mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 06:20:26 +01:00
2657 lines
86 KiB
C++
2657 lines
86 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#pragma once
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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#include "EDriverFeatures.h"
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#include "irrTypes.h"
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#include "os.h"
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#include "COpenGLCommon.h"
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#include "COpenGLCoreFeature.h"
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namespace irr
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{
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namespace video
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{
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class IContextManager;
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static const char* const OpenGLFeatureStrings[] = {
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"GL_3DFX_multisample",
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"GL_3DFX_tbuffer",
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"GL_3DFX_texture_compression_FXT1",
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"GL_AMD_blend_minmax_factor",
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"GL_AMD_conservative_depth",
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"GL_AMD_debug_output",
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"GL_AMD_depth_clamp_separate",
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"GL_AMD_draw_buffers_blend",
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"GL_AMD_interleaved_elements",
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"GL_AMD_multi_draw_indirect",
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"GL_AMD_name_gen_delete",
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"GL_AMD_performance_monitor",
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"GL_AMD_pinned_memory",
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"GL_AMD_query_buffer_object",
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"GL_AMD_sample_positions",
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"GL_AMD_seamless_cubemap_per_texture",
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"GL_AMD_shader_atomic_counter_ops",
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"GL_AMD_shader_stencil_export",
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"GL_AMD_shader_trinary_minmax",
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"GL_AMD_sparse_texture",
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"GL_AMD_stencil_operation_extended",
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"GL_AMD_texture_texture4",
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"GL_AMD_transform_feedback3_lines_triangles",
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"GL_AMD_vertex_shader_layer",
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"GL_AMD_vertex_shader_tessellator",
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"GL_AMD_vertex_shader_viewport_index",
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"GL_APPLE_aux_depth_stencil",
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"GL_APPLE_client_storage",
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"GL_APPLE_element_array",
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"GL_APPLE_fence",
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"GL_APPLE_float_pixels",
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"GL_APPLE_flush_buffer_range",
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"GL_APPLE_object_purgeable",
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"GL_APPLE_rgb_422",
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"GL_APPLE_row_bytes",
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"GL_APPLE_specular_vector",
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"GL_APPLE_texture_range",
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"GL_APPLE_transform_hint",
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"GL_APPLE_vertex_array_object",
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"GL_APPLE_vertex_array_range",
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"GL_APPLE_vertex_program_evaluators",
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"GL_APPLE_ycbcr_422",
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"GL_ARB_arrays_of_arrays",
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"GL_ARB_base_instance",
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"GL_ARB_bindless_texture",
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"GL_ARB_blend_func_extended",
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"GL_ARB_buffer_storage",
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"GL_ARB_cl_event",
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"GL_ARB_clear_buffer_object",
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"GL_ARB_clear_texture",
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"GL_ARB_color_buffer_float",
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"GL_ARB_compatibility",
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"GL_ARB_compressed_texture_pixel_storage",
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"GL_ARB_compute_shader",
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"GL_ARB_compute_variable_group_size",
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"GL_ARB_conservative_depth",
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"GL_ARB_copy_buffer",
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"GL_ARB_copy_image",
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"GL_ARB_debug_output",
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"GL_ARB_depth_buffer_float",
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"GL_ARB_depth_clamp",
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"GL_ARB_depth_texture",
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"GL_ARB_direct_state_access",
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"GL_ARB_draw_buffers",
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"GL_ARB_draw_buffers_blend",
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"GL_ARB_draw_elements_base_vertex",
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"GL_ARB_draw_indirect",
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"GL_ARB_draw_instanced",
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"GL_ARB_ES2_compatibility",
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"GL_ARB_ES3_compatibility",
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"GL_ARB_enhanced_layouts",
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"GL_ARB_explicit_attrib_location",
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"GL_ARB_explicit_uniform_location",
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"GL_ARB_fragment_coord_conventions",
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"GL_ARB_fragment_layer_viewport",
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"GL_ARB_fragment_program",
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"GL_ARB_fragment_program_shadow",
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"GL_ARB_fragment_shader",
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"GL_ARB_framebuffer_no_attachments",
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"GL_ARB_framebuffer_object",
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"GL_ARB_framebuffer_sRGB",
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"GL_ARB_geometry_shader4",
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"GL_ARB_get_program_binary",
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"GL_ARB_gpu_shader5",
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"GL_ARB_gpu_shader_fp64",
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"GL_ARB_half_float_pixel",
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"GL_ARB_half_float_vertex",
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"GL_ARB_imaging",
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"GL_ARB_indirect_parameters",
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"GL_ARB_instanced_arrays",
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"GL_ARB_internalformat_query",
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"GL_ARB_internalformat_query2",
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"GL_ARB_invalidate_subdata",
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"GL_ARB_map_buffer_alignment",
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"GL_ARB_map_buffer_range",
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"GL_ARB_matrix_palette",
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"GL_ARB_multi_bind",
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"GL_ARB_multi_draw_indirect",
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"GL_ARB_multisample",
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"GL_ARB_multitexture",
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"GL_ARB_occlusion_query",
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"GL_ARB_occlusion_query2",
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"GL_ARB_pixel_buffer_object",
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"GL_ARB_point_parameters",
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"GL_ARB_point_sprite",
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"GL_ARB_program_interface_query",
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"GL_ARB_provoking_vertex",
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"GL_ARB_query_buffer_object",
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"GL_ARB_robust_buffer_access_behavior",
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"GL_ARB_robustness",
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"GL_ARB_robustness_isolation",
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"GL_ARB_sample_shading",
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"GL_ARB_sampler_objects",
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"GL_ARB_seamless_cube_map",
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"GL_ARB_seamless_cubemap_per_texture",
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"GL_ARB_separate_shader_objects",
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"GL_ARB_shader_atomic_counters",
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"GL_ARB_shader_bit_encoding",
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"GL_ARB_shader_draw_parameters",
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"GL_ARB_shader_group_vote",
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"GL_ARB_shader_image_load_store",
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"GL_ARB_shader_image_size",
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"GL_ARB_shader_objects",
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"GL_ARB_shader_precision",
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"GL_ARB_shader_stencil_export",
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"GL_ARB_shader_storage_buffer_object",
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"GL_ARB_shader_subroutine",
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"GL_ARB_shader_texture_lod",
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"GL_ARB_shading_language_100",
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"GL_ARB_shading_language_420pack",
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"GL_ARB_shading_language_include",
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"GL_ARB_shading_language_packing",
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"GL_ARB_shadow",
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"GL_ARB_shadow_ambient",
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"GL_ARB_sparse_texture",
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"GL_ARB_stencil_texturing",
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"GL_ARB_sync",
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"GL_ARB_tessellation_shader",
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"GL_ARB_texture_border_clamp",
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"GL_ARB_texture_buffer_object",
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"GL_ARB_texture_buffer_object_rgb32",
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"GL_ARB_texture_buffer_range",
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"GL_ARB_texture_compression",
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"GL_ARB_texture_compression_bptc",
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"GL_ARB_texture_compression_rgtc",
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"GL_ARB_texture_cube_map",
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"GL_ARB_texture_cube_map_array",
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"GL_ARB_texture_env_add",
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"GL_ARB_texture_env_combine",
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"GL_ARB_texture_env_crossbar",
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"GL_ARB_texture_env_dot3",
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"GL_ARB_texture_float",
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"GL_ARB_texture_gather",
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"GL_ARB_texture_mirror_clamp_to_edge",
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"GL_ARB_texture_mirrored_repeat",
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"GL_ARB_texture_multisample",
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"GL_ARB_texture_non_power_of_two",
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"GL_ARB_texture_query_levels",
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"GL_ARB_texture_query_lod",
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"GL_ARB_texture_rectangle",
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"GL_ARB_texture_rg",
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"GL_ARB_texture_rgb10_a2ui",
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"GL_ARB_texture_stencil8",
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"GL_ARB_texture_storage",
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"GL_ARB_texture_storage_multisample",
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"GL_ARB_texture_swizzle",
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"GL_ARB_texture_view",
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"GL_ARB_timer_query",
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"GL_ARB_transform_feedback2",
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"GL_ARB_transform_feedback3",
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"GL_ARB_transform_feedback_instanced",
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"GL_ARB_transpose_matrix",
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"GL_ARB_uniform_buffer_object",
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"GL_ARB_vertex_array_bgra",
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"GL_ARB_vertex_array_object",
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"GL_ARB_vertex_attrib_64bit",
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"GL_ARB_vertex_attrib_binding",
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"GL_ARB_vertex_blend",
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"GL_ARB_vertex_buffer_object",
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"GL_ARB_vertex_program",
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"GL_ARB_vertex_shader",
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"GL_ARB_vertex_type_10f_11f_11f_rev",
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"GL_ARB_vertex_type_2_10_10_10_rev",
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"GL_ARB_viewport_array",
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"GL_ARB_window_pos",
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"GL_ATI_draw_buffers",
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"GL_ATI_element_array",
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"GL_ATI_envmap_bumpmap",
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"GL_ATI_fragment_shader",
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"GL_ATI_map_object_buffer",
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"GL_ATI_meminfo",
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"GL_ATI_pixel_format_float",
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"GL_ATI_pn_triangles",
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"GL_ATI_separate_stencil",
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"GL_ATI_text_fragment_shader",
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"GL_ATI_texture_env_combine3",
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"GL_ATI_texture_float",
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"GL_ATI_texture_mirror_once",
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"GL_ATI_vertex_array_object",
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"GL_ATI_vertex_attrib_array_object",
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"GL_ATI_vertex_streams",
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"GL_EXT_422_pixels",
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"GL_EXT_abgr",
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"GL_EXT_bgra",
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"GL_EXT_bindable_uniform",
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"GL_EXT_blend_color",
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"GL_EXT_blend_equation_separate",
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"GL_EXT_blend_func_separate",
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"GL_EXT_blend_logic_op",
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"GL_EXT_blend_minmax",
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"GL_EXT_blend_subtract",
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"GL_EXT_clip_volume_hint",
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"GL_EXT_cmyka",
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"GL_EXT_color_subtable",
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"GL_EXT_compiled_vertex_array",
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"GL_EXT_convolution",
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"GL_EXT_coordinate_frame",
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"GL_EXT_copy_texture",
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"GL_EXT_cull_vertex",
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"GL_EXT_debug_label",
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"GL_EXT_debug_marker",
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"GL_EXT_depth_bounds_test",
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"GL_EXT_direct_state_access",
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"GL_EXT_draw_buffers2",
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"GL_EXT_draw_instanced",
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"GL_EXT_draw_range_elements",
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"GL_EXT_fog_coord",
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"GL_EXT_framebuffer_blit",
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"GL_EXT_framebuffer_multisample",
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"GL_EXT_framebuffer_multisample_blit_scaled",
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"GL_EXT_framebuffer_object",
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"GL_EXT_framebuffer_sRGB",
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"GL_EXT_geometry_shader4",
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"GL_EXT_gpu_program_parameters",
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"GL_EXT_gpu_shader4",
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"GL_EXT_histogram",
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"GL_EXT_index_array_formats",
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"GL_EXT_index_func",
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"GL_EXT_index_material",
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"GL_EXT_index_texture",
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"GL_EXT_light_texture",
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"GL_EXT_misc_attribute",
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"GL_EXT_multi_draw_arrays",
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"GL_EXT_multisample",
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"GL_EXT_packed_depth_stencil",
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"GL_EXT_packed_float",
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"GL_EXT_packed_pixels",
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"GL_EXT_paletted_texture",
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"GL_EXT_pixel_buffer_object",
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"GL_EXT_pixel_transform",
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"GL_EXT_pixel_transform_color_table",
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"GL_EXT_point_parameters",
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"GL_EXT_polygon_offset",
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"GL_EXT_provoking_vertex",
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"GL_EXT_rescale_normal",
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"GL_EXT_secondary_color",
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"GL_EXT_separate_shader_objects",
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"GL_EXT_separate_specular_color",
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"GL_EXT_shader_image_load_store",
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"GL_EXT_shader_integer_mix",
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"GL_EXT_shadow_funcs",
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"GL_EXT_shared_texture_palette",
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"GL_EXT_stencil_clear_tag",
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"GL_EXT_stencil_two_side",
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"GL_EXT_stencil_wrap",
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"GL_EXT_subtexture",
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"GL_EXT_texture",
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"GL_EXT_texture3D",
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"GL_EXT_texture_array",
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"GL_EXT_texture_buffer_object",
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"GL_EXT_texture_compression_latc",
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"GL_EXT_texture_compression_rgtc",
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"GL_EXT_texture_compression_s3tc",
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"GL_EXT_texture_cube_map",
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"GL_EXT_texture_env_add",
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"GL_EXT_texture_env_combine",
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"GL_EXT_texture_env_dot3",
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"GL_EXT_texture_filter_anisotropic",
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"GL_EXT_texture_integer",
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"GL_EXT_texture_lod_bias",
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"GL_EXT_texture_mirror_clamp",
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"GL_EXT_texture_object",
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"GL_EXT_texture_perturb_normal",
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"GL_EXT_texture_shared_exponent",
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"GL_EXT_texture_snorm",
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"GL_EXT_texture_sRGB",
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"GL_EXT_texture_sRGB_decode",
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"GL_EXT_texture_swizzle",
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"GL_EXT_timer_query",
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"GL_EXT_transform_feedback",
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"GL_EXT_vertex_array",
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"GL_EXT_vertex_array_bgra",
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"GL_EXT_vertex_attrib_64bit",
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"GL_EXT_vertex_shader",
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"GL_EXT_vertex_weighting",
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"GL_EXT_x11_sync_object",
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"GL_GREMEDY_frame_terminator",
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"GL_GREMEDY_string_marker",
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"GL_HP_convolution_border_modes",
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"GL_HP_image_transform",
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"GL_HP_occlusion_test",
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"GL_HP_texture_lighting",
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"GL_IBM_cull_vertex",
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"GL_IBM_multimode_draw_arrays",
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"GL_IBM_rasterpos_clip",
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"GL_IBM_static_data",
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"GL_IBM_texture_mirrored_repeat",
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"GL_IBM_vertex_array_lists",
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"GL_INGR_blend_func_separate",
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"GL_INGR_color_clamp",
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"GL_INGR_interlace_read",
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"GL_INGR_palette_buffer",
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"GL_INTEL_map_texture",
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"GL_INTEL_parallel_arrays",
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"GL_INTEL_texture_scissor",
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"GL_KHR_debug",
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"GL_KHR_texture_compression_astc_hdr",
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"GL_KHR_texture_compression_astc_ldr",
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"GL_MESA_pack_invert",
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"GL_MESA_resize_buffers",
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"GL_MESA_window_pos",
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"GL_MESAX_texture_stack",
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"GL_MESA_ycbcr_texture",
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"GL_NVX_conditional_render",
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"GL_NV_bindless_multi_draw_indirect",
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"GL_NV_bindless_texture",
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"GL_NV_blend_equation_advanced",
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"GL_NV_blend_equation_advanced_coherent",
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"GL_NV_blend_square",
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"GL_NV_compute_program5",
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"GL_NV_conditional_render",
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"GL_NV_copy_depth_to_color",
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"GL_NV_copy_image",
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"GL_NV_deep_texture3D",
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"GL_NV_depth_buffer_float",
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"GL_NV_depth_clamp",
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"GL_NV_draw_texture",
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"GL_NV_evaluators",
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"GL_NV_explicit_multisample",
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"GL_NV_fence",
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"GL_NV_float_buffer",
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"GL_NV_fog_distance",
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"GL_NV_fragment_program",
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"GL_NV_fragment_program2",
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"GL_NV_fragment_program4",
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"GL_NV_fragment_program_option",
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"GL_NV_framebuffer_multisample_coverage",
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"GL_NV_geometry_program4",
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"GL_NV_geometry_shader4",
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"GL_NV_gpu_program4",
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"GL_NV_gpu_program5",
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"GL_NV_gpu_program5_mem_extended",
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"GL_NV_gpu_shader5",
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"GL_NV_half_float",
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"GL_NV_light_max_exponent",
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"GL_NV_multisample_coverage",
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"GL_NV_multisample_filter_hint",
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"GL_NV_occlusion_query",
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"GL_NV_packed_depth_stencil",
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"GL_NV_parameter_buffer_object",
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"GL_NV_parameter_buffer_object2",
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"GL_NV_path_rendering",
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"GL_NV_pixel_data_range",
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"GL_NV_point_sprite",
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"GL_NV_present_video",
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"GL_NV_primitive_restart",
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"GL_NV_register_combiners",
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"GL_NV_register_combiners2",
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"GL_NV_shader_atomic_counters",
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"GL_NV_shader_atomic_float",
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"GL_NV_shader_buffer_load",
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"GL_NV_shader_buffer_store",
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"GL_NV_shader_storage_buffer_object",
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"GL_NV_tessellation_program5",
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"GL_NV_texgen_emboss",
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"GL_NV_texgen_reflection",
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"GL_NV_texture_barrier",
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"GL_NV_texture_compression_vtc",
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"GL_NV_texture_env_combine4",
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"GL_NV_texture_expand_normal",
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"GL_NV_texture_multisample",
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"GL_NV_texture_rectangle",
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"GL_NV_texture_shader",
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"GL_NV_texture_shader2",
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"GL_NV_texture_shader3",
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"GL_NV_transform_feedback",
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"GL_NV_transform_feedback2",
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"GL_NV_vdpau_interop",
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"GL_NV_vertex_array_range",
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"GL_NV_vertex_array_range2",
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"GL_NV_vertex_attrib_integer_64bit",
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"GL_NV_vertex_buffer_unified_memory",
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"GL_NV_vertex_program",
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"GL_NV_vertex_program1_1",
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"GL_NV_vertex_program2",
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"GL_NV_vertex_program2_option",
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"GL_NV_vertex_program3",
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"GL_NV_vertex_program4",
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"GL_NV_video_capture",
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"GL_OES_byte_coordinates",
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|
"GL_OES_compressed_paletted_texture",
|
|
"GL_OES_fixed_point",
|
|
"GL_OES_query_matrix",
|
|
"GL_OES_read_format",
|
|
"GL_OES_single_precision",
|
|
"GL_OML_interlace",
|
|
"GL_OML_resample",
|
|
"GL_OML_subsample",
|
|
"GL_PGI_misc_hints",
|
|
"GL_PGI_vertex_hints",
|
|
"GL_REND_screen_coordinates",
|
|
"GL_S3_s3tc",
|
|
"GL_SGI_color_matrix",
|
|
"GL_SGI_color_table",
|
|
"GL_SGI_texture_color_table",
|
|
"GL_SGIS_detail_texture",
|
|
"GL_SGIS_fog_function",
|
|
"GL_SGIS_generate_mipmap",
|
|
"GL_SGIS_multisample",
|
|
"GL_SGIS_pixel_texture",
|
|
"GL_SGIS_point_line_texgen",
|
|
"GL_SGIS_point_parameters",
|
|
"GL_SGIS_sharpen_texture",
|
|
"GL_SGIS_texture4D",
|
|
"GL_SGIS_texture_border_clamp",
|
|
"GL_SGIS_texture_color_mask",
|
|
"GL_SGIS_texture_edge_clamp",
|
|
"GL_SGIS_texture_filter4",
|
|
"GL_SGIS_texture_lod",
|
|
"GL_SGIS_texture_select",
|
|
"GL_SGIX_async",
|
|
"GL_SGIX_async_histogram",
|
|
"GL_SGIX_async_pixel",
|
|
"GL_SGIX_blend_alpha_minmax",
|
|
"GL_SGIX_calligraphic_fragment",
|
|
"GL_SGIX_clipmap",
|
|
"GL_SGIX_convolution_accuracy",
|
|
"GL_SGIX_depth_pass_instrument",
|
|
"GL_SGIX_depth_texture",
|
|
"GL_SGIX_flush_raster",
|
|
"GL_SGIX_fog_offset",
|
|
"GL_SGIX_fog_scale",
|
|
"GL_SGIX_fragment_lighting",
|
|
"GL_SGIX_framezoom",
|
|
"GL_SGIX_igloo_interface",
|
|
"GL_SGIX_instruments",
|
|
"GL_SGIX_interlace",
|
|
"GL_SGIX_ir_instrument1",
|
|
"GL_SGIX_list_priority",
|
|
"GL_SGIX_pixel_texture",
|
|
"GL_SGIX_pixel_tiles",
|
|
"GL_SGIX_polynomial_ffd",
|
|
"GL_SGIX_reference_plane",
|
|
"GL_SGIX_resample",
|
|
"GL_SGIX_scalebias_hint",
|
|
"GL_SGIX_shadow",
|
|
"GL_SGIX_shadow_ambient",
|
|
"GL_SGIX_sprite",
|
|
"GL_SGIX_subsample",
|
|
"GL_SGIX_tag_sample_buffer",
|
|
"GL_SGIX_texture_add_env",
|
|
"GL_SGIX_texture_coordinate_clamp",
|
|
"GL_SGIX_texture_lod_bias",
|
|
"GL_SGIX_texture_multi_buffer",
|
|
"GL_SGIX_texture_scale_bias",
|
|
"GL_SGIX_vertex_preclip",
|
|
"GL_SGIX_ycrcb",
|
|
"GL_SGIX_ycrcba",
|
|
"GL_SGIX_ycrcb_subsample",
|
|
"GL_SUN_convolution_border_modes",
|
|
"GL_SUN_global_alpha",
|
|
"GL_SUN_mesh_array",
|
|
"GL_SUN_slice_accum",
|
|
"GL_SUN_triangle_list",
|
|
"GL_SUN_vertex",
|
|
"GL_SUNX_constant_data",
|
|
"GL_WIN_phong_shading",
|
|
"GL_WIN_specular_fog",
|
|
// unofficial stuff
|
|
"GL_NVX_gpu_memory_info"
|
|
};
|
|
|
|
|
|
class COpenGLExtensionHandler
|
|
{
|
|
public:
|
|
enum EOpenGLFeatures {
|
|
IRR_3DFX_multisample = 0,
|
|
IRR_3DFX_tbuffer,
|
|
IRR_3DFX_texture_compression_FXT1,
|
|
IRR_AMD_blend_minmax_factor,
|
|
IRR_AMD_conservative_depth,
|
|
IRR_AMD_debug_output,
|
|
IRR_AMD_depth_clamp_separate,
|
|
IRR_AMD_draw_buffers_blend,
|
|
IRR_AMD_interleaved_elements,
|
|
IRR_AMD_multi_draw_indirect,
|
|
IRR_AMD_name_gen_delete,
|
|
IRR_AMD_performance_monitor,
|
|
IRR_AMD_pinned_memory,
|
|
IRR_AMD_query_buffer_object,
|
|
IRR_AMD_sample_positions,
|
|
IRR_AMD_seamless_cubemap_per_texture,
|
|
IRR_AMD_shader_atomic_counter_ops,
|
|
IRR_AMD_shader_stencil_export,
|
|
IRR_AMD_shader_trinary_minmax,
|
|
IRR_AMD_sparse_texture,
|
|
IRR_AMD_stencil_operation_extended,
|
|
IRR_AMD_texture_texture4,
|
|
IRR_AMD_transform_feedback3_lines_triangles,
|
|
IRR_AMD_vertex_shader_layer,
|
|
IRR_AMD_vertex_shader_tessellator,
|
|
IRR_AMD_vertex_shader_viewport_index,
|
|
IRR_APPLE_aux_depth_stencil,
|
|
IRR_APPLE_client_storage,
|
|
IRR_APPLE_element_array,
|
|
IRR_APPLE_fence,
|
|
IRR_APPLE_float_pixels,
|
|
IRR_APPLE_flush_buffer_range,
|
|
IRR_APPLE_object_purgeable,
|
|
IRR_APPLE_rgb_422,
|
|
IRR_APPLE_row_bytes,
|
|
IRR_APPLE_specular_vector,
|
|
IRR_APPLE_texture_range,
|
|
IRR_APPLE_transform_hint,
|
|
IRR_APPLE_vertex_array_object,
|
|
IRR_APPLE_vertex_array_range,
|
|
IRR_APPLE_vertex_program_evaluators,
|
|
IRR_APPLE_ycbcr_422,
|
|
IRR_ARB_arrays_of_arrays,
|
|
IRR_ARB_base_instance,
|
|
IRR_ARB_bindless_texture,
|
|
IRR_ARB_blend_func_extended,
|
|
IRR_ARB_buffer_storage,
|
|
IRR_ARB_cl_event,
|
|
IRR_ARB_clear_buffer_object,
|
|
IRR_ARB_clear_texture,
|
|
IRR_ARB_color_buffer_float,
|
|
IRR_ARB_compatibility,
|
|
IRR_ARB_compressed_texture_pixel_storage,
|
|
IRR_ARB_compute_shader,
|
|
IRR_ARB_compute_variable_group_size,
|
|
IRR_ARB_conservative_depth,
|
|
IRR_ARB_copy_buffer,
|
|
IRR_ARB_copy_image,
|
|
IRR_ARB_debug_output,
|
|
IRR_ARB_depth_buffer_float,
|
|
IRR_ARB_depth_clamp,
|
|
IRR_ARB_depth_texture,
|
|
IRR_ARB_direct_state_access,
|
|
IRR_ARB_draw_buffers,
|
|
IRR_ARB_draw_buffers_blend,
|
|
IRR_ARB_draw_elements_base_vertex,
|
|
IRR_ARB_draw_indirect,
|
|
IRR_ARB_draw_instanced,
|
|
IRR_ARB_ES2_compatibility,
|
|
IRR_ARB_ES3_compatibility,
|
|
IRR_ARB_enhanced_layouts,
|
|
IRR_ARB_explicit_attrib_location,
|
|
IRR_ARB_explicit_uniform_location,
|
|
IRR_ARB_fragment_coord_conventions,
|
|
IRR_ARB_fragment_layer_viewport,
|
|
IRR_ARB_fragment_program,
|
|
IRR_ARB_fragment_program_shadow,
|
|
IRR_ARB_fragment_shader,
|
|
IRR_ARB_framebuffer_no_attachments,
|
|
IRR_ARB_framebuffer_object,
|
|
IRR_ARB_framebuffer_sRGB,
|
|
IRR_ARB_geometry_shader4,
|
|
IRR_ARB_get_program_binary,
|
|
IRR_ARB_gpu_shader5,
|
|
IRR_ARB_gpu_shader_fp64,
|
|
IRR_ARB_half_float_pixel,
|
|
IRR_ARB_half_float_vertex,
|
|
IRR_ARB_imaging,
|
|
IRR_ARB_indirect_parameters,
|
|
IRR_ARB_instanced_arrays,
|
|
IRR_ARB_internalformat_query,
|
|
IRR_ARB_internalformat_query2,
|
|
IRR_ARB_invalidate_subdata,
|
|
IRR_ARB_map_buffer_alignment,
|
|
IRR_ARB_map_buffer_range,
|
|
IRR_ARB_matrix_palette,
|
|
IRR_ARB_multi_bind,
|
|
IRR_ARB_multi_draw_indirect,
|
|
IRR_ARB_multisample,
|
|
IRR_ARB_multitexture,
|
|
IRR_ARB_occlusion_query,
|
|
IRR_ARB_occlusion_query2,
|
|
IRR_ARB_pixel_buffer_object,
|
|
IRR_ARB_point_parameters,
|
|
IRR_ARB_point_sprite,
|
|
IRR_ARB_program_interface_query,
|
|
IRR_ARB_provoking_vertex,
|
|
IRR_ARB_query_buffer_object,
|
|
IRR_ARB_robust_buffer_access_behavior,
|
|
IRR_ARB_robustness,
|
|
IRR_ARB_robustness_isolation,
|
|
IRR_ARB_sample_shading,
|
|
IRR_ARB_sampler_objects,
|
|
IRR_ARB_seamless_cube_map,
|
|
IRR_ARB_seamless_cubemap_per_texture,
|
|
IRR_ARB_separate_shader_objects,
|
|
IRR_ARB_shader_atomic_counters,
|
|
IRR_ARB_shader_bit_encoding,
|
|
IRR_ARB_shader_draw_parameters,
|
|
IRR_ARB_shader_group_vote,
|
|
IRR_ARB_shader_image_load_store,
|
|
IRR_ARB_shader_image_size,
|
|
IRR_ARB_shader_objects,
|
|
IRR_ARB_shader_precision,
|
|
IRR_ARB_shader_stencil_export,
|
|
IRR_ARB_shader_storage_buffer_object,
|
|
IRR_ARB_shader_subroutine,
|
|
IRR_ARB_shader_texture_lod,
|
|
IRR_ARB_shading_language_100,
|
|
IRR_ARB_shading_language_420pack,
|
|
IRR_ARB_shading_language_include,
|
|
IRR_ARB_shading_language_packing,
|
|
IRR_ARB_shadow,
|
|
IRR_ARB_shadow_ambient,
|
|
IRR_ARB_sparse_texture,
|
|
IRR_ARB_stencil_texturing,
|
|
IRR_ARB_sync,
|
|
IRR_ARB_tessellation_shader,
|
|
IRR_ARB_texture_border_clamp,
|
|
IRR_ARB_texture_buffer_object,
|
|
IRR_ARB_texture_buffer_object_rgb32,
|
|
IRR_ARB_texture_buffer_range,
|
|
IRR_ARB_texture_compression,
|
|
IRR_ARB_texture_compression_bptc,
|
|
IRR_ARB_texture_compression_rgtc,
|
|
IRR_ARB_texture_cube_map,
|
|
IRR_ARB_texture_cube_map_array,
|
|
IRR_ARB_texture_env_add,
|
|
IRR_ARB_texture_env_combine,
|
|
IRR_ARB_texture_env_crossbar,
|
|
IRR_ARB_texture_env_dot3,
|
|
IRR_ARB_texture_float,
|
|
IRR_ARB_texture_gather,
|
|
IRR_ARB_texture_mirror_clamp_to_edge,
|
|
IRR_ARB_texture_mirrored_repeat,
|
|
IRR_ARB_texture_multisample,
|
|
IRR_ARB_texture_non_power_of_two,
|
|
IRR_ARB_texture_query_levels,
|
|
IRR_ARB_texture_query_lod,
|
|
IRR_ARB_texture_rectangle,
|
|
IRR_ARB_texture_rg,
|
|
IRR_ARB_texture_rgb10_a2ui,
|
|
IRR_ARB_texture_stencil8,
|
|
IRR_ARB_texture_storage,
|
|
IRR_ARB_texture_storage_multisample,
|
|
IRR_ARB_texture_swizzle,
|
|
IRR_ARB_texture_view,
|
|
IRR_ARB_timer_query,
|
|
IRR_ARB_transform_feedback2,
|
|
IRR_ARB_transform_feedback3,
|
|
IRR_ARB_transform_feedback_instanced,
|
|
IRR_ARB_transpose_matrix,
|
|
IRR_ARB_uniform_buffer_object,
|
|
IRR_ARB_vertex_array_bgra,
|
|
IRR_ARB_vertex_array_object,
|
|
IRR_ARB_vertex_attrib_64bit,
|
|
IRR_ARB_vertex_attrib_binding,
|
|
IRR_ARB_vertex_blend,
|
|
IRR_ARB_vertex_buffer_object,
|
|
IRR_ARB_vertex_program,
|
|
IRR_ARB_vertex_shader,
|
|
IRR_ARB_vertex_type_10f_11f_11f_rev,
|
|
IRR_ARB_vertex_type_2_10_10_10_rev,
|
|
IRR_ARB_viewport_array,
|
|
IRR_ARB_window_pos,
|
|
IRR_ATI_draw_buffers,
|
|
IRR_ATI_element_array,
|
|
IRR_ATI_envmap_bumpmap,
|
|
IRR_ATI_fragment_shader,
|
|
IRR_ATI_map_object_buffer,
|
|
IRR_ATI_meminfo,
|
|
IRR_ATI_pixel_format_float,
|
|
IRR_ATI_pn_triangles,
|
|
IRR_ATI_separate_stencil,
|
|
IRR_ATI_text_fragment_shader,
|
|
IRR_ATI_texture_env_combine3,
|
|
IRR_ATI_texture_float,
|
|
IRR_ATI_texture_mirror_once,
|
|
IRR_ATI_vertex_array_object,
|
|
IRR_ATI_vertex_attrib_array_object,
|
|
IRR_ATI_vertex_streams,
|
|
IRR_EXT_422_pixels,
|
|
IRR_EXT_abgr,
|
|
IRR_EXT_bgra,
|
|
IRR_EXT_bindable_uniform,
|
|
IRR_EXT_blend_color,
|
|
IRR_EXT_blend_equation_separate,
|
|
IRR_EXT_blend_func_separate,
|
|
IRR_EXT_blend_logic_op,
|
|
IRR_EXT_blend_minmax,
|
|
IRR_EXT_blend_subtract,
|
|
IRR_EXT_clip_volume_hint,
|
|
IRR_EXT_cmyka,
|
|
IRR_EXT_color_subtable,
|
|
IRR_EXT_compiled_vertex_array,
|
|
IRR_EXT_convolution,
|
|
IRR_EXT_coordinate_frame,
|
|
IRR_EXT_copy_texture,
|
|
IRR_EXT_cull_vertex,
|
|
IRR_EXT_debug_label,
|
|
IRR_EXT_debug_marker,
|
|
IRR_EXT_depth_bounds_test,
|
|
IRR_EXT_direct_state_access,
|
|
IRR_EXT_draw_buffers2,
|
|
IRR_EXT_draw_instanced,
|
|
IRR_EXT_draw_range_elements,
|
|
IRR_EXT_fog_coord,
|
|
IRR_EXT_framebuffer_blit,
|
|
IRR_EXT_framebuffer_multisample,
|
|
IRR_EXT_framebuffer_multisample_blit_scaled,
|
|
IRR_EXT_framebuffer_object,
|
|
IRR_EXT_framebuffer_sRGB,
|
|
IRR_EXT_geometry_shader4,
|
|
IRR_EXT_gpu_program_parameters,
|
|
IRR_EXT_gpu_shader4,
|
|
IRR_EXT_histogram,
|
|
IRR_EXT_index_array_formats,
|
|
IRR_EXT_index_func,
|
|
IRR_EXT_index_material,
|
|
IRR_EXT_index_texture,
|
|
IRR_EXT_light_texture,
|
|
IRR_EXT_misc_attribute,
|
|
IRR_EXT_multi_draw_arrays,
|
|
IRR_EXT_multisample,
|
|
IRR_EXT_packed_depth_stencil,
|
|
IRR_EXT_packed_float,
|
|
IRR_EXT_packed_pixels,
|
|
IRR_EXT_paletted_texture,
|
|
IRR_EXT_pixel_buffer_object,
|
|
IRR_EXT_pixel_transform,
|
|
IRR_EXT_pixel_transform_color_table,
|
|
IRR_EXT_point_parameters,
|
|
IRR_EXT_polygon_offset,
|
|
IRR_EXT_provoking_vertex,
|
|
IRR_EXT_rescale_normal,
|
|
IRR_EXT_secondary_color,
|
|
IRR_EXT_separate_shader_objects,
|
|
IRR_EXT_separate_specular_color,
|
|
IRR_EXT_shader_image_load_store,
|
|
IRR_EXT_shader_integer_mix,
|
|
IRR_EXT_shadow_funcs,
|
|
IRR_EXT_shared_texture_palette,
|
|
IRR_EXT_stencil_clear_tag,
|
|
IRR_EXT_stencil_two_side,
|
|
IRR_EXT_stencil_wrap,
|
|
IRR_EXT_subtexture,
|
|
IRR_EXT_texture,
|
|
IRR_EXT_texture3D,
|
|
IRR_EXT_texture_array,
|
|
IRR_EXT_texture_buffer_object,
|
|
IRR_EXT_texture_compression_latc,
|
|
IRR_EXT_texture_compression_rgtc,
|
|
IRR_EXT_texture_compression_s3tc,
|
|
IRR_EXT_texture_cube_map,
|
|
IRR_EXT_texture_env_add,
|
|
IRR_EXT_texture_env_combine,
|
|
IRR_EXT_texture_env_dot3,
|
|
IRR_EXT_texture_filter_anisotropic,
|
|
IRR_EXT_texture_integer,
|
|
IRR_EXT_texture_lod_bias,
|
|
IRR_EXT_texture_mirror_clamp,
|
|
IRR_EXT_texture_object,
|
|
IRR_EXT_texture_perturb_normal,
|
|
IRR_EXT_texture_shared_exponent,
|
|
IRR_EXT_texture_snorm,
|
|
IRR_EXT_texture_sRGB,
|
|
IRR_EXT_texture_sRGB_decode,
|
|
IRR_EXT_texture_swizzle,
|
|
IRR_EXT_timer_query,
|
|
IRR_EXT_transform_feedback,
|
|
IRR_EXT_vertex_array,
|
|
IRR_EXT_vertex_array_bgra,
|
|
IRR_EXT_vertex_attrib_64bit,
|
|
IRR_EXT_vertex_shader,
|
|
IRR_EXT_vertex_weighting,
|
|
IRR_EXT_x11_sync_object,
|
|
IRR_GREMEDY_frame_terminator,
|
|
IRR_GREMEDY_string_marker,
|
|
IRR_HP_convolution_border_modes,
|
|
IRR_HP_image_transform,
|
|
IRR_HP_occlusion_test,
|
|
IRR_HP_texture_lighting,
|
|
IRR_IBM_cull_vertex,
|
|
IRR_IBM_multimode_draw_arrays,
|
|
IRR_IBM_rasterpos_clip,
|
|
IRR_IBM_static_data,
|
|
IRR_IBM_texture_mirrored_repeat,
|
|
IRR_IBM_vertex_array_lists,
|
|
IRR_INGR_blend_func_separate,
|
|
IRR_INGR_color_clamp,
|
|
IRR_INGR_interlace_read,
|
|
IRR_INGR_palette_buffer,
|
|
IRR_INTEL_map_texture,
|
|
IRR_INTEL_parallel_arrays,
|
|
IRR_INTEL_texture_scissor,
|
|
IRR_KHR_debug,
|
|
IRR_KHR_texture_compression_astc_hdr,
|
|
IRR_KHR_texture_compression_astc_ldr,
|
|
IRR_MESA_pack_invert,
|
|
IRR_MESA_resize_buffers,
|
|
IRR_MESA_window_pos,
|
|
IRR_MESAX_texture_stack,
|
|
IRR_MESA_ycbcr_texture,
|
|
IRR_NVX_conditional_render,
|
|
IRR_NV_bindless_multi_draw_indirect,
|
|
IRR_NV_bindless_texture,
|
|
IRR_NV_blend_equation_advanced,
|
|
IRR_NV_blend_equation_advanced_coherent,
|
|
IRR_NV_blend_square,
|
|
IRR_NV_compute_program5,
|
|
IRR_NV_conditional_render,
|
|
IRR_NV_copy_depth_to_color,
|
|
IRR_NV_copy_image,
|
|
IRR_NV_deep_texture3D,
|
|
IRR_NV_depth_buffer_float,
|
|
IRR_NV_depth_clamp,
|
|
IRR_NV_draw_texture,
|
|
IRR_NV_evaluators,
|
|
IRR_NV_explicit_multisample,
|
|
IRR_NV_fence,
|
|
IRR_NV_float_buffer,
|
|
IRR_NV_fog_distance,
|
|
IRR_NV_fragment_program,
|
|
IRR_NV_fragment_program2,
|
|
IRR_NV_fragment_program4,
|
|
IRR_NV_fragment_program_option,
|
|
IRR_NV_framebuffer_multisample_coverage,
|
|
IRR_NV_geometry_program4,
|
|
IRR_NV_geometry_shader4,
|
|
IRR_NV_gpu_program4,
|
|
IRR_NV_gpu_program5,
|
|
IRR_NV_gpu_program5_mem_extended,
|
|
IRR_NV_gpu_shader5,
|
|
IRR_NV_half_float,
|
|
IRR_NV_light_max_exponent,
|
|
IRR_NV_multisample_coverage,
|
|
IRR_NV_multisample_filter_hint,
|
|
IRR_NV_occlusion_query,
|
|
IRR_NV_packed_depth_stencil,
|
|
IRR_NV_parameter_buffer_object,
|
|
IRR_NV_parameter_buffer_object2,
|
|
IRR_NV_path_rendering,
|
|
IRR_NV_pixel_data_range,
|
|
IRR_NV_point_sprite,
|
|
IRR_NV_present_video,
|
|
IRR_NV_primitive_restart,
|
|
IRR_NV_register_combiners,
|
|
IRR_NV_register_combiners2,
|
|
IRR_NV_shader_atomic_counters,
|
|
IRR_NV_shader_atomic_float,
|
|
IRR_NV_shader_buffer_load,
|
|
IRR_NV_shader_buffer_store,
|
|
IRR_NV_shader_storage_buffer_object,
|
|
IRR_NV_tessellation_program5,
|
|
IRR_NV_texgen_emboss,
|
|
IRR_NV_texgen_reflection,
|
|
IRR_NV_texture_barrier,
|
|
IRR_NV_texture_compression_vtc,
|
|
IRR_NV_texture_env_combine4,
|
|
IRR_NV_texture_expand_normal,
|
|
IRR_NV_texture_multisample,
|
|
IRR_NV_texture_rectangle,
|
|
IRR_NV_texture_shader,
|
|
IRR_NV_texture_shader2,
|
|
IRR_NV_texture_shader3,
|
|
IRR_NV_transform_feedback,
|
|
IRR_NV_transform_feedback2,
|
|
IRR_NV_vdpau_interop,
|
|
IRR_NV_vertex_array_range,
|
|
IRR_NV_vertex_array_range2,
|
|
IRR_NV_vertex_attrib_integer_64bit,
|
|
IRR_NV_vertex_buffer_unified_memory,
|
|
IRR_NV_vertex_program,
|
|
IRR_NV_vertex_program1_1,
|
|
IRR_NV_vertex_program2,
|
|
IRR_NV_vertex_program2_option,
|
|
IRR_NV_vertex_program3,
|
|
IRR_NV_vertex_program4,
|
|
IRR_NV_video_capture,
|
|
IRR_OES_byte_coordinates,
|
|
IRR_OES_compressed_paletted_texture,
|
|
IRR_OES_fixed_point,
|
|
IRR_OES_query_matrix,
|
|
IRR_OES_read_format,
|
|
IRR_OES_single_precision,
|
|
IRR_OML_interlace,
|
|
IRR_OML_resample,
|
|
IRR_OML_subsample,
|
|
IRR_PGI_misc_hints,
|
|
IRR_PGI_vertex_hints,
|
|
IRR_REND_screen_coordinates,
|
|
IRR_S3_s3tc,
|
|
IRR_SGI_color_matrix,
|
|
IRR_SGI_color_table,
|
|
IRR_SGI_texture_color_table,
|
|
IRR_SGIS_detail_texture,
|
|
IRR_SGIS_fog_function,
|
|
IRR_SGIS_generate_mipmap,
|
|
IRR_SGIS_multisample,
|
|
IRR_SGIS_pixel_texture,
|
|
IRR_SGIS_point_line_texgen,
|
|
IRR_SGIS_point_parameters,
|
|
IRR_SGIS_sharpen_texture,
|
|
IRR_SGIS_texture4D,
|
|
IRR_SGIS_texture_border_clamp,
|
|
IRR_SGIS_texture_color_mask,
|
|
IRR_SGIS_texture_edge_clamp,
|
|
IRR_SGIS_texture_filter4,
|
|
IRR_SGIS_texture_lod,
|
|
IRR_SGIS_texture_select,
|
|
IRR_SGIX_async,
|
|
IRR_SGIX_async_histogram,
|
|
IRR_SGIX_async_pixel,
|
|
IRR_SGIX_blend_alpha_minmax,
|
|
IRR_SGIX_calligraphic_fragment,
|
|
IRR_SGIX_clipmap,
|
|
IRR_SGIX_convolution_accuracy,
|
|
IRR_SGIX_depth_pass_instrument,
|
|
IRR_SGIX_depth_texture,
|
|
IRR_SGIX_flush_raster,
|
|
IRR_SGIX_fog_offset,
|
|
IRR_SGIX_fog_scale,
|
|
IRR_SGIX_fragment_lighting,
|
|
IRR_SGIX_framezoom,
|
|
IRR_SGIX_igloo_interface,
|
|
IRR_SGIX_instruments,
|
|
IRR_SGIX_interlace,
|
|
IRR_SGIX_ir_instrument1,
|
|
IRR_SGIX_list_priority,
|
|
IRR_SGIX_pixel_texture,
|
|
IRR_SGIX_pixel_tiles,
|
|
IRR_SGIX_polynomial_ffd,
|
|
IRR_SGIX_reference_plane,
|
|
IRR_SGIX_resample,
|
|
IRR_SGIX_scalebias_hint,
|
|
IRR_SGIX_shadow,
|
|
IRR_SGIX_shadow_ambient,
|
|
IRR_SGIX_sprite,
|
|
IRR_SGIX_subsample,
|
|
IRR_SGIX_tag_sample_buffer,
|
|
IRR_SGIX_texture_add_env,
|
|
IRR_SGIX_texture_coordinate_clamp,
|
|
IRR_SGIX_texture_lod_bias,
|
|
IRR_SGIX_texture_multi_buffer,
|
|
IRR_SGIX_texture_scale_bias,
|
|
IRR_SGIX_vertex_preclip,
|
|
IRR_SGIX_ycrcb,
|
|
IRR_SGIX_ycrcba,
|
|
IRR_SGIX_ycrcb_subsample,
|
|
IRR_SUN_convolution_border_modes,
|
|
IRR_SUN_global_alpha,
|
|
IRR_SUN_mesh_array,
|
|
IRR_SUN_slice_accum,
|
|
IRR_SUN_triangle_list,
|
|
IRR_SUN_vertex,
|
|
IRR_SUNX_constant_data,
|
|
IRR_WIN_phong_shading,
|
|
IRR_WIN_specular_fog,
|
|
IRR_NVX_gpu_memory_info,
|
|
IRR_OpenGL_Feature_Count
|
|
};
|
|
|
|
|
|
// constructor
|
|
COpenGLExtensionHandler();
|
|
|
|
// deferred initialization
|
|
void initExtensions(video::IContextManager *cmgr, bool stencilBuffer);
|
|
|
|
const COpenGLCoreFeature& getFeature() const;
|
|
|
|
//! queries the features of the driver, returns true if feature is available
|
|
bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const;
|
|
|
|
//! queries the features of the driver, returns true if feature is available
|
|
bool queryOpenGLFeature(EOpenGLFeatures feature) const
|
|
{
|
|
return FeatureAvailable[feature];
|
|
}
|
|
|
|
//! show all features with availability
|
|
void dump(ELOG_LEVEL logLevel) const;
|
|
|
|
// Some variables for properties
|
|
bool StencilBuffer;
|
|
bool TextureCompressionExtension;
|
|
|
|
// Some non-boolean properties
|
|
//! Maximum hardware lights supported
|
|
u8 MaxLights;
|
|
//! Maximal Anisotropy
|
|
u8 MaxAnisotropy;
|
|
//! Number of user clipplanes
|
|
u8 MaxUserClipPlanes;
|
|
//! Number of auxiliary buffers
|
|
u8 MaxAuxBuffers;
|
|
//! Optimal number of indices per meshbuffer
|
|
u32 MaxIndices;
|
|
//! Maximal texture dimension
|
|
u32 MaxTextureSize;
|
|
//! Maximal vertices handled by geometry shaders
|
|
u32 MaxGeometryVerticesOut;
|
|
//! Maximal LOD Bias
|
|
f32 MaxTextureLODBias;
|
|
//! Minimal and maximal supported thickness for lines without smoothing
|
|
GLfloat DimAliasedLine[2];
|
|
//! Minimal and maximal supported thickness for points without smoothing
|
|
GLfloat DimAliasedPoint[2];
|
|
//! Minimal and maximal supported thickness for lines with smoothing
|
|
GLfloat DimSmoothedLine[2];
|
|
//! Minimal and maximal supported thickness for points with smoothing
|
|
GLfloat DimSmoothedPoint[2];
|
|
|
|
//! OpenGL version as Integer: 100*Major+Minor, i.e. 2.1 becomes 201
|
|
u16 Version;
|
|
//! GLSL version as Integer: 100*Major+Minor
|
|
u16 ShaderLanguageVersion;
|
|
|
|
bool OcclusionQuerySupport;
|
|
|
|
// Info needed for workarounds.
|
|
bool IsAtiRadeonX;
|
|
|
|
//! Workaround until direct state access with framebuffers is stable enough in drivers
|
|
// https://devtalk.nvidia.com/default/topic/1030494/opengl/bug-amp-amp-spec-violation-checknamedframebufferstatus-returns-gl_framebuffer_incomplete_dimensions_ext-under-gl-4-5-core/
|
|
// https://stackoverflow.com/questions/51304706/problems-with-attaching-textures-of-different-sizes-to-fbo
|
|
static bool needsDSAFramebufferHack;
|
|
|
|
// public access to the (loaded) extensions.
|
|
// general functions
|
|
void irrGlActiveTexture(GLenum texture);
|
|
void irrGlClientActiveTexture(GLenum texture);
|
|
void extGlPointParameterf(GLint loc, GLfloat f);
|
|
void extGlPointParameterfv(GLint loc, const GLfloat *v);
|
|
void extGlStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
|
void extGlStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
|
void irrGlCompressedTexImage2D(GLenum target, GLint level,
|
|
GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLsizei imageSize, const void* data);
|
|
void irrGlCompressedTexSubImage2D(GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize, const void* data);
|
|
|
|
// shader programming
|
|
void extGlGenPrograms(GLsizei n, GLuint *programs);
|
|
void extGlBindProgram(GLenum target, GLuint program);
|
|
void extGlProgramString(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
|
|
void extGlLoadProgram(GLenum target, GLuint id, GLsizei len, const GLubyte *string);
|
|
void extGlDeletePrograms(GLsizei n, const GLuint *programs);
|
|
void extGlProgramLocalParameter4fv(GLenum, GLuint, const GLfloat *);
|
|
GLhandleARB extGlCreateShaderObject(GLenum shaderType);
|
|
GLuint extGlCreateShader(GLenum shaderType);
|
|
// note: Due to the type confusion between shader_objects and OpenGL 2.0
|
|
// we have to add the ARB extension for proper method definitions in case
|
|
// that handleARB and uint are the same type
|
|
void extGlShaderSourceARB(GLhandleARB shader, GLsizei numOfStrings, const char **strings, const GLint *lenOfStrings);
|
|
void extGlShaderSource(GLuint shader, GLsizei numOfStrings, const char **strings, const GLint *lenOfStrings);
|
|
// note: Due to the type confusion between shader_objects and OpenGL 2.0
|
|
// we have to add the ARB extension for proper method definitions in case
|
|
// that handleARB and uint are the same type
|
|
void extGlCompileShaderARB(GLhandleARB shader);
|
|
void extGlCompileShader(GLuint shader);
|
|
GLhandleARB extGlCreateProgramObject(void);
|
|
GLuint extGlCreateProgram(void);
|
|
void extGlAttachObject(GLhandleARB program, GLhandleARB shader);
|
|
void extGlAttachShader(GLuint program, GLuint shader);
|
|
void extGlLinkProgramARB(GLhandleARB program);
|
|
// note: Due to the type confusion between shader_objects and OpenGL 2.0
|
|
// we have to add the ARB extension for proper method definitions in case
|
|
// that handleARB and uint are the same type
|
|
void extGlLinkProgram(GLuint program);
|
|
void extGlUseProgramObject(GLhandleARB prog);
|
|
void irrGlUseProgram(GLuint prog);
|
|
void extGlDeleteObject(GLhandleARB object);
|
|
void extGlDeleteProgram(GLuint object);
|
|
void extGlDeleteShader(GLuint shader);
|
|
void extGlGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
|
void extGlGetAttachedObjects(GLhandleARB program, GLsizei maxcount, GLsizei* count, GLhandleARB* shaders);
|
|
void extGlGetInfoLog(GLhandleARB object, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
|
void extGlGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
|
|
void extGlGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
|
|
void extGlGetObjectParameteriv(GLhandleARB object, GLenum type, GLint *param);
|
|
void extGlGetShaderiv(GLuint shader, GLenum type, GLint *param);
|
|
void extGlGetProgramiv(GLuint program, GLenum type, GLint *param);
|
|
GLint extGlGetUniformLocationARB(GLhandleARB program, const char *name);
|
|
GLint extGlGetUniformLocation(GLuint program, const char *name);
|
|
void extGlUniform1fv(GLint loc, GLsizei count, const GLfloat *v);
|
|
void extGlUniform2fv(GLint loc, GLsizei count, const GLfloat *v);
|
|
void extGlUniform3fv(GLint loc, GLsizei count, const GLfloat *v);
|
|
void extGlUniform4fv(GLint loc, GLsizei count, const GLfloat *v);
|
|
void extGlUniform1bv(GLint loc, GLsizei count, const bool *v);
|
|
void extGlUniform2bv(GLint loc, GLsizei count, const bool *v);
|
|
void extGlUniform3bv(GLint loc, GLsizei count, const bool *v);
|
|
void extGlUniform4bv(GLint loc, GLsizei count, const bool *v);
|
|
void extGlUniform1iv(GLint loc, GLsizei count, const GLint *v);
|
|
void extGlUniform2iv(GLint loc, GLsizei count, const GLint *v);
|
|
void extGlUniform3iv(GLint loc, GLsizei count, const GLint *v);
|
|
void extGlUniform4iv(GLint loc, GLsizei count, const GLint *v);
|
|
void extGlUniform1uiv(GLint loc, GLsizei count, const GLuint *v);
|
|
void extGlUniform2uiv(GLint loc, GLsizei count, const GLuint *v);
|
|
void extGlUniform3uiv(GLint loc, GLsizei count, const GLuint *v);
|
|
void extGlUniform4uiv(GLint loc, GLsizei count, const GLuint *v);
|
|
void extGlUniformMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
|
void extGlUniformMatrix2x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
|
void extGlUniformMatrix2x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
|
void extGlUniformMatrix3x2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
|
void extGlUniformMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
|
void extGlUniformMatrix3x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
|
void extGlUniformMatrix4x2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
|
void extGlUniformMatrix4x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
|
void extGlUniformMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
|
void extGlGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei maxlength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
|
|
void extGlGetActiveUniform(GLuint program, GLuint index, GLsizei maxlength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
|
|
// framebuffer objects
|
|
void irrGlBindFramebuffer(GLenum target, GLuint framebuffer);
|
|
void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
|
|
void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers);
|
|
GLenum irrGlCheckFramebufferStatus(GLenum target);
|
|
void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
void irrGlBindRenderbuffer(GLenum target, GLuint renderbuffer);
|
|
void irrGlDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
|
|
void irrGlGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
|
|
void irrGlRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
void irrGlFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
void irrGlGenerateMipmap(GLenum target);
|
|
void irrGlActiveStencilFace(GLenum face);
|
|
void irrGlDrawBuffer(GLenum mode);
|
|
void irrGlDrawBuffers(GLsizei n, const GLenum *bufs);
|
|
|
|
// vertex buffer object
|
|
void extGlGenBuffers(GLsizei n, GLuint *buffers);
|
|
void extGlBindBuffer(GLenum target, GLuint buffer);
|
|
void extGlBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
|
|
void extGlDeleteBuffers(GLsizei n, const GLuint *buffers);
|
|
void extGlBufferSubData (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
|
|
void extGlGetBufferSubData (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
|
|
void *extGlMapBuffer (GLenum target, GLenum access);
|
|
GLboolean extGlUnmapBuffer (GLenum target);
|
|
GLboolean extGlIsBuffer (GLuint buffer);
|
|
void extGlGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
|
void extGlGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params);
|
|
void extGlProvokingVertex(GLenum mode);
|
|
void extGlProgramParameteri(GLuint program, GLenum pname, GLint value);
|
|
|
|
// occlusion query
|
|
void extGlGenQueries(GLsizei n, GLuint *ids);
|
|
void extGlDeleteQueries(GLsizei n, const GLuint *ids);
|
|
GLboolean extGlIsQuery(GLuint id);
|
|
void extGlBeginQuery(GLenum target, GLuint id);
|
|
void extGlEndQuery(GLenum target);
|
|
void extGlGetQueryiv(GLenum target, GLenum pname, GLint *params);
|
|
void extGlGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
|
|
void extGlGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
|
|
|
|
// blend
|
|
void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
void irrGlBlendEquation(GLenum mode);
|
|
|
|
// indexed
|
|
void irrGlEnableIndexed(GLenum target, GLuint index);
|
|
void irrGlDisableIndexed(GLenum target, GLuint index);
|
|
void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst);
|
|
void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
void irrGlBlendEquationIndexed(GLuint buf, GLenum mode);
|
|
void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
|
|
void extGlTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
|
void extGlTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
void extGlTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
void extGlGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
|
void extGlNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
|
|
void extGlTextureParameteri(GLuint texture, GLenum pname, GLint param);
|
|
void extGlTextureParameterf(GLuint texture, GLenum pname, GLfloat param);
|
|
void extGlTextureParameteriv(GLuint texture, GLenum pname, const GLint* params);
|
|
void extGlTextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params);
|
|
void extGlCreateTextures(GLenum target, GLsizei n, GLuint* textures);
|
|
void extGlCreateFramebuffers(GLsizei n, GLuint* framebuffers);
|
|
void extGlBindTextures(GLuint first, GLsizei count, const GLuint *textures, const GLenum* targets);
|
|
void extGlGenerateTextureMipmap(GLuint texture, GLenum target);
|
|
|
|
|
|
// generic vsync setting method for several extensions
|
|
void extGlSwapInterval(int interval);
|
|
|
|
// the global feature array
|
|
bool FeatureAvailable[IRR_OpenGL_Feature_Count];
|
|
|
|
protected:
|
|
COpenGLCoreFeature Feature;
|
|
|
|
PFNGLACTIVETEXTUREPROC pGlActiveTexture;
|
|
PFNGLACTIVETEXTUREARBPROC pGlActiveTextureARB;
|
|
PFNGLCLIENTACTIVETEXTUREARBPROC pGlClientActiveTextureARB;
|
|
PFNGLGENPROGRAMSARBPROC pGlGenProgramsARB;
|
|
PFNGLGENPROGRAMSNVPROC pGlGenProgramsNV;
|
|
PFNGLBINDPROGRAMARBPROC pGlBindProgramARB;
|
|
PFNGLBINDPROGRAMNVPROC pGlBindProgramNV;
|
|
PFNGLDELETEPROGRAMSARBPROC pGlDeleteProgramsARB;
|
|
PFNGLDELETEPROGRAMSNVPROC pGlDeleteProgramsNV;
|
|
PFNGLPROGRAMSTRINGARBPROC pGlProgramStringARB;
|
|
PFNGLLOADPROGRAMNVPROC pGlLoadProgramNV;
|
|
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC pGlProgramLocalParameter4fvARB;
|
|
PFNGLCREATESHADEROBJECTARBPROC pGlCreateShaderObjectARB;
|
|
PFNGLSHADERSOURCEARBPROC pGlShaderSourceARB;
|
|
PFNGLCOMPILESHADERARBPROC pGlCompileShaderARB;
|
|
PFNGLCREATEPROGRAMOBJECTARBPROC pGlCreateProgramObjectARB;
|
|
PFNGLATTACHOBJECTARBPROC pGlAttachObjectARB;
|
|
PFNGLLINKPROGRAMARBPROC pGlLinkProgramARB;
|
|
PFNGLUSEPROGRAMOBJECTARBPROC pGlUseProgramObjectARB;
|
|
PFNGLDELETEOBJECTARBPROC pGlDeleteObjectARB;
|
|
PFNGLCREATEPROGRAMPROC pGlCreateProgram;
|
|
PFNGLUSEPROGRAMPROC pGlUseProgram;
|
|
PFNGLDELETEPROGRAMPROC pGlDeleteProgram;
|
|
PFNGLDELETESHADERPROC pGlDeleteShader;
|
|
PFNGLGETATTACHEDOBJECTSARBPROC pGlGetAttachedObjectsARB;
|
|
PFNGLGETATTACHEDSHADERSPROC pGlGetAttachedShaders;
|
|
PFNGLCREATESHADERPROC pGlCreateShader;
|
|
PFNGLSHADERSOURCEPROC pGlShaderSource;
|
|
PFNGLCOMPILESHADERPROC pGlCompileShader;
|
|
PFNGLATTACHSHADERPROC pGlAttachShader;
|
|
PFNGLLINKPROGRAMPROC pGlLinkProgram;
|
|
PFNGLGETINFOLOGARBPROC pGlGetInfoLogARB;
|
|
PFNGLGETSHADERINFOLOGPROC pGlGetShaderInfoLog;
|
|
PFNGLGETPROGRAMINFOLOGPROC pGlGetProgramInfoLog;
|
|
PFNGLGETOBJECTPARAMETERIVARBPROC pGlGetObjectParameterivARB;
|
|
PFNGLGETSHADERIVPROC pGlGetShaderiv;
|
|
PFNGLGETSHADERIVPROC pGlGetProgramiv;
|
|
PFNGLGETUNIFORMLOCATIONARBPROC pGlGetUniformLocationARB;
|
|
PFNGLGETUNIFORMLOCATIONPROC pGlGetUniformLocation;
|
|
PFNGLUNIFORM1FVARBPROC pGlUniform1fvARB;
|
|
PFNGLUNIFORM2FVARBPROC pGlUniform2fvARB;
|
|
PFNGLUNIFORM3FVARBPROC pGlUniform3fvARB;
|
|
PFNGLUNIFORM4FVARBPROC pGlUniform4fvARB;
|
|
PFNGLUNIFORM1IVARBPROC pGlUniform1ivARB;
|
|
PFNGLUNIFORM2IVARBPROC pGlUniform2ivARB;
|
|
PFNGLUNIFORM3IVARBPROC pGlUniform3ivARB;
|
|
PFNGLUNIFORM4IVARBPROC pGlUniform4ivARB;
|
|
PFNGLUNIFORM1UIVPROC pGlUniform1uiv;
|
|
PFNGLUNIFORM2UIVPROC pGlUniform2uiv;
|
|
PFNGLUNIFORM3UIVPROC pGlUniform3uiv;
|
|
PFNGLUNIFORM4UIVPROC pGlUniform4uiv;
|
|
PFNGLUNIFORMMATRIX2FVARBPROC pGlUniformMatrix2fvARB;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC pGlUniformMatrix2x3fv;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC pGlUniformMatrix2x4fv;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC pGlUniformMatrix3x2fv;
|
|
PFNGLUNIFORMMATRIX3FVARBPROC pGlUniformMatrix3fvARB;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC pGlUniformMatrix3x4fv;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC pGlUniformMatrix4x2fv;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC pGlUniformMatrix4x3fv;
|
|
PFNGLUNIFORMMATRIX4FVARBPROC pGlUniformMatrix4fvARB;
|
|
PFNGLGETACTIVEUNIFORMARBPROC pGlGetActiveUniformARB;
|
|
PFNGLGETACTIVEUNIFORMPROC pGlGetActiveUniform;
|
|
PFNGLPOINTPARAMETERFARBPROC pGlPointParameterfARB;
|
|
PFNGLPOINTPARAMETERFVARBPROC pGlPointParameterfvARB;
|
|
PFNGLSTENCILFUNCSEPARATEPROC pGlStencilFuncSeparate;
|
|
PFNGLSTENCILOPSEPARATEPROC pGlStencilOpSeparate;
|
|
PFNGLSTENCILFUNCSEPARATEATIPROC pGlStencilFuncSeparateATI;
|
|
PFNGLSTENCILOPSEPARATEATIPROC pGlStencilOpSeparateATI;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC pGlCompressedTexImage2D;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC pGlCompressedTexSubImage2D;
|
|
// ARB framebuffer object
|
|
PFNGLBINDFRAMEBUFFERPROC pGlBindFramebuffer;
|
|
PFNGLDELETEFRAMEBUFFERSPROC pGlDeleteFramebuffers;
|
|
PFNGLGENFRAMEBUFFERSPROC pGlGenFramebuffers;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC pGlCheckFramebufferStatus;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC pGlFramebufferTexture2D;
|
|
PFNGLBINDRENDERBUFFERPROC pGlBindRenderbuffer;
|
|
PFNGLDELETERENDERBUFFERSPROC pGlDeleteRenderbuffers;
|
|
PFNGLGENRENDERBUFFERSPROC pGlGenRenderbuffers;
|
|
PFNGLRENDERBUFFERSTORAGEPROC pGlRenderbufferStorage;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC pGlFramebufferRenderbuffer;
|
|
PFNGLGENERATEMIPMAPPROC pGlGenerateMipmap;
|
|
// EXT framebuffer object
|
|
PFNGLBINDFRAMEBUFFEREXTPROC pGlBindFramebufferEXT;
|
|
PFNGLDELETEFRAMEBUFFERSEXTPROC pGlDeleteFramebuffersEXT;
|
|
PFNGLGENFRAMEBUFFERSEXTPROC pGlGenFramebuffersEXT;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pGlCheckFramebufferStatusEXT;
|
|
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pGlFramebufferTexture2DEXT;
|
|
PFNGLBINDRENDERBUFFEREXTPROC pGlBindRenderbufferEXT;
|
|
PFNGLDELETERENDERBUFFERSEXTPROC pGlDeleteRenderbuffersEXT;
|
|
PFNGLGENRENDERBUFFERSEXTPROC pGlGenRenderbuffersEXT;
|
|
PFNGLRENDERBUFFERSTORAGEEXTPROC pGlRenderbufferStorageEXT;
|
|
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC pGlFramebufferRenderbufferEXT;
|
|
PFNGLGENERATEMIPMAPEXTPROC pGlGenerateMipmapEXT;
|
|
PFNGLACTIVESTENCILFACEEXTPROC pGlActiveStencilFaceEXT;
|
|
PFNGLDRAWBUFFERSARBPROC pGlDrawBuffersARB;
|
|
PFNGLDRAWBUFFERSATIPROC pGlDrawBuffersATI;
|
|
PFNGLGENBUFFERSARBPROC pGlGenBuffersARB;
|
|
PFNGLBINDBUFFERARBPROC pGlBindBufferARB;
|
|
PFNGLBUFFERDATAARBPROC pGlBufferDataARB;
|
|
PFNGLDELETEBUFFERSARBPROC pGlDeleteBuffersARB;
|
|
PFNGLBUFFERSUBDATAARBPROC pGlBufferSubDataARB;
|
|
PFNGLGETBUFFERSUBDATAARBPROC pGlGetBufferSubDataARB;
|
|
PFNGLMAPBUFFERARBPROC pGlMapBufferARB;
|
|
PFNGLUNMAPBUFFERARBPROC pGlUnmapBufferARB;
|
|
PFNGLISBUFFERARBPROC pGlIsBufferARB;
|
|
PFNGLGETBUFFERPARAMETERIVARBPROC pGlGetBufferParameterivARB;
|
|
PFNGLGETBUFFERPOINTERVARBPROC pGlGetBufferPointervARB;
|
|
PFNGLPROVOKINGVERTEXPROC pGlProvokingVertexARB;
|
|
PFNGLPROVOKINGVERTEXEXTPROC pGlProvokingVertexEXT;
|
|
PFNGLPROGRAMPARAMETERIARBPROC pGlProgramParameteriARB;
|
|
PFNGLPROGRAMPARAMETERIEXTPROC pGlProgramParameteriEXT;
|
|
PFNGLGENQUERIESARBPROC pGlGenQueriesARB;
|
|
PFNGLDELETEQUERIESARBPROC pGlDeleteQueriesARB;
|
|
PFNGLISQUERYARBPROC pGlIsQueryARB;
|
|
PFNGLBEGINQUERYARBPROC pGlBeginQueryARB;
|
|
PFNGLENDQUERYARBPROC pGlEndQueryARB;
|
|
PFNGLGETQUERYIVARBPROC pGlGetQueryivARB;
|
|
PFNGLGETQUERYOBJECTIVARBPROC pGlGetQueryObjectivARB;
|
|
PFNGLGETQUERYOBJECTUIVARBPROC pGlGetQueryObjectuivARB;
|
|
PFNGLGENOCCLUSIONQUERIESNVPROC pGlGenOcclusionQueriesNV;
|
|
PFNGLDELETEOCCLUSIONQUERIESNVPROC pGlDeleteOcclusionQueriesNV;
|
|
PFNGLISOCCLUSIONQUERYNVPROC pGlIsOcclusionQueryNV;
|
|
PFNGLBEGINOCCLUSIONQUERYNVPROC pGlBeginOcclusionQueryNV;
|
|
PFNGLENDOCCLUSIONQUERYNVPROC pGlEndOcclusionQueryNV;
|
|
PFNGLGETOCCLUSIONQUERYIVNVPROC pGlGetOcclusionQueryivNV;
|
|
PFNGLGETOCCLUSIONQUERYUIVNVPROC pGlGetOcclusionQueryuivNV;
|
|
// Blend
|
|
PFNGLBLENDFUNCSEPARATEEXTPROC pGlBlendFuncSeparateEXT;
|
|
PFNGLBLENDFUNCSEPARATEPROC pGlBlendFuncSeparate;
|
|
PFNGLBLENDEQUATIONEXTPROC pGlBlendEquationEXT;
|
|
PFNGLBLENDEQUATIONPROC pGlBlendEquation;
|
|
PFNGLBLENDEQUATIONSEPARATEEXTPROC pGlBlendEquationSeparateEXT;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC pGlBlendEquationSeparate;
|
|
// Indexed
|
|
PFNGLENABLEINDEXEDEXTPROC pGlEnableIndexedEXT;
|
|
PFNGLDISABLEINDEXEDEXTPROC pGlDisableIndexedEXT;
|
|
PFNGLCOLORMASKINDEXEDEXTPROC pGlColorMaskIndexedEXT;
|
|
PFNGLBLENDFUNCINDEXEDAMDPROC pGlBlendFuncIndexedAMD;
|
|
PFNGLBLENDFUNCIPROC pGlBlendFunciARB;
|
|
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC pGlBlendFuncSeparateIndexedAMD;
|
|
PFNGLBLENDFUNCSEPARATEIPROC pGlBlendFuncSeparateiARB;
|
|
PFNGLBLENDEQUATIONINDEXEDAMDPROC pGlBlendEquationIndexedAMD;
|
|
PFNGLBLENDEQUATIONIPROC pGlBlendEquationiARB;
|
|
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC pGlBlendEquationSeparateIndexedAMD;
|
|
PFNGLBLENDEQUATIONSEPARATEIPROC pGlBlendEquationSeparateiARB;
|
|
|
|
// DSA
|
|
PFNGLTEXTURESTORAGE2DPROC pGlTextureStorage2D;
|
|
PFNGLTEXTURESTORAGE3DPROC pGlTextureStorage3D;
|
|
PFNGLTEXTURESUBIMAGE2DPROC pGlTextureSubImage2D;
|
|
PFNGLGETTEXTUREIMAGEPROC pGlGetTextureImage;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC pGlNamedFramebufferTexture;
|
|
PFNGLTEXTUREPARAMETERIPROC pGlTextureParameteri;
|
|
PFNGLTEXTUREPARAMETERFPROC pGlTextureParameterf;
|
|
PFNGLTEXTUREPARAMETERIVPROC pGlTextureParameteriv;
|
|
PFNGLTEXTUREPARAMETERFVPROC pGlTextureParameterfv;
|
|
|
|
PFNGLCREATETEXTURESPROC pGlCreateTextures;
|
|
PFNGLCREATEFRAMEBUFFERSPROC pGlCreateFramebuffers;
|
|
PFNGLBINDTEXTURESPROC pGlBindTextures;
|
|
PFNGLGENERATETEXTUREMIPMAPPROC pGlGenerateTextureMipmap;
|
|
// DSA with EXT or functions to simulate it
|
|
PFNGLTEXTURESTORAGE2DEXTPROC pGlTextureStorage2DEXT;
|
|
PFNGLTEXSTORAGE2DPROC pGlTexStorage2D;
|
|
PFNGLTEXTURESTORAGE3DEXTPROC pGlTextureStorage3DEXT;
|
|
PFNGLTEXSTORAGE3DPROC pGlTexStorage3D;
|
|
PFNGLTEXTURESUBIMAGE2DEXTPROC pGlTextureSubImage2DEXT;
|
|
PFNGLGETTEXTUREIMAGEEXTPROC pGlGetTextureImageEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC pGlNamedFramebufferTextureEXT;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC pGlFramebufferTexture;
|
|
PFNGLGENERATETEXTUREMIPMAPEXTPROC pGlGenerateTextureMipmapEXT;
|
|
|
|
#if defined(WGL_EXT_swap_control)
|
|
PFNWGLSWAPINTERVALEXTPROC pWglSwapIntervalEXT;
|
|
#endif
|
|
#if defined(GLX_SGI_swap_control)
|
|
PFNGLXSWAPINTERVALSGIPROC pGlxSwapIntervalSGI;
|
|
#endif
|
|
#if defined(GLX_EXT_swap_control)
|
|
PFNGLXSWAPINTERVALEXTPROC pGlxSwapIntervalEXT;
|
|
#endif
|
|
#if defined(GLX_MESA_swap_control)
|
|
PFNGLXSWAPINTERVALMESAPROC pGlxSwapIntervalMESA;
|
|
#endif
|
|
};
|
|
|
|
inline void COpenGLExtensionHandler::irrGlActiveTexture(GLenum texture)
|
|
{
|
|
if (pGlActiveTexture)
|
|
pGlActiveTexture(texture);
|
|
else if (pGlActiveTextureARB)
|
|
pGlActiveTextureARB(texture);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlClientActiveTexture(GLenum texture)
|
|
{
|
|
if (pGlClientActiveTextureARB)
|
|
pGlClientActiveTextureARB(texture);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGenPrograms(GLsizei n, GLuint *programs)
|
|
{
|
|
if (programs)
|
|
memset(programs,0,n*sizeof(GLuint));
|
|
if (pGlGenProgramsARB)
|
|
pGlGenProgramsARB(n, programs);
|
|
else if (pGlGenProgramsNV)
|
|
pGlGenProgramsNV(n, programs);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlBindProgram(GLenum target, GLuint program)
|
|
{
|
|
if (pGlBindProgramARB)
|
|
pGlBindProgramARB(target, program);
|
|
else if (pGlBindProgramNV)
|
|
pGlBindProgramNV(target, program);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlProgramString(GLenum target, GLenum format, GLsizei len, const GLvoid *string)
|
|
{
|
|
if (pGlProgramStringARB)
|
|
pGlProgramStringARB(target, format, len, string);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlLoadProgram(GLenum target, GLuint id, GLsizei len, const GLubyte *string)
|
|
{
|
|
if (pGlLoadProgramNV)
|
|
pGlLoadProgramNV(target, id, len, string);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlDeletePrograms(GLsizei n, const GLuint *programs)
|
|
{
|
|
if (pGlDeleteProgramsARB)
|
|
pGlDeleteProgramsARB(n, programs);
|
|
else if (pGlDeleteProgramsNV)
|
|
pGlDeleteProgramsNV(n, programs);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlProgramLocalParameter4fv(GLenum n, GLuint i, const GLfloat *f)
|
|
{
|
|
if (pGlProgramLocalParameter4fvARB)
|
|
pGlProgramLocalParameter4fvARB(n,i,f);
|
|
}
|
|
|
|
inline GLhandleARB COpenGLExtensionHandler::extGlCreateShaderObject(GLenum shaderType)
|
|
{
|
|
if (pGlCreateShaderObjectARB)
|
|
return pGlCreateShaderObjectARB(shaderType);
|
|
return 0;
|
|
}
|
|
|
|
inline GLuint COpenGLExtensionHandler::extGlCreateShader(GLenum shaderType)
|
|
{
|
|
if (pGlCreateShader)
|
|
return pGlCreateShader(shaderType);
|
|
return 0;
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlShaderSourceARB(GLhandleARB shader, GLsizei numOfStrings, const char **strings, const GLint *lenOfStrings)
|
|
{
|
|
if (pGlShaderSourceARB)
|
|
pGlShaderSourceARB(shader, numOfStrings, strings, lenOfStrings);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlShaderSource(GLuint shader, GLsizei numOfStrings, const char **strings, const GLint *lenOfStrings)
|
|
{
|
|
if (pGlShaderSource)
|
|
pGlShaderSource(shader, numOfStrings, strings, lenOfStrings);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlCompileShaderARB(GLhandleARB shader)
|
|
{
|
|
if (pGlCompileShaderARB)
|
|
pGlCompileShaderARB(shader);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlCompileShader(GLuint shader)
|
|
{
|
|
if (pGlCompileShader)
|
|
pGlCompileShader(shader);
|
|
}
|
|
|
|
inline GLhandleARB COpenGLExtensionHandler::extGlCreateProgramObject(void)
|
|
{
|
|
if (pGlCreateProgramObjectARB)
|
|
return pGlCreateProgramObjectARB();
|
|
return 0;
|
|
}
|
|
|
|
inline GLuint COpenGLExtensionHandler::extGlCreateProgram(void)
|
|
{
|
|
if (pGlCreateProgram)
|
|
return pGlCreateProgram();
|
|
return 0;
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlAttachObject(GLhandleARB program, GLhandleARB shader)
|
|
{
|
|
if (pGlAttachObjectARB)
|
|
pGlAttachObjectARB(program, shader);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlAttachShader(GLuint program, GLuint shader)
|
|
{
|
|
if (pGlAttachShader)
|
|
pGlAttachShader(program, shader);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlLinkProgramARB(GLhandleARB program)
|
|
{
|
|
if (pGlLinkProgramARB)
|
|
pGlLinkProgramARB(program);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlLinkProgram(GLuint program)
|
|
{
|
|
if (pGlLinkProgram)
|
|
pGlLinkProgram(program);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUseProgramObject(GLhandleARB prog)
|
|
{
|
|
if (pGlUseProgramObjectARB)
|
|
pGlUseProgramObjectARB(prog);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlUseProgram(GLuint prog)
|
|
{
|
|
if (pGlUseProgram)
|
|
pGlUseProgram(prog);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlDeleteObject(GLhandleARB object)
|
|
{
|
|
if (pGlDeleteObjectARB)
|
|
pGlDeleteObjectARB(object);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlDeleteProgram(GLuint object)
|
|
{
|
|
if (pGlDeleteProgram)
|
|
pGlDeleteProgram(object);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlDeleteShader(GLuint shader)
|
|
{
|
|
if (pGlDeleteShader)
|
|
pGlDeleteShader(shader);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetAttachedObjects(GLhandleARB program, GLsizei maxcount, GLsizei* count, GLhandleARB* shaders)
|
|
{
|
|
if (count)
|
|
*count=0;
|
|
if (pGlGetAttachedObjectsARB)
|
|
pGlGetAttachedObjectsARB(program, maxcount, count, shaders);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
|
|
{
|
|
if (count)
|
|
*count=0;
|
|
if (pGlGetAttachedShaders)
|
|
pGlGetAttachedShaders(program, maxcount, count, shaders);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetInfoLog(GLhandleARB object, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
|
|
{
|
|
if (length)
|
|
*length=0;
|
|
if (pGlGetInfoLogARB)
|
|
pGlGetInfoLogARB(object, maxLength, length, infoLog);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog)
|
|
{
|
|
if (length)
|
|
*length=0;
|
|
if (pGlGetShaderInfoLog)
|
|
pGlGetShaderInfoLog(shader, maxLength, length, infoLog);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog)
|
|
{
|
|
if (length)
|
|
*length=0;
|
|
if (pGlGetProgramInfoLog)
|
|
pGlGetProgramInfoLog(program, maxLength, length, infoLog);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetObjectParameteriv(GLhandleARB object, GLenum type, GLint *param)
|
|
{
|
|
if (pGlGetObjectParameterivARB)
|
|
pGlGetObjectParameterivARB(object, type, param);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetShaderiv(GLuint shader, GLenum type, GLint *param)
|
|
{
|
|
if (pGlGetShaderiv)
|
|
pGlGetShaderiv(shader, type, param);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetProgramiv(GLuint program, GLenum type, GLint *param)
|
|
{
|
|
if (pGlGetProgramiv)
|
|
pGlGetProgramiv(program, type, param);
|
|
}
|
|
|
|
inline GLint COpenGLExtensionHandler::extGlGetUniformLocationARB(GLhandleARB program, const char *name)
|
|
{
|
|
if (pGlGetUniformLocationARB)
|
|
return pGlGetUniformLocationARB(program, name);
|
|
return 0;
|
|
}
|
|
|
|
inline GLint COpenGLExtensionHandler::extGlGetUniformLocation(GLuint program, const char *name)
|
|
{
|
|
if (pGlGetUniformLocation)
|
|
return pGlGetUniformLocation(program, name);
|
|
return 0;
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform1fv(GLint loc, GLsizei count, const GLfloat *v)
|
|
{
|
|
if (pGlUniform1fvARB)
|
|
pGlUniform1fvARB(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform2fv(GLint loc, GLsizei count, const GLfloat *v)
|
|
{
|
|
if (pGlUniform2fvARB)
|
|
pGlUniform2fvARB(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform3fv(GLint loc, GLsizei count, const GLfloat *v)
|
|
{
|
|
if (pGlUniform3fvARB)
|
|
pGlUniform3fvARB(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform4fv(GLint loc, GLsizei count, const GLfloat *v)
|
|
{
|
|
if (pGlUniform4fvARB)
|
|
pGlUniform4fvARB(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform1uiv(GLint loc, GLsizei count, const GLuint *v)
|
|
{
|
|
if (pGlUniform1uiv)
|
|
pGlUniform1uiv(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform2uiv(GLint loc, GLsizei count, const GLuint *v)
|
|
{
|
|
if (pGlUniform2uiv)
|
|
pGlUniform2uiv(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform3uiv(GLint loc, GLsizei count, const GLuint *v)
|
|
{
|
|
if (pGlUniform3uiv)
|
|
pGlUniform3uiv(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform4uiv(GLint loc, GLsizei count, const GLuint *v)
|
|
{
|
|
if (pGlUniform4uiv)
|
|
pGlUniform4uiv(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform1iv(GLint loc, GLsizei count, const GLint *v)
|
|
{
|
|
if (pGlUniform1ivARB)
|
|
pGlUniform1ivARB(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform2iv(GLint loc, GLsizei count, const GLint *v)
|
|
{
|
|
if (pGlUniform2ivARB)
|
|
pGlUniform2ivARB(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform3iv(GLint loc, GLsizei count, const GLint *v)
|
|
{
|
|
if (pGlUniform3ivARB)
|
|
pGlUniform3ivARB(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniform4iv(GLint loc, GLsizei count, const GLint *v)
|
|
{
|
|
if (pGlUniform4ivARB)
|
|
pGlUniform4ivARB(loc, count, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniformMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
|
|
{
|
|
if (pGlUniformMatrix2fvARB)
|
|
pGlUniformMatrix2fvARB(loc, count, transpose, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniformMatrix2x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
|
|
{
|
|
if (pGlUniformMatrix2x3fv)
|
|
pGlUniformMatrix2x3fv(loc, count, transpose, v);
|
|
else
|
|
os::Printer::log("glUniformMatrix2x3fv not supported", ELL_ERROR);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniformMatrix2x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
|
|
{
|
|
if (pGlUniformMatrix2x4fv)
|
|
pGlUniformMatrix2x4fv(loc, count, transpose, v);
|
|
else
|
|
os::Printer::log("glUniformMatrix2x4fv not supported", ELL_ERROR);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniformMatrix3x2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
|
|
{
|
|
if (pGlUniformMatrix3x2fv)
|
|
pGlUniformMatrix3x2fv(loc, count, transpose, v);
|
|
else
|
|
os::Printer::log("glUniformMatrix3x2fv not supported", ELL_ERROR);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniformMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
|
|
{
|
|
if (pGlUniformMatrix3fvARB)
|
|
pGlUniformMatrix3fvARB(loc, count, transpose, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniformMatrix3x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
|
|
{
|
|
if (pGlUniformMatrix3x4fv)
|
|
pGlUniformMatrix3x4fv(loc, count, transpose, v);
|
|
else
|
|
os::Printer::log("glUniformMatrix3x4fv not supported", ELL_ERROR);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniformMatrix4x2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
|
|
{
|
|
if (pGlUniformMatrix4x2fv)
|
|
pGlUniformMatrix4x2fv(loc, count, transpose, v);
|
|
else
|
|
os::Printer::log("glUniformMatrix4x2fv not supported", ELL_ERROR);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniformMatrix4x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
|
|
{
|
|
if (pGlUniformMatrix4x3fv)
|
|
pGlUniformMatrix4x3fv(loc, count, transpose, v);
|
|
else
|
|
os::Printer::log("glUniformMatrix4x3fv not supported", ELL_ERROR);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlUniformMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
|
|
{
|
|
if (pGlUniformMatrix4fvARB)
|
|
pGlUniformMatrix4fvARB(loc, count, transpose, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetActiveUniformARB(GLhandleARB program,
|
|
GLuint index, GLsizei maxlength, GLsizei *length,
|
|
GLint *size, GLenum *type, GLcharARB *name)
|
|
{
|
|
if (length)
|
|
*length=0;
|
|
if (pGlGetActiveUniformARB)
|
|
pGlGetActiveUniformARB(program, index, maxlength, length, size, type, name);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetActiveUniform(GLuint program,
|
|
GLuint index, GLsizei maxlength, GLsizei *length,
|
|
GLint *size, GLenum *type, GLchar *name)
|
|
{
|
|
if (length)
|
|
*length=0;
|
|
if (pGlGetActiveUniform)
|
|
pGlGetActiveUniform(program, index, maxlength, length, size, type, name);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlPointParameterf(GLint loc, GLfloat f)
|
|
{
|
|
if (pGlPointParameterfARB)
|
|
pGlPointParameterfARB(loc, f);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlPointParameterfv(GLint loc, const GLfloat *v)
|
|
{
|
|
if (pGlPointParameterfvARB)
|
|
pGlPointParameterfvARB(loc, v);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
|
|
{
|
|
if (pGlStencilFuncSeparate)
|
|
pGlStencilFuncSeparate(frontfunc, backfunc, ref, mask);
|
|
else if (pGlStencilFuncSeparateATI)
|
|
pGlStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
if (pGlStencilOpSeparate)
|
|
pGlStencilOpSeparate(face, fail, zfail, zpass);
|
|
else if (pGlStencilOpSeparateATI)
|
|
pGlStencilOpSeparateATI(face, fail, zfail, zpass);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLsizei imageSize, const void* data)
|
|
{
|
|
if (pGlCompressedTexImage2D)
|
|
pGlCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
|
|
{
|
|
if (pGlCompressedTexSubImage2D)
|
|
pGlCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
if (pGlBindFramebuffer)
|
|
pGlBindFramebuffer(target, framebuffer);
|
|
else if (pGlBindFramebufferEXT)
|
|
pGlBindFramebufferEXT(target, framebuffer);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
|
{
|
|
if (pGlDeleteFramebuffers)
|
|
pGlDeleteFramebuffers(n, framebuffers);
|
|
else if (pGlDeleteFramebuffersEXT)
|
|
pGlDeleteFramebuffersEXT(n, framebuffers);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
|
|
{
|
|
if (framebuffers)
|
|
memset(framebuffers,0,n*sizeof(GLuint));
|
|
if (pGlGenFramebuffers)
|
|
pGlGenFramebuffers(n, framebuffers);
|
|
else if (pGlGenFramebuffersEXT)
|
|
pGlGenFramebuffersEXT(n, framebuffers);
|
|
}
|
|
|
|
inline GLenum COpenGLExtensionHandler::irrGlCheckFramebufferStatus(GLenum target)
|
|
{
|
|
if (pGlCheckFramebufferStatus)
|
|
return pGlCheckFramebufferStatus(target);
|
|
else if (pGlCheckFramebufferStatusEXT)
|
|
return pGlCheckFramebufferStatusEXT(target);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
|
{
|
|
if (pGlFramebufferTexture2D)
|
|
pGlFramebufferTexture2D(target, attachment, textarget, texture, level);
|
|
else if (pGlFramebufferTexture2DEXT)
|
|
pGlFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
|
{
|
|
if (pGlBindRenderbuffer)
|
|
pGlBindRenderbuffer(target, renderbuffer);
|
|
else if (pGlBindRenderbufferEXT)
|
|
pGlBindRenderbufferEXT(target, renderbuffer);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
|
|
{
|
|
if (pGlDeleteRenderbuffers)
|
|
pGlDeleteRenderbuffers(n, renderbuffers);
|
|
else if (pGlDeleteRenderbuffersEXT)
|
|
pGlDeleteRenderbuffersEXT(n, renderbuffers);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
|
|
{
|
|
if (renderbuffers)
|
|
memset(renderbuffers,0,n*sizeof(GLuint));
|
|
if (pGlGenRenderbuffers)
|
|
pGlGenRenderbuffers(n, renderbuffers);
|
|
else if (pGlGenRenderbuffersEXT)
|
|
pGlGenRenderbuffersEXT(n, renderbuffers);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
if (pGlRenderbufferStorage)
|
|
pGlRenderbufferStorage(target, internalformat, width, height);
|
|
else if (pGlRenderbufferStorageEXT)
|
|
pGlRenderbufferStorageEXT(target, internalformat, width, height);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
|
{
|
|
if (pGlFramebufferRenderbuffer)
|
|
pGlFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
|
|
else if (pGlFramebufferRenderbufferEXT)
|
|
pGlFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlGenerateMipmap(GLenum target)
|
|
{
|
|
if (pGlGenerateMipmap)
|
|
pGlGenerateMipmap(target);
|
|
else if (pGlGenerateMipmapEXT)
|
|
pGlGenerateMipmapEXT(target);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlActiveStencilFace(GLenum face)
|
|
{
|
|
if (pGlActiveStencilFaceEXT)
|
|
pGlActiveStencilFaceEXT(face);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlDrawBuffer(GLenum mode)
|
|
{
|
|
glDrawBuffer(mode);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
|
|
{
|
|
if (pGlDrawBuffersARB)
|
|
pGlDrawBuffersARB(n, bufs);
|
|
else if (pGlDrawBuffersATI)
|
|
pGlDrawBuffersATI(n, bufs);
|
|
}
|
|
|
|
|
|
inline void COpenGLExtensionHandler::extGlGenBuffers(GLsizei n, GLuint *buffers)
|
|
{
|
|
if (buffers)
|
|
memset(buffers,0,n*sizeof(GLuint));
|
|
if (pGlGenBuffersARB)
|
|
pGlGenBuffersARB(n, buffers);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlBindBuffer(GLenum target, GLuint buffer)
|
|
{
|
|
if (pGlBindBufferARB)
|
|
pGlBindBufferARB(target, buffer);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
|
|
{
|
|
if (pGlBufferDataARB)
|
|
pGlBufferDataARB(target, size, data, usage);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlDeleteBuffers(GLsizei n, const GLuint *buffers)
|
|
{
|
|
if (pGlDeleteBuffersARB)
|
|
pGlDeleteBuffersARB(n, buffers);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
|
|
{
|
|
if (pGlBufferSubDataARB)
|
|
pGlBufferSubDataARB(target, offset, size, data);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
|
|
{
|
|
if (pGlGetBufferSubDataARB)
|
|
pGlGetBufferSubDataARB(target, offset, size, data);
|
|
}
|
|
|
|
inline void *COpenGLExtensionHandler::extGlMapBuffer(GLenum target, GLenum access)
|
|
{
|
|
if (pGlMapBufferARB)
|
|
return pGlMapBufferARB(target, access);
|
|
return 0;
|
|
}
|
|
|
|
inline GLboolean COpenGLExtensionHandler::extGlUnmapBuffer(GLenum target)
|
|
{
|
|
if (pGlUnmapBufferARB)
|
|
return pGlUnmapBufferARB(target);
|
|
return false;
|
|
}
|
|
|
|
inline GLboolean COpenGLExtensionHandler::extGlIsBuffer(GLuint buffer)
|
|
{
|
|
if (pGlIsBufferARB)
|
|
return pGlIsBufferARB(buffer);
|
|
return false;
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
if (pGlGetBufferParameterivARB)
|
|
pGlGetBufferParameterivARB(target, pname, params);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
|
|
{
|
|
if (pGlGetBufferPointervARB)
|
|
pGlGetBufferPointervARB(target, pname, params);
|
|
}
|
|
|
|
|
|
inline void COpenGLExtensionHandler::extGlProvokingVertex(GLenum mode)
|
|
{
|
|
if (FeatureAvailable[IRR_ARB_provoking_vertex] && pGlProvokingVertexARB)
|
|
pGlProvokingVertexARB(mode);
|
|
else if (FeatureAvailable[IRR_EXT_provoking_vertex] && pGlProvokingVertexEXT)
|
|
pGlProvokingVertexEXT(mode);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlProgramParameteri(GLuint program, GLenum pname, GLint value)
|
|
{
|
|
if (queryFeature(EVDF_GEOMETRY_SHADER))
|
|
{
|
|
if (pGlProgramParameteriARB)
|
|
pGlProgramParameteriARB(program, pname, value);
|
|
else if (pGlProgramParameteriEXT)
|
|
pGlProgramParameteriEXT(program, pname, value);
|
|
}
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGenQueries(GLsizei n, GLuint *ids)
|
|
{
|
|
if (pGlGenQueriesARB)
|
|
pGlGenQueriesARB(n, ids);
|
|
else if (pGlGenOcclusionQueriesNV)
|
|
pGlGenOcclusionQueriesNV(n, ids);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlDeleteQueries(GLsizei n, const GLuint *ids)
|
|
{
|
|
if (pGlDeleteQueriesARB)
|
|
pGlDeleteQueriesARB(n, ids);
|
|
else if (pGlDeleteOcclusionQueriesNV)
|
|
pGlDeleteOcclusionQueriesNV(n, ids);
|
|
}
|
|
|
|
inline GLboolean COpenGLExtensionHandler::extGlIsQuery(GLuint id)
|
|
{
|
|
if (pGlIsQueryARB)
|
|
return pGlIsQueryARB(id);
|
|
else if (pGlIsOcclusionQueryNV)
|
|
return pGlIsOcclusionQueryNV(id);
|
|
return false;
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlBeginQuery(GLenum target, GLuint id)
|
|
{
|
|
if (pGlBeginQueryARB)
|
|
pGlBeginQueryARB(target, id);
|
|
else if (pGlBeginOcclusionQueryNV)
|
|
pGlBeginOcclusionQueryNV(id);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlEndQuery(GLenum target)
|
|
{
|
|
if (pGlEndQueryARB)
|
|
pGlEndQueryARB(target);
|
|
else if (pGlEndOcclusionQueryNV)
|
|
pGlEndOcclusionQueryNV();
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetQueryiv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
if (pGlGetQueryivARB)
|
|
pGlGetQueryivARB(target, pname, params);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
|
|
{
|
|
if (pGlGetQueryObjectivARB)
|
|
pGlGetQueryObjectivARB(id, pname, params);
|
|
else if (pGlGetOcclusionQueryivNV)
|
|
pGlGetOcclusionQueryivNV(id, pname, params);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
|
|
{
|
|
if (pGlGetQueryObjectuivARB)
|
|
pGlGetQueryObjectuivARB(id, pname, params);
|
|
else if (pGlGetOcclusionQueryuivNV)
|
|
pGlGetOcclusionQueryuivNV(id, pname, params);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
|
{
|
|
if (pGlBlendFuncSeparate)
|
|
pGlBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
else if (pGlBlendFuncSeparateEXT)
|
|
pGlBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlBlendEquation(GLenum mode)
|
|
{
|
|
if (pGlBlendEquation)
|
|
pGlBlendEquation(mode);
|
|
else if (pGlBlendEquationEXT)
|
|
pGlBlendEquationEXT(mode);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlEnableIndexed(GLenum target, GLuint index)
|
|
{
|
|
if (FeatureAvailable[IRR_EXT_draw_buffers2] && pGlEnableIndexedEXT)
|
|
pGlEnableIndexedEXT(target, index);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlDisableIndexed(GLenum target, GLuint index)
|
|
{
|
|
if (FeatureAvailable[IRR_EXT_draw_buffers2] && pGlDisableIndexedEXT)
|
|
pGlDisableIndexedEXT(target, index);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
|
|
{
|
|
if (FeatureAvailable[IRR_EXT_draw_buffers2] && pGlColorMaskIndexedEXT)
|
|
pGlColorMaskIndexedEXT(buf, r, g, b, a);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
|
|
{
|
|
if (FeatureAvailable[IRR_ARB_draw_buffers_blend] && pGlBlendFunciARB)
|
|
pGlBlendFunciARB(buf, src, dst);
|
|
else if (FeatureAvailable[IRR_AMD_draw_buffers_blend] && pGlBlendFuncIndexedAMD)
|
|
pGlBlendFuncIndexedAMD(buf, src, dst);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
|
{
|
|
if (FeatureAvailable[IRR_ARB_draw_buffers_blend] && pGlBlendFuncSeparateiARB)
|
|
pGlBlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
else if (FeatureAvailable[IRR_AMD_draw_buffers_blend] && pGlBlendFuncSeparateIndexedAMD)
|
|
pGlBlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
|
|
{
|
|
if (FeatureAvailable[IRR_ARB_draw_buffers_blend] && pGlBlendEquationiARB)
|
|
pGlBlendEquationiARB(buf, mode);
|
|
else if (FeatureAvailable[IRR_AMD_draw_buffers_blend] && pGlBlendEquationIndexedAMD)
|
|
pGlBlendEquationIndexedAMD(buf, mode);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
|
{
|
|
if (FeatureAvailable[IRR_ARB_draw_buffers_blend] && pGlBlendEquationSeparateiARB)
|
|
pGlBlendEquationSeparateiARB(buf, modeRGB, modeAlpha);
|
|
else if (FeatureAvailable[IRR_AMD_draw_buffers_blend] && pGlBlendEquationSeparateIndexedAMD)
|
|
pGlBlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
|
|
{
|
|
if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
|
|
{
|
|
if (pGlTextureSubImage2D)
|
|
pGlTextureSubImage2D(texture, level, xoffset, yoffset,width, height,format, type, pixels);
|
|
}
|
|
else if (FeatureAvailable[IRR_EXT_direct_state_access])
|
|
{
|
|
if (pGlTextureSubImage2DEXT)
|
|
pGlTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels);
|
|
}
|
|
else
|
|
{
|
|
GLint bound;
|
|
switch (target)
|
|
{
|
|
#ifdef GL_VERSION_3_0
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
|
|
break;
|
|
#elif GL_EXT_texture_array
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY_EXT, &bound);
|
|
break;
|
|
#endif
|
|
case GL_TEXTURE_2D:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
|
|
break;
|
|
#ifdef GL_VERSION_3_2
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &bound);
|
|
break;
|
|
#endif
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bound);
|
|
break;
|
|
#ifdef GL_VERSION_3_1
|
|
case GL_TEXTURE_RECTANGLE:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE, &bound);
|
|
break;
|
|
#elif defined(GL_ARB_texture_rectangle)
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &bound);
|
|
break;
|
|
#endif
|
|
default:
|
|
return;
|
|
}
|
|
glBindTexture(target, texture);
|
|
glTexSubImage2D(target, level, xoffset, yoffset,width, height,format, type, pixels);
|
|
glBindTexture(target, bound);
|
|
}
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
|
|
{
|
|
if (pGlTextureStorage2D)
|
|
pGlTextureStorage2D(texture,levels,internalformat,width,height);
|
|
}
|
|
else if (FeatureAvailable[IRR_EXT_direct_state_access])
|
|
{
|
|
if (pGlTextureStorage2DEXT)
|
|
pGlTextureStorage2DEXT(texture,target,levels,internalformat,width,height);
|
|
}
|
|
|
|
else
|
|
if (pGlTexStorage2D)
|
|
{
|
|
GLint bound;
|
|
switch (target)
|
|
{
|
|
#ifdef GL_VERSION_3_0
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
|
|
break;
|
|
#elif GL_EXT_texture_array
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY_EXT, &bound);
|
|
break;
|
|
#endif
|
|
case GL_TEXTURE_2D:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bound);
|
|
break;
|
|
#ifdef GL_VERSION_3_1
|
|
case GL_TEXTURE_RECTANGLE:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE, &bound);
|
|
break;
|
|
#elif defined(GL_ARB_texture_rectangle)
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &bound);
|
|
break;
|
|
#endif
|
|
default:
|
|
return;
|
|
}
|
|
glBindTexture(target, texture);
|
|
pGlTexStorage2D(target,levels,internalformat,width,height);
|
|
glBindTexture(target, bound);
|
|
}
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
|
|
{
|
|
if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
|
|
{
|
|
if (pGlTextureStorage3D)
|
|
pGlTextureStorage3D(texture,levels,internalformat,width,height,depth);
|
|
}
|
|
else if (FeatureAvailable[IRR_EXT_direct_state_access])
|
|
{
|
|
if (pGlTextureStorage3DEXT)
|
|
pGlTextureStorage3DEXT(texture,target,levels,internalformat,width,height,depth);
|
|
}
|
|
else
|
|
if (pGlTexStorage3D)
|
|
{
|
|
GLint bound;
|
|
switch (target)
|
|
{
|
|
#ifdef GL_VERSION_3_0
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
|
|
break;
|
|
#elif GL_EXT_texture_array
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &bound);
|
|
break;
|
|
#endif
|
|
case GL_TEXTURE_3D:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
|
|
break;
|
|
#ifdef GL_VERSION_4_0
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
|
|
break;
|
|
#elif defined(GL_ARB_texture_cube_map_array)
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, &bound);
|
|
break;
|
|
#endif
|
|
default:
|
|
return;
|
|
}
|
|
glBindTexture(target, texture);
|
|
pGlTexStorage3D(target,levels,internalformat,width,height,depth);
|
|
glBindTexture(target, bound);
|
|
}
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels)
|
|
{
|
|
if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
|
|
{
|
|
if (pGlGetTextureImage)
|
|
pGlGetTextureImage(texture,level,format,type,bufSize,pixels);
|
|
}
|
|
else if (FeatureAvailable[IRR_EXT_direct_state_access])
|
|
{
|
|
if (pGlGetTextureImageEXT)
|
|
pGlGetTextureImageEXT(texture,target,level,format,type,pixels);
|
|
}
|
|
else
|
|
{
|
|
GLint bound;
|
|
switch (target)
|
|
{
|
|
#ifdef GL_VERSION_3_0
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
|
|
break;
|
|
#elif GL_EXT_texture_array
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &bound);
|
|
break;
|
|
#endif
|
|
case GL_TEXTURE_3D:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
|
|
break;
|
|
#ifdef GL_VERSION_4_0
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
|
|
break;
|
|
#elif defined(GL_ARB_texture_cube_map_array)
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, &bound);
|
|
break;
|
|
#endif
|
|
default:
|
|
return;
|
|
}
|
|
glBindTexture(target, texture);
|
|
glGetTexImage(target,level,format,type,pixels);
|
|
glBindTexture(target, bound);
|
|
}
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
|
|
{
|
|
if (!needsDSAFramebufferHack)
|
|
{
|
|
if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
|
|
{
|
|
pGlNamedFramebufferTexture(framebuffer, attachment, texture, level);
|
|
return;
|
|
}
|
|
else if (FeatureAvailable[IRR_EXT_direct_state_access])
|
|
{
|
|
pGlNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);
|
|
return;
|
|
}
|
|
}
|
|
|
|
GLuint bound;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING,reinterpret_cast<GLint*>(&bound));
|
|
|
|
if (bound!=framebuffer)
|
|
pGlBindFramebuffer(GL_FRAMEBUFFER,framebuffer);
|
|
pGlFramebufferTexture(GL_FRAMEBUFFER,attachment,texture,level);
|
|
if (bound!=framebuffer)
|
|
pGlBindFramebuffer(GL_FRAMEBUFFER,bound);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlTextureParameteri(GLuint texture, GLenum pname, GLint param)
|
|
{
|
|
if (pGlTextureParameteri)
|
|
pGlTextureParameteri(texture, pname, param);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
|
|
{
|
|
if (pGlTextureParameterf)
|
|
pGlTextureParameterf(texture, pname, param);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlTextureParameteriv(GLuint texture, GLenum pname, const GLint* params)
|
|
{
|
|
if (pGlTextureParameteriv)
|
|
pGlTextureParameteriv(texture, pname, params);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlTextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params)
|
|
{
|
|
if (pGlTextureParameterfv)
|
|
pGlTextureParameterfv(texture, pname, params);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlCreateTextures(GLenum target, GLsizei n, GLuint* textures)
|
|
{
|
|
if (Version>=405)
|
|
{
|
|
if (pGlCreateTextures)
|
|
pGlCreateTextures(target,n,textures);
|
|
else if (textures)
|
|
memset(textures,0,n*sizeof(GLuint));
|
|
}
|
|
else
|
|
{
|
|
glGenTextures(n,textures);
|
|
}
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlCreateFramebuffers(GLsizei n, GLuint* framebuffers)
|
|
{
|
|
if (!needsDSAFramebufferHack)
|
|
{
|
|
if (Version>=405)
|
|
{
|
|
pGlCreateFramebuffers(n, framebuffers);
|
|
return;
|
|
}
|
|
}
|
|
|
|
pGlGenFramebuffers(n, framebuffers);
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlBindTextures(GLuint first, GLsizei count, const GLuint *textures, const GLenum* targets)
|
|
{
|
|
const GLenum supportedTargets[] = { GL_TEXTURE_1D, GL_TEXTURE_2D // GL 1.x
|
|
,GL_TEXTURE_3D // GL 2.x
|
|
#ifdef GL_VERSION_3_1
|
|
,GL_TEXTURE_RECTANGLE
|
|
#elif defined(GL_ARB_texture_rectangle)
|
|
,GL_TEXTURE_RECTANGLE_ARB
|
|
#endif
|
|
,GL_TEXTURE_CUBE_MAP
|
|
#ifdef GL_VERSION_3_0
|
|
,GL_TEXTURE_1D_ARRAY,GL_TEXTURE_2D_ARRAY // GL 3.x
|
|
#elif GL_EXT_texture_array
|
|
,GL_TEXTURE_1D_ARRAY_EXT,GL_TEXTURE_2D_ARRAY_EXT
|
|
#endif
|
|
#ifdef GL_VERSION_3_1
|
|
,GL_TEXTURE_BUFFER
|
|
#elif defined(GL_ARB_texture_buffer_object)
|
|
,GL_TEXTURE_BUFFER_ARB
|
|
#elif defined(GL_EXT_texture_buffer_object)
|
|
,GL_TEXTURE_BUFFER_EXT
|
|
#endif
|
|
#ifdef GL_VERSION_4_0
|
|
,GL_TEXTURE_CUBE_MAP_ARRAY // GL 4.x
|
|
#elif defined(GL_ARB_texture_cube_map_array)
|
|
,GL_TEXTURE_CUBE_MAP_ARRAY_ARB
|
|
#endif
|
|
#ifdef GL_VERSION_3_2
|
|
,GL_TEXTURE_2D_MULTISAMPLE,GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|
|
#endif
|
|
};
|
|
|
|
if (Version>=404||FeatureAvailable[IRR_ARB_multi_bind])
|
|
{
|
|
if (pGlBindTextures)
|
|
pGlBindTextures(first,count,textures);
|
|
}
|
|
else
|
|
{
|
|
GLint activeTex = 0;
|
|
glGetIntegerv(GL_ACTIVE_TEXTURE,&activeTex);
|
|
|
|
for (GLsizei i=0; i<count; i++)
|
|
{
|
|
GLuint texture = textures ? textures[i]:0;
|
|
|
|
GLuint unit = first+i;
|
|
irrGlActiveTexture(GL_TEXTURE0 + unit);
|
|
|
|
if (texture)
|
|
glBindTexture(targets[i],texture);
|
|
else
|
|
{
|
|
for (size_t j=0; j<sizeof(supportedTargets)/sizeof(GLenum); j++)
|
|
glBindTexture(supportedTargets[j],0);
|
|
}
|
|
}
|
|
|
|
irrGlActiveTexture(activeTex);
|
|
}
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlGenerateTextureMipmap(GLuint texture, GLenum target)
|
|
{
|
|
if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
|
|
{
|
|
if (pGlGenerateTextureMipmap)
|
|
pGlGenerateTextureMipmap(texture);
|
|
}
|
|
else if (FeatureAvailable[IRR_EXT_direct_state_access])
|
|
{
|
|
if (pGlGenerateTextureMipmapEXT)
|
|
pGlGenerateTextureMipmapEXT(texture,target);
|
|
}
|
|
else if (pGlGenerateMipmap)
|
|
{
|
|
GLint bound;
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_1D:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_1D, &bound);
|
|
break;
|
|
#ifdef GL_VERSION_3_0
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
|
|
break;
|
|
#elif GL_EXT_texture_array
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY_EXT, &bound);
|
|
break;
|
|
#endif
|
|
case GL_TEXTURE_2D:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
|
|
break;
|
|
#ifdef GL_VERSION_3_0
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
|
|
break;
|
|
#elif GL_EXT_texture_array
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &bound);
|
|
break;
|
|
#endif
|
|
#ifdef GL_VERSION_3_2
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &bound);
|
|
break;
|
|
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, &bound);
|
|
break;
|
|
#endif
|
|
case GL_TEXTURE_3D:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
|
|
break;
|
|
#ifdef GL_VERSION_3_1
|
|
case GL_TEXTURE_BUFFER:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &bound);
|
|
break;
|
|
#elif defined(GL_ARB_texture_buffer_object)
|
|
case GL_TEXTURE_BUFFER_ARB:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_BUFFER_ARB, &bound);
|
|
break;
|
|
#elif defined(GL_EXT_texture_buffer_object)
|
|
case GL_TEXTURE_BUFFER_EXT:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_BUFFER_EXT, &bound);
|
|
break;
|
|
#endif
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bound);
|
|
break;
|
|
#ifdef GL_VERSION_4_0
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
|
|
break;
|
|
#elif defined(GL_ARB_texture_cube_map_array)
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, &bound);
|
|
break;
|
|
#endif
|
|
#ifdef GL_VERSION_3_1
|
|
case GL_TEXTURE_RECTANGLE:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE, &bound);
|
|
break;
|
|
#elif defined(GL_ARB_texture_rectangle)
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &bound);
|
|
break;
|
|
#endif
|
|
default:
|
|
os::Printer::log("DevSH would like to ask you what are you doing!!??\n",ELL_ERROR);
|
|
return;
|
|
}
|
|
glBindTexture(target, texture);
|
|
pGlGenerateMipmap(target);
|
|
glBindTexture(target, bound);
|
|
}
|
|
}
|
|
|
|
inline void COpenGLExtensionHandler::extGlSwapInterval(int interval)
|
|
{
|
|
// we have wglext, so try to use that
|
|
#if defined(_IRR_WINDOWS_API_) && defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
|
|
#ifdef WGL_EXT_swap_control
|
|
if (pWglSwapIntervalEXT)
|
|
pWglSwapIntervalEXT(interval);
|
|
#endif
|
|
#endif
|
|
#ifdef _IRR_COMPILE_WITH_X11_DEVICE_
|
|
#if defined(GLX_MESA_swap_control)
|
|
if (pGlxSwapIntervalMESA)
|
|
pGlxSwapIntervalMESA(interval);
|
|
#elif defined(GLX_EXT_swap_control)
|
|
Display *dpy = glXGetCurrentDisplay();
|
|
GLXDrawable drawable = glXGetCurrentDrawable();
|
|
if (pGlxSwapIntervalEXT)
|
|
pGlxSwapIntervalEXT(dpy, drawable, interval);
|
|
#elif defined(GLX_SGI_swap_control)
|
|
// does not work with interval==0
|
|
if (interval && pGlxSwapIntervalSGI)
|
|
pGlxSwapIntervalSGI(interval);
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|