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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
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#define IRR_I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
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#include "IParticleAffector.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle affector which rotates the particle system.
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class IParticleRotationAffector : public IParticleAffector
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{
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public:
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//! Set the point that particles will rotate around
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virtual void setPivotPoint( const core::vector3df& point ) = 0;
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//! Set the speed in degrees per second in all 3 dimensions
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virtual void setSpeed( const core::vector3df& speed ) = 0;
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//! Get the point that particles are attracted to
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virtual const core::vector3df& getPivotPoint() const = 0;
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//! Get the speed in degrees per second in all 3 dimensions
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virtual const core::vector3df& getSpeed() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_ROTATE; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif // IRR_I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
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