR_COMPILE_WITH_TGA_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_WAL_LOADER_ if you want to load .wal files
|
|
#define _IRR_COMPILE_WITH_WAL_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_WAL_LOADER_
|
|
#undef _IRR_COMPILE_WITH_WAL_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_LMP_LOADER_ if you want to load .lmp files
|
|
#define _IRR_COMPILE_WITH_LMP_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_LMP_LOADER_
|
|
#undef _IRR_COMPILE_WITH_LMP_LOADER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_RGB_LOADER_ if you want to load Silicon Graphics .rgb/.rgba/.sgi/.int/.inta/.bw files
|
|
#define _IRR_COMPILE_WITH_RGB_LOADER_
|
|
#ifdef NO_IRR_COMPILE_WITH_RGB_LOADER_
|
|
#undef _IRR_COMPILE_WITH_RGB_LOADER_
|
|
#endif
|
|
|
|
//! Define _IRR_COMPILE_WITH_BMP_WRITER_ if you want to write .bmp files
|
|
#define _IRR_COMPILE_WITH_BMP_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_BMP_WRITER_
|
|
#undef _IRR_COMPILE_WITH_BMP_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_JPG_WRITER_ if you want to write .jpg files
|
|
#define _IRR_COMPILE_WITH_JPG_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_JPG_WRITER_
|
|
#undef _IRR_COMPILE_WITH_JPG_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PCX_WRITER_ if you want to write .pcx files
|
|
#define _IRR_COMPILE_WITH_PCX_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PCX_WRITER_
|
|
#undef _IRR_COMPILE_WITH_PCX_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PNG_WRITER_ if you want to write .png files
|
|
#define _IRR_COMPILE_WITH_PNG_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PNG_WRITER_
|
|
#undef _IRR_COMPILE_WITH_PNG_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PPM_WRITER_ if you want to write .ppm files
|
|
#define _IRR_COMPILE_WITH_PPM_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PPM_WRITER_
|
|
#undef _IRR_COMPILE_WITH_PPM_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_PSD_WRITER_ if you want to write .psd files
|
|
#define _IRR_COMPILE_WITH_PSD_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_PSD_WRITER_
|
|
#undef _IRR_COMPILE_WITH_PSD_WRITER_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_TGA_WRITER_ if you want to write .tga files
|
|
#define _IRR_COMPILE_WITH_TGA_WRITER_
|
|
#ifdef NO_IRR_COMPILE_WITH_TGA_WRITER_
|
|
#undef _IRR_COMPILE_WITH_TGA_WRITER_
|
|
#endif
|
|
|
|
//! Define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ if you want to open ZIP and GZIP archives
|
|
/** ZIP reading has several more options below to configure. */
|
|
#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
|
|
#ifdef NO__IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
|
|
#undef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
|
|
#endif
|
|
#ifdef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
|
|
//! Define _IRR_COMPILE_WITH_ZLIB_ to enable compiling the engine using zlib.
|
|
/** This enables the engine to read from compressed .zip archives. If you
|
|
disable this feature, the engine can still read archives, but only uncompressed
|
|
ones. */
|
|
#define _IRR_COMPILE_WITH_ZLIB_
|
|
#ifdef NO_IRR_COMPILE_WITH_ZLIB_
|
|
#undef _IRR_COMPILE_WITH_ZLIB_
|
|
#endif
|
|
//! Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht.
|
|
/** If this is commented out, Irrlicht will try to compile using the zlib
|
|
installed on the system. This is only used when _IRR_COMPILE_WITH_ZLIB_ is
|
|
defined.
|
|
NOTE: You will also have to modify the Makefile or project files when changing this default.
|
|
*/
|
|
#define _IRR_USE_NON_SYSTEM_ZLIB_
|
|
#ifdef NO_IRR_USE_NON_SYSTEM_ZLIB_
|
|
#undef _IRR_USE_NON_SYSTEM_ZLIB_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ if you want to read AES-encrypted ZIP archives
|
|
#define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_
|
|
#ifdef NO_IRR_COMPILE_WITH_ZIP_ENCRYPTION_
|
|
#undef _IRR_COMPILE_WITH_ZIP_ENCRYPTION_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_BZIP2_ if you want to support bzip2 compressed zip archives
|
|
/** bzip2 is superior to the original zip file compression modes, but requires
|
|
a certain amount of memory for decompression and adds several files to the
|
|
library. */
|
|
#define _IRR_COMPILE_WITH_BZIP2_
|
|
#ifdef NO_IRR_COMPILE_WITH_BZIP2_
|
|
#undef _IRR_COMPILE_WITH_BZIP2_
|
|
#endif
|
|
//! Define _IRR_USE_NON_SYSTEM_BZLIB_ to let irrlicht use the bzlib which comes with irrlicht.
|
|
/** If this is commented out, Irrlicht will try to compile using the bzlib
|
|
installed on the system. This is only used when _IRR_COMPILE_WITH_BZLIB_ is
|
|
defined.
|
|
NOTE: You will also have to modify the Makefile or project files when changing this default.
|
|
*/
|
|
#define _IRR_USE_NON_SYSTEM_BZLIB_
|
|
#ifdef NO_IRR_USE_NON_SYSTEM_BZLIB_
|
|
#undef _IRR_USE_NON_SYSTEM_BZLIB_
|
|
#endif
|
|
//! Define _IRR_COMPILE_WITH_LZMA_ if you want to use LZMA compressed zip files.
|
|
/** LZMA is a very efficient compression code, known from 7zip. Irrlicht
|
|
currently only supports zip archives, though. */
|
|
#define _IRR_COMPILE_WITH_LZMA_
|
|
#ifdef NO_IRR_COMPILE_WITH_LZMA_
|
|
#undef _IRR_COMPILE_WITH_LZMA_
|
|
#endif
|
|
#endif
|
|
|
|
//! Define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ if you want to mount folders as archives
|
|
#define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
|
|
#ifdef NO__IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
|
|
#undef __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
|
|
#endif
|
|
//! Define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_ if you want to open ID software PAK archives
|
|
#define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_
|
|
#ifdef NO__IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_
|
|
#undef __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_
|
|
#endif
|
|
//! Define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_ if you want to open Nebula Device NPK archives
|
|
#define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_
|
|
#ifdef NO__IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_
|
|
#undef __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_
|
|
#endif
|
|
//! Define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ if you want to open TAR archives
|
|
#define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_
|
|
#ifdef NO__IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_
|
|
#undef __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_
|
|
#endif
|
|
//! Define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ if you want to open WAD archives
|
|
#define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_
|
|
#ifdef NO__IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_
|
|
#undef __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_
|
|
#endif
|
|
|
|
//! Set FPU settings
|
|
/** Irrlicht should use approximate float and integer fpu techniques
|
|
precision will be lower but speed higher. currently X86 only
|
|
*/
|
|
#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_)
|
|
//#define IRRLICHT_FAST_MATH
|
|
#ifdef NO_IRRLICHT_FAST_MATH
|
|
#undef IRRLICHT_FAST_MATH
|
|
#endif
|
|
#endif
|
|
|
|
// Some cleanup and standard stuff
|
|
|
|
#ifdef _IRR_WINDOWS_API_
|
|
|
|
// To build Irrlicht as a static library, you must define _IRR_STATIC_LIB_ in both the
|
|
// Irrlicht build, *and* in the user application, before #including <irrlicht.h>
|
|
#ifndef _IRR_STATIC_LIB_
|
|
#ifdef IRRLICHT_EXPORTS
|
|
#define IRRLICHT_API __declspec(dllexport)
|
|
#else
|
|
#define IRRLICHT_API __declspec(dllimport)
|
|
#endif // IRRLICHT_EXPORT
|
|
#else
|
|
#define IRRLICHT_API
|
|
#endif // _IRR_STATIC_LIB_
|
|
|
|
// Declare the calling convention.
|
|
#if defined(_STDCALL_SUPPORTED)
|
|
#define IRRCALLCONV __stdcall
|
|
#else
|
|
#define IRRCALLCONV __cdecl
|
|
#endif // STDCALL_SUPPORTED
|
|
|
|
#else // _IRR_WINDOWS_API_
|
|
|
|
// Force symbol export in shared libraries built with gcc.
|
|
#if (__GNUC__ >= 4) && !defined(_IRR_STATIC_LIB_) && defined(IRRLICHT_EXPORTS)
|
|
#define IRRLICHT_API __attribute__ ((visibility("default")))
|
|
#else
|
|
#define IRRLICHT_API
|
|
#endif
|
|
|
|
#define IRRCALLCONV
|
|
|
|
#endif // _IRR_WINDOWS_API_
|
|
|
|
#ifndef _IRR_WINDOWS_API_
|
|
#undef _IRR_WCHAR_FILESYSTEM
|
|
#endif
|
|
|
|
#if defined(_IRR_SOLARIS_PLATFORM_)
|
|
#undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
|
|
#endif
|
|
|
|
//! Define __IRR_HAS_S64 if the irr::s64 type should be enable (needs long long, available on most platforms, but not part of ISO C++ 98)
|
|
#define __IRR_HAS_S64
|
|
#ifdef NO__IRR_HAS_S64
|
|
#undef __IRR_HAS_S64
|
|
#endif
|
|
|
|
// These depend on XML
|
|
#ifndef _IRR_COMPILE_WITH_XML_
|
|
#undef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
|
#undef _IRR_COMPILE_WITH_IRR_WRITER_
|
|
#undef _IRR_COMPILE_WITH_COLLADA_WRITER_
|
|
#undef _IRR_COMPILE_WITH_COLLADA_LOADER_
|
|
#endif
|
|
|
|
#if defined(__BORLANDC__)
|
|
#include <tchar.h>
|
|
|
|
// Borland 5.5.1
|
|
#if __BORLANDC__ == 0x551
|
|
#undef _tfinddata_t
|
|
#undef _tfindfirst
|
|
#undef _tfindnext
|
|
|
|
#define _tfinddata_t __tfinddata_t
|
|
#define _tfindfirst __tfindfirst
|
|
#define _tfindnext __tfindnext
|
|
typedef long intptr_t;
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef __has_feature
|
|
#define __has_feature(x) 0 // Compatibility with non-clang compilers.
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
//! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled
|
|
// NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1
|
|
// which is only enabled in debug because it had a large (sometimes >5%) impact on speed.
|
|
// A better solution in the long run is to break the interface and remove _all_ attribute
|
|
// access in functions like CSceneManager::drawAll and instead put that information in some
|
|
// own struct/class or in CSceneManager.
|
|
// See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.
|
|
#define _IRR_SCENEMANAGER_DEBUG
|
|
#ifdef NO_IRR_SCENEMANAGER_DEBUG
|
|
#undef _IRR_SCENEMANAGER_DEBUG
|
|
#endif
|
|
#endif
|
|
|
|
//! Solve Camera errors - Debug Feature
|
|
/* - Allow Camera 90 degree up, Target==Position,buildCameraLookAtMatrixLH
|
|
- pre v1.9 CCameraSceneNode moved the up non-particular in the positive x-Direction. not compatible
|
|
- Enabled is not compatible with Irrlicht Collision and Response.
|
|
*/
|
|
//#define _IRR_COMPILE_WITH_90_DEGREE_CAMERA
|
|
|
|
#endif // IRR_COMPILE_CONFIG_H_INCLUDED
|