mirror of
https://github.com/minetest/irrlicht.git
synced 2025-02-23 06:10:22 +01:00
10 lines
162 B
GLSL
10 lines
162 B
GLSL
|
|
uniform sampler2D myTexture;
|
|
|
|
void main (void)
|
|
{
|
|
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
|
|
col *= gl_Color;
|
|
gl_FragColor = col * 4.0;
|
|
}
|