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https://github.com/minetest/irrlicht.git
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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
1694 lines
40 KiB
C++
1694 lines
40 KiB
C++
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIEnvironment.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IVideoDriver.h"
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#include "CGUISkin.h"
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#include "CGUIButton.h"
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#include "CGUIWindow.h"
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#include "CGUIScrollBar.h"
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#include "CGUIFont.h"
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#include "CGUISpriteBank.h"
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#include "CGUIImage.h"
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#include "CGUIMeshViewer.h"
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#include "CGUICheckBox.h"
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#include "CGUIListBox.h"
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#include "CGUITreeView.h"
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#include "CGUIImageList.h"
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#include "CGUIFileOpenDialog.h"
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#include "CGUIColorSelectDialog.h"
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#include "CGUIStaticText.h"
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#include "CGUIEditBox.h"
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#include "CGUISpinBox.h"
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#include "CGUIInOutFader.h"
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#include "CGUIMessageBox.h"
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#include "CGUIModalScreen.h"
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#include "CGUITabControl.h"
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#include "CGUIContextMenu.h"
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#include "CGUIComboBox.h"
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#include "CGUIMenu.h"
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#include "CGUIToolBar.h"
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#include "CGUITable.h"
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#include "CGUIProfiler.h"
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#include "CDefaultGUIElementFactory.h"
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#include "IWriteFile.h"
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#include "IXMLWriter.h"
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#include "BuiltInFont.h"
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#include "os.h"
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namespace irr
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{
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namespace gui
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{
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const wchar_t IRR_XML_FORMAT_GUI_ENV[] = L"irr_gui";
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const wchar_t IRR_XML_FORMAT_GUI_ELEMENT[] = L"element";
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const wchar_t IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE[] = L"type";
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const io::path CGUIEnvironment::DefaultFontName = "#DefaultFont";
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//! constructor
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CGUIEnvironment::CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op)
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: IGUIElement(EGUIET_ROOT, 0, 0, 0, core::rect<s32>(driver ? core::dimension2d<s32>(driver->getScreenSize()) : core::dimension2d<s32>(0,0))),
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Driver(driver), Hovered(0), HoveredNoSubelement(0), Focus(0), LastHoveredMousePos(0,0), CurrentSkin(0),
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FileSystem(fs), UserReceiver(0), Operator(op), FocusFlags(EFF_SET_ON_LMOUSE_DOWN|EFF_SET_ON_TAB)
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{
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if (Driver)
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Driver->grab();
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if (FileSystem)
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FileSystem->grab();
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if (Operator)
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Operator->grab();
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#ifdef _DEBUG
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IGUIEnvironment::setDebugName("CGUIEnvironment");
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#endif
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// gui factory
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IGUIElementFactory* factory = new CDefaultGUIElementFactory(this);
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registerGUIElementFactory(factory);
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factory->drop();
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loadBuiltInFont();
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IGUISkin* skin = createSkin( gui::EGST_WINDOWS_METALLIC );
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setSkin(skin);
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skin->drop();
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//set tooltip default
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ToolTip.LastTime = 0;
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ToolTip.EnterTime = 0;
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ToolTip.LaunchTime = 1000;
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ToolTip.RelaunchTime = 500;
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ToolTip.Element = 0;
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// environment is root tab group
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Environment = this;
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setTabGroup(true);
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}
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//! destructor
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CGUIEnvironment::~CGUIEnvironment()
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{
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if ( HoveredNoSubelement && HoveredNoSubelement != this )
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{
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HoveredNoSubelement->drop();
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HoveredNoSubelement = 0;
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}
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if (Hovered && Hovered != this)
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{
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Hovered->drop();
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Hovered = 0;
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}
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if (Focus)
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{
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Focus->drop();
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Focus = 0;
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}
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if (ToolTip.Element)
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{
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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}
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// drop skin
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if (CurrentSkin)
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{
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CurrentSkin->drop();
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CurrentSkin = 0;
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}
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u32 i;
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// delete all sprite banks
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for (i=0; i<Banks.size(); ++i)
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if (Banks[i].Bank)
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Banks[i].Bank->drop();
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// delete all fonts
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for (i=0; i<Fonts.size(); ++i)
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Fonts[i].Font->drop();
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// remove all factories
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for (i=0; i<GUIElementFactoryList.size(); ++i)
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GUIElementFactoryList[i]->drop();
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if (Operator)
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{
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Operator->drop();
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Operator = 0;
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}
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if (FileSystem)
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{
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FileSystem->drop();
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FileSystem = 0;
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}
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if (Driver)
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{
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Driver->drop();
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Driver = 0;
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}
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}
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void CGUIEnvironment::loadBuiltInFont()
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{
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io::IReadFile* file = FileSystem->createMemoryReadFile(BuiltInFontData,
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BuiltInFontDataSize, DefaultFontName, false);
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CGUIFont* font = new CGUIFont(this, DefaultFontName );
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if (!font->load(file))
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{
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os::Printer::log("Error: Could not load built-in Font. Did you compile without the BMP loader?", ELL_ERROR);
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font->drop();
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file->drop();
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return;
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}
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SFont f;
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f.NamedPath.setPath(DefaultFontName);
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f.Font = font;
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Fonts.push_back(f);
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file->drop();
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}
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//! draws all gui elements
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void CGUIEnvironment::drawAll()
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{
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if (Driver)
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{
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core::dimension2d<s32> dim(Driver->getScreenSize());
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if (AbsoluteRect.LowerRightCorner.X != dim.Width ||
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AbsoluteRect.LowerRightCorner.Y != dim.Height)
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{
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// resize gui environment
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DesiredRect.LowerRightCorner = dim;
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AbsoluteClippingRect = DesiredRect;
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AbsoluteRect = DesiredRect;
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updateAbsolutePosition();
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}
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}
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// make sure tooltip is always on top
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if (ToolTip.Element)
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bringToFront(ToolTip.Element);
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draw();
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OnPostRender ( os::Timer::getTime () );
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}
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//! sets the focus to an element
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bool CGUIEnvironment::setFocus(IGUIElement* element)
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{
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if (Focus == element)
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{
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return false;
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}
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// GUI Environment should just reset the focus to 0
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if (element == this)
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element = 0;
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// stop element from being deleted
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if (element)
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element->grab();
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// focus may change or be removed in this call
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IGUIElement *currentFocus = 0;
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if (Focus)
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{
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currentFocus = Focus;
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currentFocus->grab();
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = Focus;
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e.GUIEvent.Element = element;
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e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
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if (Focus->OnEvent(e))
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{
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if (element)
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element->drop();
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currentFocus->drop();
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return false;
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}
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currentFocus->drop();
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currentFocus = 0;
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}
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if (element)
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{
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currentFocus = Focus;
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if (currentFocus)
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currentFocus->grab();
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// send focused event
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = element;
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e.GUIEvent.Element = Focus;
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e.GUIEvent.EventType = EGET_ELEMENT_FOCUSED;
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if (element->OnEvent(e))
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{
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if (element)
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element->drop();
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if (currentFocus)
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currentFocus->drop();
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return false;
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}
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}
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if (currentFocus)
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currentFocus->drop();
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if (Focus)
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Focus->drop();
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// element is the new focus so it doesn't have to be dropped
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Focus = element;
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return true;
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}
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//! returns the element with the focus
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IGUIElement* CGUIEnvironment::getFocus() const
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{
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return Focus;
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}
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//! returns the element last known to be under the mouse cursor
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IGUIElement* CGUIEnvironment::getHovered() const
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{
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return Hovered;
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}
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//! removes the focus from an element
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bool CGUIEnvironment::removeFocus(IGUIElement* element)
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{
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if (Focus && Focus==element)
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{
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = Focus;
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e.GUIEvent.Element = 0;
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e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
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if (Focus->OnEvent(e))
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{
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return false;
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}
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}
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if (Focus)
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{
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Focus->drop();
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Focus = 0;
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}
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return true;
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}
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//! Returns whether the element has focus
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bool CGUIEnvironment::hasFocus(const IGUIElement* element, bool checkSubElements) const
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{
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if (element == Focus)
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return true;
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if ( !checkSubElements || !element )
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return false;
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IGUIElement* f = Focus;
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while ( f && f->isSubElement() )
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{
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f = f->getParent();
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if ( f == element )
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return true;
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}
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return false;
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}
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//! returns the current video driver
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video::IVideoDriver* CGUIEnvironment::getVideoDriver() const
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{
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return Driver;
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}
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//! returns the current file system
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io::IFileSystem* CGUIEnvironment::getFileSystem() const
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{
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return FileSystem;
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}
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//! returns a pointer to the OS operator
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IOSOperator* CGUIEnvironment::getOSOperator() const
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{
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return Operator;
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}
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//! clear all GUI elements
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void CGUIEnvironment::clear()
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{
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// Remove the focus
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if (Focus)
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{
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Focus->drop();
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Focus = 0;
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}
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if (Hovered && Hovered != this)
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{
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Hovered->drop();
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Hovered = 0;
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}
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if ( HoveredNoSubelement && HoveredNoSubelement != this)
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{
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HoveredNoSubelement->drop();
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HoveredNoSubelement = 0;
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}
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// get the root's children in case the root changes in future
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const core::list<IGUIElement*>& children = getRootGUIElement()->getChildren();
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while (!children.empty())
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(*children.getLast())->remove();
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}
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//! called by ui if an event happened.
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bool CGUIEnvironment::OnEvent(const SEvent& event)
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{
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bool ret = false;
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if (UserReceiver
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&& (event.EventType != EET_MOUSE_INPUT_EVENT)
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&& (event.EventType != EET_KEY_INPUT_EVENT)
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&& (event.EventType != EET_GUI_EVENT || event.GUIEvent.Caller != this))
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{
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ret = UserReceiver->OnEvent(event);
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}
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return ret;
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}
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//
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void CGUIEnvironment::OnPostRender( u32 time )
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{
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// launch tooltip
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if ( ToolTip.Element == 0 &&
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HoveredNoSubelement && HoveredNoSubelement != this &&
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(time - ToolTip.EnterTime >= ToolTip.LaunchTime
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|| (time - ToolTip.LastTime >= ToolTip.RelaunchTime && time - ToolTip.LastTime < ToolTip.LaunchTime)) &&
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HoveredNoSubelement->getToolTipText().size() &&
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getSkin() &&
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getSkin()->getFont(EGDF_TOOLTIP)
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)
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{
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core::rect<s32> pos;
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pos.UpperLeftCorner = LastHoveredMousePos;
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core::dimension2du dim = getSkin()->getFont(EGDF_TOOLTIP)->getDimension(HoveredNoSubelement->getToolTipText().c_str());
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dim.Width += getSkin()->getSize(EGDS_TEXT_DISTANCE_X)*2;
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dim.Height += getSkin()->getSize(EGDS_TEXT_DISTANCE_Y)*2;
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pos.UpperLeftCorner.Y -= dim.Height+1;
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pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + dim.Height-1;
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pos.LowerRightCorner.X = pos.UpperLeftCorner.X + dim.Width;
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pos.constrainTo(getAbsolutePosition());
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ToolTip.Element = addStaticText(HoveredNoSubelement->getToolTipText().c_str(), pos, true, true, this, -1, true);
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ToolTip.Element->setOverrideColor(getSkin()->getColor(EGDC_TOOLTIP));
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ToolTip.Element->setBackgroundColor(getSkin()->getColor(EGDC_TOOLTIP_BACKGROUND));
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ToolTip.Element->setOverrideFont(getSkin()->getFont(EGDF_TOOLTIP));
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ToolTip.Element->setSubElement(true);
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ToolTip.Element->grab();
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s32 textHeight = ToolTip.Element->getTextHeight();
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pos = ToolTip.Element->getRelativePosition();
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pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + textHeight;
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ToolTip.Element->setRelativePosition(pos);
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}
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if (ToolTip.Element && ToolTip.Element->isVisible() ) // (isVisible() check only because we might use visibility for ToolTip one day)
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{
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ToolTip.LastTime = time;
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// got invisible or removed in the meantime?
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if ( !HoveredNoSubelement ||
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!HoveredNoSubelement->isVisible() ||
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!HoveredNoSubelement->getParent()
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) // got invisible or removed in the meantime?
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{
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ToolTip.Element->remove();
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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}
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}
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IGUIElement::OnPostRender ( time );
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}
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//
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void CGUIEnvironment::updateHoveredElement(core::position2d<s32> mousePos)
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{
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IGUIElement* lastHovered = Hovered;
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IGUIElement* lastHoveredNoSubelement = HoveredNoSubelement;
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LastHoveredMousePos = mousePos;
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Hovered = getElementFromPoint(mousePos);
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if ( ToolTip.Element && Hovered == ToolTip.Element )
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{
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// When the mouse is over the ToolTip we remove that so it will be re-created at a new position.
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// Note that ToolTip.EnterTime does not get changed here, so it will be re-created at once.
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ToolTip.Element->remove();
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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// Get the real Hovered
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Hovered = getElementFromPoint(mousePos);
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}
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// for tooltips we want the element itself and not some of it's subelements
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HoveredNoSubelement = Hovered;
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while ( HoveredNoSubelement && HoveredNoSubelement->isSubElement() )
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{
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HoveredNoSubelement = HoveredNoSubelement->getParent();
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}
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if (Hovered && Hovered != this)
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Hovered->grab();
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if ( HoveredNoSubelement && HoveredNoSubelement != this)
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HoveredNoSubelement->grab();
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if (Hovered != lastHovered)
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{
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SEvent event;
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event.EventType = EET_GUI_EVENT;
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if (lastHovered)
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{
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event.GUIEvent.Caller = lastHovered;
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event.GUIEvent.Element = 0;
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event.GUIEvent.EventType = EGET_ELEMENT_LEFT;
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lastHovered->OnEvent(event);
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}
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if ( Hovered )
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{
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event.GUIEvent.Caller = Hovered;
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event.GUIEvent.Element = Hovered;
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event.GUIEvent.EventType = EGET_ELEMENT_HOVERED;
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Hovered->OnEvent(event);
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}
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}
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if ( lastHoveredNoSubelement != HoveredNoSubelement )
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{
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if (ToolTip.Element)
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{
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ToolTip.Element->remove();
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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}
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if ( HoveredNoSubelement )
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{
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u32 now = os::Timer::getTime();
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ToolTip.EnterTime = now;
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}
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}
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if (lastHovered && lastHovered != this)
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lastHovered->drop();
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if (lastHoveredNoSubelement && lastHoveredNoSubelement != this)
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lastHoveredNoSubelement->drop();
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}
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//! This sets a new event receiver for gui events. Usually you do not have to
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//! use this method, it is used by the internal engine.
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void CGUIEnvironment::setUserEventReceiver(IEventReceiver* evr)
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{
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UserReceiver = evr;
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}
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//! posts an input event to the environment
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bool CGUIEnvironment::postEventFromUser(const SEvent& event)
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{
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switch(event.EventType)
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{
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case EET_GUI_EVENT:
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{
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// hey, why is the user sending gui events..?
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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|
|
updateHoveredElement(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
|
|
|
|
if ( Hovered != Focus )
|
|
{
|
|
IGUIElement * focusCandidate = Hovered;
|
|
|
|
// Only allow enabled elements to be focused (unless EFF_CAN_FOCUS_DISABLED is set)
|
|
if ( Hovered && !Hovered->isEnabled() && !(FocusFlags & EFF_CAN_FOCUS_DISABLED))
|
|
focusCandidate = NULL; // we still remove focus from the active element
|
|
|
|
// Please don't merge this into a single if clause, it's easier to debug the way it is
|
|
if (FocusFlags & EFF_SET_ON_LMOUSE_DOWN &&
|
|
event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN )
|
|
{
|
|
setFocus(focusCandidate);
|
|
}
|
|
else if ( FocusFlags & EFF_SET_ON_RMOUSE_DOWN &&
|
|
event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN )
|
|
{
|
|
setFocus(focusCandidate);
|
|
}
|
|
else if ( FocusFlags & EFF_SET_ON_MOUSE_OVER &&
|
|
event.MouseInput.Event == EMIE_MOUSE_MOVED )
|
|
{
|
|
setFocus(focusCandidate);
|
|
}
|
|
}
|
|
|
|
// sending input to focus
|
|
if (Focus && Focus->OnEvent(event))
|
|
return true;
|
|
|
|
// focus could have died in last call
|
|
if (!Focus && Hovered)
|
|
{
|
|
return Hovered->OnEvent(event);
|
|
}
|
|
|
|
break;
|
|
case EET_KEY_INPUT_EVENT:
|
|
{
|
|
if (Focus && Focus->OnEvent(event))
|
|
return true;
|
|
|
|
// For keys we handle the event before changing focus to give elements the chance for catching the TAB
|
|
// Send focus changing event
|
|
if (FocusFlags & EFF_SET_ON_TAB &&
|
|
event.EventType == EET_KEY_INPUT_EVENT &&
|
|
event.KeyInput.PressedDown &&
|
|
event.KeyInput.Key == KEY_TAB)
|
|
{
|
|
IGUIElement *next = getNextElement(event.KeyInput.Shift, event.KeyInput.Control);
|
|
if (next && next != Focus)
|
|
{
|
|
if (setFocus(next))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
} // end switch
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//! returns the current gui skin
|
|
IGUISkin* CGUIEnvironment::getSkin() const
|
|
{
|
|
return CurrentSkin;
|
|
}
|
|
|
|
|
|
//! Sets a new GUI Skin
|
|
void CGUIEnvironment::setSkin(IGUISkin* skin)
|
|
{
|
|
if (CurrentSkin==skin)
|
|
return;
|
|
|
|
if (CurrentSkin)
|
|
CurrentSkin->drop();
|
|
|
|
CurrentSkin = skin;
|
|
|
|
if (CurrentSkin)
|
|
CurrentSkin->grab();
|
|
}
|
|
|
|
|
|
//! Creates a new GUI Skin based on a template.
|
|
/** \return Returns a pointer to the created skin.
|
|
If you no longer need the skin, you should call IGUISkin::drop().
|
|
See IReferenceCounted::drop() for more information. */
|
|
IGUISkin* CGUIEnvironment::createSkin(EGUI_SKIN_TYPE type)
|
|
{
|
|
IGUISkin* skin = new CGUISkin(type, Driver);
|
|
|
|
IGUIFont* builtinfont = getBuiltInFont();
|
|
IGUIFontBitmap* bitfont = 0;
|
|
if (builtinfont && builtinfont->getType() == EGFT_BITMAP)
|
|
bitfont = (IGUIFontBitmap*)builtinfont;
|
|
|
|
IGUISpriteBank* bank = 0;
|
|
skin->setFont(builtinfont);
|
|
|
|
if (bitfont)
|
|
bank = bitfont->getSpriteBank();
|
|
|
|
skin->setSpriteBank(bank);
|
|
|
|
return skin;
|
|
}
|
|
|
|
|
|
//! Returns the default element factory which can create all built in elements
|
|
IGUIElementFactory* CGUIEnvironment::getDefaultGUIElementFactory() const
|
|
{
|
|
return getGUIElementFactory(0);
|
|
}
|
|
|
|
|
|
//! Adds an element factory to the gui environment.
|
|
/** Use this to extend the gui environment with new element types which it should be
|
|
able to create automatically, for example when loading data from xml files. */
|
|
void CGUIEnvironment::registerGUIElementFactory(IGUIElementFactory* factoryToAdd)
|
|
{
|
|
if (factoryToAdd)
|
|
{
|
|
factoryToAdd->grab();
|
|
GUIElementFactoryList.push_back(factoryToAdd);
|
|
}
|
|
}
|
|
|
|
|
|
//! Returns amount of registered scene node factories.
|
|
u32 CGUIEnvironment::getRegisteredGUIElementFactoryCount() const
|
|
{
|
|
return GUIElementFactoryList.size();
|
|
}
|
|
|
|
|
|
//! Returns a scene node factory by index
|
|
IGUIElementFactory* CGUIEnvironment::getGUIElementFactory(u32 index) const
|
|
{
|
|
if (index < GUIElementFactoryList.size())
|
|
return GUIElementFactoryList[index];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
//! adds a GUI Element using its name
|
|
IGUIElement* CGUIEnvironment::addGUIElement(const c8* elementName, IGUIElement* parent)
|
|
{
|
|
IGUIElement* node=0;
|
|
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
for (s32 i=GUIElementFactoryList.size()-1; i>=0 && !node; --i)
|
|
node = GUIElementFactoryList[i]->addGUIElement(elementName, parent);
|
|
|
|
|
|
return node;
|
|
}
|
|
|
|
|
|
//! Saves the current gui into a file.
|
|
//! \param filename: Name of the file .
|
|
bool CGUIEnvironment::saveGUI(const io::path& filename, IGUIElement* start)
|
|
{
|
|
io::IWriteFile* file = FileSystem->createAndWriteFile(filename);
|
|
if (!file)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool ret = saveGUI(file, start);
|
|
file->drop();
|
|
return ret;
|
|
}
|
|
|
|
|
|
//! Saves the current gui into a file.
|
|
bool CGUIEnvironment::saveGUI(io::IWriteFile* file, IGUIElement* start)
|
|
{
|
|
if (!file)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
io::IXMLWriter* writer = FileSystem->createXMLWriter(file);
|
|
if (!writer)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
writer->writeXMLHeader();
|
|
writeGUIElement(writer, start ? start : this);
|
|
writer->drop();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
//! \param filename: Name of the file.
|
|
bool CGUIEnvironment::loadGUI(const io::path& filename, IGUIElement* parent)
|
|
{
|
|
io::IReadFile* read = FileSystem->createAndOpenFile(filename);
|
|
if (!read)
|
|
{
|
|
os::Printer::log("Unable to open gui file", filename, ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
bool ret = loadGUI(read, parent);
|
|
read->drop();
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
bool CGUIEnvironment::loadGUI(io::IReadFile* file, IGUIElement* parent)
|
|
{
|
|
if (!file)
|
|
{
|
|
os::Printer::log("Unable to open GUI file", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
io::IXMLReader* reader = FileSystem->createXMLReader(file);
|
|
if (!reader)
|
|
{
|
|
os::Printer::log("GUI is not a valid XML file", file->getFileName(), ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
// read file
|
|
while(reader->read())
|
|
{
|
|
readGUIElement(reader, parent);
|
|
}
|
|
|
|
// finish up
|
|
|
|
reader->drop();
|
|
return true;
|
|
}
|
|
|
|
|
|
//! reads an element
|
|
void CGUIEnvironment::readGUIElement(io::IXMLReader* reader, IGUIElement* node)
|
|
{
|
|
if (!reader)
|
|
return;
|
|
|
|
io::EXML_NODE nodeType = reader->getNodeType();
|
|
|
|
if (nodeType == io::EXN_NONE || nodeType == io::EXN_UNKNOWN || nodeType == io::EXN_ELEMENT_END)
|
|
return;
|
|
|
|
IGUIElement* deferedNode = 0;
|
|
if (!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
|
{
|
|
// GuiEnvironment always must be this as it would serialize into a wrong element otherwise.
|
|
// So we use the given node next time
|
|
if ( node && node != this )
|
|
deferedNode = node;
|
|
node = this; // root
|
|
}
|
|
else if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()))
|
|
{
|
|
// find node type and create it
|
|
const core::stringc attrName = reader->getAttributeValue(IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE);
|
|
|
|
node = addGUIElement(attrName.c_str(), node);
|
|
|
|
if (!node)
|
|
os::Printer::log("Could not create GUI element of unknown type", attrName.c_str());
|
|
}
|
|
|
|
// read attributes
|
|
|
|
while(reader->read())
|
|
{
|
|
bool endreached = false;
|
|
|
|
switch (reader->getNodeType())
|
|
{
|
|
case io::EXN_ELEMENT_END:
|
|
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
|
|
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
|
{
|
|
endreached = true;
|
|
}
|
|
break;
|
|
case io::EXN_ELEMENT:
|
|
if (!wcscmp(L"attributes", reader->getNodeName()))
|
|
{
|
|
// read attributes
|
|
io::IAttributes* attr = FileSystem->createEmptyAttributes(Driver);
|
|
attr->read(reader, true);
|
|
|
|
if (node)
|
|
node->deserializeAttributes(attr);
|
|
|
|
attr->drop();
|
|
}
|
|
else
|
|
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
|
|
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
|
{
|
|
if ( deferedNode )
|
|
readGUIElement(reader, deferedNode);
|
|
else
|
|
readGUIElement(reader, node);
|
|
}
|
|
else
|
|
{
|
|
os::Printer::log("Found unknown element in irrlicht GUI file",
|
|
core::stringc(reader->getNodeName()).c_str());
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (endreached)
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//! writes an element
|
|
void CGUIEnvironment::writeGUIElement(io::IXMLWriter* writer, IGUIElement* node)
|
|
{
|
|
if (!writer || !node )
|
|
return;
|
|
|
|
const wchar_t* name = 0;
|
|
|
|
// write properties
|
|
|
|
io::IAttributes* attr = FileSystem->createEmptyAttributes();
|
|
node->serializeAttributes(attr);
|
|
|
|
// all gui elements must have at least one attribute
|
|
// if they have nothing then we ignore them.
|
|
if (attr->getAttributeCount() != 0)
|
|
{
|
|
if (node == this)
|
|
{
|
|
name = IRR_XML_FORMAT_GUI_ENV;
|
|
writer->writeElement(name, false);
|
|
}
|
|
else
|
|
{
|
|
name = IRR_XML_FORMAT_GUI_ELEMENT;
|
|
writer->writeElement(name, false, IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE,
|
|
core::stringw(node->getTypeName()).c_str());
|
|
}
|
|
|
|
writer->writeLineBreak();
|
|
|
|
attr->write(writer);
|
|
}
|
|
|
|
// write children
|
|
|
|
core::list<IGUIElement*>::ConstIterator it = node->getChildren().begin();
|
|
for (; it != node->getChildren().end(); ++it)
|
|
{
|
|
if (!(*it)->isSubElement())
|
|
{
|
|
writer->writeLineBreak();
|
|
writeGUIElement(writer, (*it));
|
|
}
|
|
}
|
|
|
|
// write closing brace if required
|
|
if (attr->getAttributeCount() != 0)
|
|
{
|
|
writer->writeClosingTag(name);
|
|
writer->writeLineBreak();
|
|
}
|
|
|
|
attr->drop();
|
|
}
|
|
|
|
|
|
//! Writes attributes of the environment
|
|
void CGUIEnvironment::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
|
{
|
|
IGUISkin* skin = getSkin();
|
|
|
|
if (skin)
|
|
{
|
|
out->addEnum("Skin", getSkin()->getType(), GUISkinTypeNames);
|
|
skin->serializeAttributes(out, options);
|
|
}
|
|
}
|
|
|
|
|
|
//! Reads attributes of the environment
|
|
void CGUIEnvironment::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
|
{
|
|
if (in->existsAttribute("Skin"))
|
|
{
|
|
IGUISkin *skin = getSkin();
|
|
|
|
EGUI_SKIN_TYPE t = (EGUI_SKIN_TYPE) in->getAttributeAsEnumeration("Skin",GUISkinTypeNames);
|
|
if ( !skin || t != skin->getType())
|
|
{
|
|
skin = createSkin(t);
|
|
setSkin(skin);
|
|
skin->drop();
|
|
}
|
|
|
|
skin = getSkin();
|
|
|
|
if (skin)
|
|
{
|
|
skin->deserializeAttributes(in, options);
|
|
}
|
|
|
|
}
|
|
|
|
RelativeRect = AbsoluteRect =
|
|
core::rect<s32>(Driver ? core::dimension2di(Driver->getScreenSize()) : core::dimension2d<s32>(0,0));
|
|
}
|
|
|
|
|
|
//! adds a button. The returned pointer must not be dropped.
|
|
IGUIButton* CGUIEnvironment::addButton(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext)
|
|
{
|
|
IGUIButton* button = new CGUIButton(this, parent ? parent : this, id, rectangle);
|
|
if (text)
|
|
button->setText(text);
|
|
|
|
if ( tooltiptext )
|
|
button->setToolTipText ( tooltiptext );
|
|
|
|
button->drop();
|
|
return button;
|
|
}
|
|
|
|
|
|
//! adds a window. The returned pointer must not be dropped.
|
|
IGUIWindow* CGUIEnvironment::addWindow(const core::rect<s32>& rectangle, bool modal,
|
|
const wchar_t* text, IGUIElement* parent, s32 id)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
IGUIWindow* win = new CGUIWindow(this, parent, id, rectangle);
|
|
if (text)
|
|
win->setText(text);
|
|
win->drop();
|
|
|
|
if (modal)
|
|
{
|
|
// Careful, don't just set the modal as parent above. That will mess up the focus (and is hard to change because we have to be very
|
|
// careful not to get virtual function call, like OnEvent, in the window.
|
|
CGUIModalScreen * modalScreen = new CGUIModalScreen(this, parent, -1);
|
|
modalScreen->drop();
|
|
modalScreen->addChild(win);
|
|
}
|
|
|
|
return win;
|
|
}
|
|
|
|
|
|
//! adds a modal screen. The returned pointer must not be dropped.
|
|
IGUIElement* CGUIEnvironment::addModalScreen(IGUIElement* parent)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
IGUIElement *win = new CGUIModalScreen(this, parent, -1);
|
|
win->drop();
|
|
|
|
return win;
|
|
}
|
|
|
|
|
|
//! Adds a message box.
|
|
IGUIWindow* CGUIEnvironment::addMessageBox(const wchar_t* caption, const wchar_t* text,
|
|
bool modal, s32 flag, IGUIElement* parent, s32 id, video::ITexture* image)
|
|
{
|
|
if (!CurrentSkin)
|
|
return 0;
|
|
|
|
parent = parent ? parent : this;
|
|
|
|
core::rect<s32> rect;
|
|
core::dimension2d<u32> screenDim, msgBoxDim;
|
|
|
|
screenDim.Width = parent->getAbsolutePosition().getWidth();
|
|
screenDim.Height = parent->getAbsolutePosition().getHeight();
|
|
msgBoxDim.Width = 2;
|
|
msgBoxDim.Height = 2;
|
|
|
|
rect.UpperLeftCorner.X = (screenDim.Width - msgBoxDim.Width) / 2;
|
|
rect.UpperLeftCorner.Y = (screenDim.Height - msgBoxDim.Height) / 2;
|
|
rect.LowerRightCorner.X = rect.UpperLeftCorner.X + msgBoxDim.Width;
|
|
rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + msgBoxDim.Height;
|
|
|
|
IGUIWindow* win = new CGUIMessageBox(this, caption, text, flag,
|
|
parent, id, rect, image);
|
|
win->drop();
|
|
|
|
if (modal)
|
|
{
|
|
// Careful, don't just set the modal as parent above. That will mess up the focus (and is hard to change because we have to be very
|
|
// careful not to get virtual function call, like OnEvent, in the CGUIMessageBox.
|
|
CGUIModalScreen * modalScreen = new CGUIModalScreen(this, parent, -1);
|
|
modalScreen->drop();
|
|
modalScreen->addChild( win );
|
|
}
|
|
|
|
|
|
return win;
|
|
}
|
|
|
|
|
|
//! adds a scrollbar. The returned pointer must not be dropped.
|
|
IGUIScrollBar* CGUIEnvironment::addScrollBar(bool horizontal, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIScrollBar* bar = new CGUIScrollBar(horizontal, this, parent ? parent : this, id, rectangle);
|
|
bar->drop();
|
|
return bar;
|
|
}
|
|
|
|
//! Adds a table to the environment
|
|
IGUITable* CGUIEnvironment::addTable(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, bool drawBackground)
|
|
{
|
|
CGUITable* b = new CGUITable(this, parent ? parent : this, id, rectangle, true, drawBackground, false);
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
//! Adds an element to display the information from the Irrlicht profiler
|
|
IGUIProfiler* CGUIEnvironment::addProfilerDisplay(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id)
|
|
{
|
|
CGUIProfiler* p = new CGUIProfiler(this, parent ? parent : this, id, rectangle, NULL);
|
|
p->drop();
|
|
return p;
|
|
}
|
|
|
|
//! Adds an image element.
|
|
IGUIImage* CGUIEnvironment::addImage(video::ITexture* image, core::position2d<s32> pos,
|
|
bool useAlphaChannel, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
core::dimension2d<s32> sz(0,0);
|
|
if (image)
|
|
sz = core::dimension2d<s32>(image->getOriginalSize());
|
|
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
id, core::rect<s32>(pos, sz));
|
|
|
|
if (text)
|
|
img->setText(text);
|
|
|
|
if (useAlphaChannel)
|
|
img->setUseAlphaChannel(true);
|
|
|
|
if (image)
|
|
img->setImage(image);
|
|
|
|
img->drop();
|
|
return img;
|
|
}
|
|
|
|
|
|
//! adds an image. The returned pointer must not be dropped.
|
|
IGUIImage* CGUIEnvironment::addImage(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, bool useAlphaChannel)
|
|
{
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
id, rectangle);
|
|
|
|
if (text)
|
|
img->setText(text);
|
|
|
|
if ( useAlphaChannel )
|
|
img->setUseAlphaChannel(true);
|
|
|
|
img->drop();
|
|
return img;
|
|
}
|
|
|
|
|
|
//! adds an mesh viewer. The returned pointer must not be dropped.
|
|
IGUIMeshViewer* CGUIEnvironment::addMeshViewer(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
IGUIMeshViewer* v = new CGUIMeshViewer(this, parent ? parent : this,
|
|
id, rectangle);
|
|
|
|
if (text)
|
|
v->setText(text);
|
|
|
|
v->drop();
|
|
return v;
|
|
}
|
|
|
|
|
|
//! adds a checkbox
|
|
IGUICheckBox* CGUIEnvironment::addCheckBox(bool checked, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
IGUICheckBox* b = new CGUICheckBox(checked, this,
|
|
parent ? parent : this , id , rectangle);
|
|
|
|
if (text)
|
|
b->setText(text);
|
|
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
//! adds a list box
|
|
IGUIListBox* CGUIEnvironment::addListBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id, bool drawBackground)
|
|
{
|
|
IGUIListBox* b = new CGUIListBox(this, parent ? parent : this, id, rectangle,
|
|
true, drawBackground, false);
|
|
|
|
if (CurrentSkin && CurrentSkin->getSpriteBank())
|
|
{
|
|
b->setSpriteBank(CurrentSkin->getSpriteBank());
|
|
}
|
|
else if (getBuiltInFont() && getBuiltInFont()->getType() == EGFT_BITMAP)
|
|
{
|
|
b->setSpriteBank( ((IGUIFontBitmap*)getBuiltInFont())->getSpriteBank());
|
|
}
|
|
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
//! adds a tree view
|
|
IGUITreeView* CGUIEnvironment::addTreeView(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id,
|
|
bool drawBackground,
|
|
bool scrollBarVertical, bool scrollBarHorizontal)
|
|
{
|
|
IGUITreeView* b = new CGUITreeView(this, parent ? parent : this, id, rectangle,
|
|
true, drawBackground, scrollBarVertical, scrollBarHorizontal);
|
|
|
|
b->setIconFont ( getBuiltInFont () );
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
//! adds a file open dialog. The returned pointer must not be dropped.
|
|
IGUIFileOpenDialog* CGUIEnvironment::addFileOpenDialog(const wchar_t* title,
|
|
bool modal, IGUIElement* parent, s32 id,
|
|
bool restoreCWD, io::path::char_type* startDir)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
IGUIFileOpenDialog* d = new CGUIFileOpenDialog(title, this, parent, id,
|
|
restoreCWD, startDir);
|
|
d->drop();
|
|
|
|
if (modal)
|
|
{
|
|
// Careful, don't just set the modal as parent above. That will mess up the focus (and is hard to change because we have to be very
|
|
// careful not to get virtual function call, like OnEvent, in the window.
|
|
CGUIModalScreen * modalScreen = new CGUIModalScreen(this, parent, -1);
|
|
modalScreen->drop();
|
|
modalScreen->addChild(d);
|
|
}
|
|
|
|
return d;
|
|
}
|
|
|
|
|
|
//! adds a color select dialog. The returned pointer must not be dropped.
|
|
IGUIColorSelectDialog* CGUIEnvironment::addColorSelectDialog(const wchar_t* title,
|
|
bool modal, IGUIElement* parent, s32 id)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
IGUIColorSelectDialog* d = new CGUIColorSelectDialog( title,
|
|
this, parent, id);
|
|
d->drop();
|
|
|
|
if (modal)
|
|
{
|
|
// Careful, don't just set the modal as parent above. That will mess up the focus (and is hard to change because we have to be very
|
|
// careful not to get virtual function call, like OnEvent, in the window.
|
|
CGUIModalScreen * modalScreen = new CGUIModalScreen(this, parent, -1);
|
|
modalScreen->drop();
|
|
modalScreen->addChild(d);
|
|
}
|
|
|
|
return d;
|
|
}
|
|
|
|
|
|
//! adds a static text. The returned pointer must not be dropped.
|
|
IGUIStaticText* CGUIEnvironment::addStaticText(const wchar_t* text,
|
|
const core::rect<s32>& rectangle,
|
|
bool border, bool wordWrap,
|
|
IGUIElement* parent, s32 id, bool background)
|
|
{
|
|
IGUIStaticText* d = new CGUIStaticText(text, border, this,
|
|
parent ? parent : this, id, rectangle, background);
|
|
|
|
d->setWordWrap(wordWrap);
|
|
d->drop();
|
|
|
|
return d;
|
|
}
|
|
|
|
|
|
//! Adds an edit box. The returned pointer must not be dropped.
|
|
IGUIEditBox* CGUIEnvironment::addEditBox(const wchar_t* text,
|
|
const core::rect<s32>& rectangle, bool border,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIEditBox* d = new CGUIEditBox(text, border, this,
|
|
parent ? parent : this, id, rectangle);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
//! Adds a spin box to the environment
|
|
IGUISpinBox* CGUIEnvironment::addSpinBox(const wchar_t* text,
|
|
const core::rect<s32> &rectangle,
|
|
bool border,IGUIElement* parent, s32 id)
|
|
{
|
|
IGUISpinBox* d = new CGUISpinBox(text, border,this,
|
|
parent ? parent : this, id, rectangle);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
//! Adds a tab control to the environment.
|
|
IGUITabControl* CGUIEnvironment::addTabControl(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, bool fillbackground, bool border, s32 id)
|
|
{
|
|
IGUITabControl* t = new CGUITabControl(this, parent ? parent : this,
|
|
rectangle, fillbackground, border, id);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! Adds tab to the environment.
|
|
IGUITab* CGUIEnvironment::addTab(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUITab* t = new CGUITab(this, parent ? parent : this,
|
|
rectangle, id);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! Adds a context menu to the environment.
|
|
IGUIContextMenu* CGUIEnvironment::addContextMenu(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIContextMenu* c = new CGUIContextMenu(this,
|
|
parent ? parent : this, id, rectangle, true);
|
|
c->drop();
|
|
return c;
|
|
}
|
|
|
|
|
|
//! Adds a menu to the environment.
|
|
IGUIContextMenu* CGUIEnvironment::addMenu(IGUIElement* parent, s32 id)
|
|
{
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
IGUIContextMenu* c = new CGUIMenu(this,
|
|
parent, id, core::rect<s32>(0,0,
|
|
parent->getAbsolutePosition().getWidth(),
|
|
parent->getAbsolutePosition().getHeight()));
|
|
|
|
c->drop();
|
|
return c;
|
|
}
|
|
|
|
|
|
//! Adds a toolbar to the environment. It is like a menu is always placed on top
|
|
//! in its parent, and contains buttons.
|
|
IGUIToolBar* CGUIEnvironment::addToolBar(IGUIElement* parent, s32 id)
|
|
{
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
IGUIToolBar* b = new CGUIToolBar(this, parent, id, core::rect<s32>(0,0,10,10));
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
//! Adds an element for fading in or out.
|
|
IGUIInOutFader* CGUIEnvironment::addInOutFader(const core::rect<s32>* rectangle, IGUIElement* parent, s32 id)
|
|
{
|
|
core::rect<s32> rect;
|
|
|
|
if (rectangle)
|
|
rect = *rectangle;
|
|
else if (Driver)
|
|
rect = core::rect<s32>(core::dimension2di(Driver->getScreenSize()));
|
|
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
IGUIInOutFader* fader = new CGUIInOutFader(this, parent, id, rect);
|
|
fader->drop();
|
|
return fader;
|
|
}
|
|
|
|
|
|
//! Adds a combo box to the environment.
|
|
IGUIComboBox* CGUIEnvironment::addComboBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIComboBox* t = new CGUIComboBox(this, parent ? parent : this,
|
|
id, rectangle);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! returns the font
|
|
IGUIFont* CGUIEnvironment::getFont(const io::path& filename)
|
|
{
|
|
// search existing font
|
|
|
|
SFont f;
|
|
f.NamedPath.setPath(filename);
|
|
|
|
s32 index = Fonts.binary_search(f);
|
|
if (index != -1)
|
|
return Fonts[index].Font;
|
|
|
|
// font doesn't exist, attempt to load it
|
|
|
|
// does the file exist?
|
|
|
|
if (!FileSystem->existFile(filename))
|
|
{
|
|
os::Printer::log("Could not load font because the file does not exist", f.NamedPath.getPath(), ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
IGUIFont* ifont=0;
|
|
io::IXMLReader *xml = FileSystem->createXMLReader(filename );
|
|
if (xml)
|
|
{
|
|
// this is an XML font, but we need to know what type
|
|
EGUI_FONT_TYPE t = EGFT_CUSTOM;
|
|
|
|
bool found=false;
|
|
while(!found && xml->read())
|
|
{
|
|
if (xml->getNodeType() == io::EXN_ELEMENT)
|
|
{
|
|
if (core::stringw(L"font") == xml->getNodeName())
|
|
{
|
|
if (core::stringw(L"vector") == xml->getAttributeValue(L"type"))
|
|
{
|
|
t = EGFT_VECTOR;
|
|
found=true;
|
|
}
|
|
else if (core::stringw(L"bitmap") == xml->getAttributeValue(L"type"))
|
|
{
|
|
t = EGFT_BITMAP;
|
|
found=true;
|
|
}
|
|
else found=true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (t==EGFT_BITMAP)
|
|
{
|
|
CGUIFont* font = new CGUIFont(this, filename);
|
|
ifont = (IGUIFont*)font;
|
|
|
|
// load the font
|
|
io::path directory;
|
|
core::splitFilename(filename, &directory);
|
|
if (!font->load(xml, directory))
|
|
{
|
|
font->drop();
|
|
font = 0;
|
|
ifont = 0;
|
|
}
|
|
}
|
|
else if (t==EGFT_VECTOR)
|
|
{
|
|
// todo: vector fonts
|
|
os::Printer::log("Unable to load font, XML vector fonts are not supported yet", f.NamedPath, ELL_ERROR);
|
|
|
|
//CGUIFontVector* font = new CGUIFontVector(Driver);
|
|
//ifont = (IGUIFont*)font;
|
|
//if (!font->load(xml))
|
|
}
|
|
xml->drop();
|
|
}
|
|
|
|
|
|
if (!ifont)
|
|
{
|
|
|
|
CGUIFont* font = new CGUIFont(this, f.NamedPath.getPath() );
|
|
ifont = (IGUIFont*)font;
|
|
if (!font->load(f.NamedPath.getPath()))
|
|
{
|
|
font->drop();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// add to fonts.
|
|
|
|
f.Font = ifont;
|
|
Fonts.push_back(f);
|
|
|
|
return ifont;
|
|
}
|
|
|
|
|
|
//! add an externally loaded font
|
|
IGUIFont* CGUIEnvironment::addFont(const io::path& name, IGUIFont* font)
|
|
{
|
|
if (font)
|
|
{
|
|
SFont f;
|
|
f.NamedPath.setPath(name);
|
|
s32 index = Fonts.binary_search(f);
|
|
if (index != -1)
|
|
return Fonts[index].Font;
|
|
f.Font = font;
|
|
Fonts.push_back(f);
|
|
font->grab();
|
|
}
|
|
return font;
|
|
}
|
|
|
|
//! remove loaded font
|
|
void CGUIEnvironment::removeFont(IGUIFont* font)
|
|
{
|
|
if ( !font )
|
|
return;
|
|
for ( u32 i=0; i<Fonts.size(); ++i )
|
|
{
|
|
if ( Fonts[i].Font == font )
|
|
{
|
|
Fonts[i].Font->drop();
|
|
Fonts.erase(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//! returns default font
|
|
IGUIFont* CGUIEnvironment::getBuiltInFont() const
|
|
{
|
|
if (Fonts.empty())
|
|
return 0;
|
|
|
|
return Fonts[0].Font;
|
|
}
|
|
|
|
|
|
IGUISpriteBank* CGUIEnvironment::getSpriteBank(const io::path& filename)
|
|
{
|
|
// search for the file name
|
|
|
|
SSpriteBank b;
|
|
b.NamedPath.setPath(filename);
|
|
|
|
s32 index = Banks.binary_search(b);
|
|
if (index != -1)
|
|
return Banks[index].Bank;
|
|
|
|
// we don't have this sprite bank, we should load it
|
|
if (!FileSystem->existFile(b.NamedPath.getPath()))
|
|
{
|
|
if ( filename != DefaultFontName )
|
|
{
|
|
os::Printer::log("Could not load sprite bank because the file does not exist", b.NamedPath.getPath(), ELL_DEBUG);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// todo: load it!
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
IGUISpriteBank* CGUIEnvironment::addEmptySpriteBank(const io::path& name)
|
|
{
|
|
// no duplicate names allowed
|
|
|
|
SSpriteBank b;
|
|
b.NamedPath.setPath(name);
|
|
|
|
const s32 index = Banks.binary_search(b);
|
|
if (index != -1)
|
|
return 0;
|
|
|
|
// create a new sprite bank
|
|
|
|
b.Bank = new CGUISpriteBank(this);
|
|
Banks.push_back(b);
|
|
|
|
return b.Bank;
|
|
}
|
|
|
|
|
|
//! Creates the image list from the given texture.
|
|
IGUIImageList* CGUIEnvironment::createImageList( video::ITexture* texture,
|
|
core::dimension2d<s32> imageSize, bool useAlphaChannel )
|
|
{
|
|
CGUIImageList* imageList = new CGUIImageList( Driver );
|
|
if( !imageList->createImageList( texture, imageSize, useAlphaChannel ) )
|
|
{
|
|
imageList->drop();
|
|
return 0;
|
|
}
|
|
|
|
return imageList;
|
|
}
|
|
|
|
//! Returns the root gui element.
|
|
IGUIElement* CGUIEnvironment::getRootGUIElement()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
|
|
//! Returns the next element in the tab group starting at the focused element
|
|
IGUIElement* CGUIEnvironment::getNextElement(bool reverse, bool group)
|
|
{
|
|
// start the search at the root of the current tab group
|
|
IGUIElement *startPos = Focus ? Focus->getTabGroup() : 0;
|
|
s32 startOrder = -1;
|
|
|
|
// if we're searching for a group
|
|
if (group && startPos)
|
|
{
|
|
startOrder = startPos->getTabOrder();
|
|
}
|
|
else
|
|
if (!group && Focus && !Focus->isTabGroup())
|
|
{
|
|
startOrder = Focus->getTabOrder();
|
|
if (startOrder == -1)
|
|
{
|
|
// this element is not part of the tab cycle,
|
|
// but its parent might be...
|
|
IGUIElement *el = Focus;
|
|
while (el && el->getParent() && startOrder == -1)
|
|
{
|
|
el = el->getParent();
|
|
startOrder = el->getTabOrder();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (group || !startPos)
|
|
startPos = this; // start at the root
|
|
|
|
// find the element
|
|
IGUIElement *closest = 0;
|
|
IGUIElement *first = 0;
|
|
startPos->getNextElement(startOrder, reverse, group, first, closest, false, (FocusFlags & EFF_CAN_FOCUS_DISABLED) != 0);
|
|
|
|
if (closest)
|
|
return closest; // we found an element
|
|
else if (first)
|
|
return first; // go to the end or the start
|
|
else if (group)
|
|
return this; // no group found? root group
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void CGUIEnvironment::setFocusBehavior(u32 flags)
|
|
{
|
|
FocusFlags = flags;
|
|
}
|
|
|
|
u32 CGUIEnvironment::getFocusBehavior() const
|
|
{
|
|
return FocusFlags;
|
|
}
|
|
|
|
//! creates an GUI Environment
|
|
IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs,
|
|
video::IVideoDriver* Driver,
|
|
IOSOperator* op)
|
|
{
|
|
return new CGUIEnvironment(fs, Driver, op);
|
|
}
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|
|
|