irrlicht/source/Irrlicht/CSoftwareTexture2.h
engineer_apple 86dd0cde26 - BurningVideo: 0.50
- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-02-22 20:48:12 +00:00

147 lines
3.6 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
#define __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
#include "SoftwareDriver2_compile_config.h"
#include "ITexture.h"
#include "IRenderTarget.h"
#include "CImage.h"
namespace irr
{
namespace video
{
class CBurningVideoDriver;
/*!
interface for a Video Driver dependent Texture.
*/
struct CSoftwareTexture2_Bound
{
f32 w; // width - 0.5f;
f32 h; // height- 0.5f;
f32 cx; // texelcenter x 1.f/width*0.5f
f32 cy; // texelcenter y 1.f/height*0.5f
};
class CSoftwareTexture2 : public ITexture
{
public:
//! constructor
enum eTex2Flags
{
GEN_MIPMAP = 1,
IS_RENDERTARGET = 2,
ALLOW_NPOT = 4, //allow non power of two
IMAGE_IS_LINEAR = 8,
TEXTURE_IS_LINEAR = 16,
};
CSoftwareTexture2(IImage* surface, const io::path& name, u32 flags /*eTex2Flags*/, CBurningVideoDriver* driver);
//! destructor
virtual ~CSoftwareTexture2();
u32 getMipmapLevel(s32 newLevel) const
{
if ( newLevel < 0 ) newLevel = 0;
else if ( newLevel >= SOFTWARE_DRIVER_2_MIPMAPPING_MAX ) newLevel = SOFTWARE_DRIVER_2_MIPMAPPING_MAX - 1;
while ( newLevel > 0 && MipMap[newLevel] == 0 ) newLevel -= 1;
return newLevel;
}
//! lock function
virtual void* lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel, u32 layer, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) _IRR_OVERRIDE_
{
if (Flags & GEN_MIPMAP)
{
//called from outside. must test
MipMapLOD = getMipmapLevel(mipmapLevel);
Size = MipMap[MipMapLOD]->getDimension();
Pitch = MipMap[MipMapLOD]->getPitch();
}
return MipMap[MipMapLOD]->getData();
}
//! unlock function
virtual void unlock() _IRR_OVERRIDE_
{
}
//! compare the area drawn with the area of the texture
f32 getLODFactor( const f32 texArea ) const
{
return MipMap0_Area[0]* MipMap0_Area[1] * 0.5f * texArea;
//return MipMap[0]->getImageDataSizeInPixels () * texArea;
}
const u32* getMipMap0_Area() const
{
return MipMap0_Area;
}
//! returns unoptimized surface (misleading name. burning can scale down originalimage)
virtual CImage* getImage() const
{
return MipMap[0];
}
//! returns texture surface
virtual CImage* getTexture() const
{
return MipMap[MipMapLOD];
}
//precalculated dimx-1/dimx*0.5f
const CSoftwareTexture2_Bound& getTexBound() const
{
return TexBound[MipMapLOD];
}
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) _IRR_OVERRIDE_;
private:
void calcDerivative();
//! controls MipmapSelection. relation between drawn area and image size
u32 MipMapLOD; // 0 .. original Texture pot -SOFTWARE_DRIVER_2_MIPMAPPING_MAX
u32 Flags; //eTex2Flags
ECOLOR_FORMAT OriginalFormat;
CBurningVideoDriver* Driver;
CImage* MipMap[SOFTWARE_DRIVER_2_MIPMAPPING_MAX];
CSoftwareTexture2_Bound TexBound[SOFTWARE_DRIVER_2_MIPMAPPING_MAX];
u32 MipMap0_Area[2];
};
/*!
interface for a Video Driver dependent render target.
*/
class CSoftwareRenderTarget2 : public IRenderTarget
{
public:
CSoftwareRenderTarget2(CBurningVideoDriver* driver);
virtual ~CSoftwareRenderTarget2();
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces) _IRR_OVERRIDE_;
ITexture* getTexture() const;
protected:
CBurningVideoDriver* Driver;
};
} // end namespace video
} // end namespace irr
#endif // __C_SOFTWARE_2_TEXTURE_H_INCLUDED__