irrlicht/source/Irrlicht/CGUIMeshViewer.h

62 lines
1.4 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_MESH_VIEWER_H_INCLUDED__
#define __C_GUI_MESH_VIEWER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIMeshViewer.h"
#include "SMaterial.h"
namespace irr
{
namespace gui
{
class CGUIMeshViewer : public IGUIMeshViewer
{
public:
//! constructor
CGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! destructor
virtual ~CGUIMeshViewer();
//! sets the mesh to be shown
virtual void setMesh(scene::IAnimatedMesh* mesh) _IRR_OVERRIDE_;
//! Gets the displayed mesh
virtual scene::IAnimatedMesh* getMesh() const _IRR_OVERRIDE_;
//! sets the material
virtual void setMaterial(const video::SMaterial& material) _IRR_OVERRIDE_;
//! gets the material
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_;
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
//! draws the element and its children
virtual void draw() _IRR_OVERRIDE_;
private:
video::SMaterial Material;
scene::IAnimatedMesh* Mesh;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif // __C_GUI_MESH_VIEWER_H_INCLUDED__