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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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static bool testLightTypes(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice *device = createDevice (driverType, core::dimension2d<u32>(256,128));
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if (!device)
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return true; // No error if device does not exist
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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if (!driver->getDriverAttributes().getAttributeAsInt("MaxLights"))
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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// smgr->setAmbientLight(video::SColorf(0.3f,0.3f,0.3f));
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scene::ICameraSceneNode* cam = smgr->addCameraSceneNode();
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cam->setPosition(core::vector3df(0,200,0));
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cam->setTarget(core::vector3df());
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smgr->addAnimatedMeshSceneNode(device->getSceneManager()->addHillPlaneMesh("plane", core::dimension2df(4,4), core::dimension2du(128,128)));
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scene::ILightSceneNode* light1 = smgr->addLightSceneNode(0, core::vector3df(-100,30,-100));
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light1->setLightType(video::ELT_POINT);
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light1->setRadius(100.f);
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light1->getLightData().DiffuseColor.set(0,1,1);
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// smgr->addCubeSceneNode(10, light1)->setMaterialFlag(video::EMF_LIGHTING, false);
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scene::ILightSceneNode* light2 = smgr->addLightSceneNode(0, core::vector3df(100,30,100));
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light2->setRotation(core::vector3df(90,0,0));
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light2->setLightType(video::ELT_SPOT);
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light2->setRadius(100.f);
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light2->getLightData().DiffuseColor.set(1,0,0);
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light2->getLightData().InnerCone=10.f;
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light2->getLightData().OuterCone=30.f;
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// smgr->addCubeSceneNode(10, light2)->setMaterialFlag(video::EMF_LIGHTING, false);
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scene::ILightSceneNode* light3 = smgr->addLightSceneNode();
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light3->setRotation(core::vector3df(15,0,0));
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light3->setLightType(video::ELT_DIRECTIONAL);
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light1->getLightData().DiffuseColor.set(0,1,0);
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
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smgr->drawAll();
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driver->endScene();
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const bool result = takeScreenshotAndCompareAgainstReference(driver, "-lightType.png", 99.91f);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool lights(void)
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{
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bool result = true;
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// no lights in sw renderer
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TestWithAllDrivers(testLightTypes);
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return result;
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}
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