mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-03 00:40:41 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_DEFAULT_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
|
|
#define __C_DEFAULT_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
|
|
|
|
#include "ISceneNodeAnimatorFactory.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace gui
|
|
{
|
|
class ICursorControl;
|
|
}
|
|
namespace scene
|
|
{
|
|
class ISceneNodeAnimator;
|
|
class ISceneManager;
|
|
|
|
//! Interface making it possible to dynamicly create scene nodes animators
|
|
class CDefaultSceneNodeAnimatorFactory : public ISceneNodeAnimatorFactory
|
|
{
|
|
public:
|
|
|
|
CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs);
|
|
|
|
virtual ~CDefaultSceneNodeAnimatorFactory();
|
|
|
|
//! creates a scene node animator based on its type id
|
|
/** \param type: Type of the scene node animator to add.
|
|
\param target: Target scene node of the new animator.
|
|
\return Returns pointer to the new scene node animator or null if not successful. You need to
|
|
drop this pointer after calling this, see IReferenceCounted::drop() for details. */
|
|
virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) _IRR_OVERRIDE_;
|
|
|
|
//! creates a scene node animator based on its type name
|
|
/** \param typeName: Type of the scene node animator to add.
|
|
\param target: Target scene node of the new animator.
|
|
\return Returns pointer to the new scene node animator or null if not successful. You need to
|
|
drop this pointer after calling this, see IReferenceCounted::drop() for details. */
|
|
virtual ISceneNodeAnimator* createSceneNodeAnimator(const char* typeName, ISceneNode* target) _IRR_OVERRIDE_;
|
|
|
|
//! returns amount of scene node animator types this factory is able to create
|
|
virtual u32 getCreatableSceneNodeAnimatorTypeCount() const _IRR_OVERRIDE_;
|
|
|
|
//! returns type of a creatable scene node animator type
|
|
/** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and
|
|
getCreatableSceneNodeTypeCount() */
|
|
virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const _IRR_OVERRIDE_;
|
|
|
|
//! returns type name of a creatable scene node animator type
|
|
/** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and
|
|
getCreatableSceneNodeAnimatorTypeCount() */
|
|
virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const _IRR_OVERRIDE_;
|
|
|
|
//! returns type name of a creatable scene node animator type
|
|
/** \param type: Type of scene node animator.
|
|
\return: Returns name of scene node animator type if this factory can create the type, otherwise 0. */
|
|
virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const _IRR_OVERRIDE_;
|
|
|
|
private:
|
|
|
|
ESCENE_NODE_ANIMATOR_TYPE getTypeFromName(const c8* name) const;
|
|
|
|
ISceneManager* Manager;
|
|
gui::ICursorControl* CursorControl;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|