irrlicht/source/Irrlicht/CGUIProfiler.h

107 lines
3.3 KiB
C++

// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// Written by Michael Zeilfelder
#ifndef C_GUI_PROFILER_H_INCLUDED__
#define C_GUI_PROFILER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIProfiler.h"
namespace irr
{
class IProfiler;
struct SProfileData;
namespace gui
{
class IGUITable;
//! Element to display profiler information
class CGUIProfiler : public IGUIProfiler
{
public:
//! constructor
CGUIProfiler(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle, IProfiler* profiler);
//! Show first page of profile data
virtual void firstPage(bool includeOverview) _IRR_OVERRIDE_;
//! Show next page of profile data
virtual void nextPage(bool includeOverview) _IRR_OVERRIDE_;
//! Show previous page of profile data
virtual void previousPage(bool includeOverview) _IRR_OVERRIDE_;
//! Try to show as many group-pages together as possible instead of showing at most one group per page.
/** \param groupsTogether When true show several groups on one page, when false show max. one group per page. Default is false. */
virtual void setShowGroupsTogether(bool groupsTogether) _IRR_OVERRIDE_;
//! Can several groups be displayed per page?
virtual bool getShowGroupsTogether() const _IRR_OVERRIDE_;
//! Sets another skin independent font.
virtual void setOverrideFont(IGUIFont* font) _IRR_OVERRIDE_;
//! Gets the override font (if any)
virtual IGUIFont* getOverrideFont() const _IRR_OVERRIDE_;
//! Get the font which is used right now for drawing
virtual IGUIFont* getActiveFont() const _IRR_OVERRIDE_;
//! Sets whether to draw the background. By default disabled,
virtual void setDrawBackground(bool draw) _IRR_OVERRIDE_;
//! Checks if background drawing is enabled
/** \return true if background drawing is enabled, false otherwise */
virtual bool isDrawBackgroundEnabled() const _IRR_OVERRIDE_;
//! Allows to freeze updates which makes it easier to read the numbers
virtual void setFrozen(bool freeze) _IRR_OVERRIDE_;
//! Are updates currently frozen
virtual bool getFrozen() const _IRR_OVERRIDE_;
//! Filters prevents data that doesn't achieve the conditions from being displayed
virtual void setFilters(irr::u32 minCalls, irr::u32 minTimeSum, irr::f32 minTimeAverage, irr::u32 minTimeMax) _IRR_OVERRIDE_;
virtual IGUIElement* getElementFromPoint(const core::position2d<s32>& point) _IRR_OVERRIDE_
{
// This element should never get focus from mouse-clicks
return 0;
}
virtual void draw() _IRR_OVERRIDE_;
protected:
void updateDisplay();
void fillRow(u32 rowIndex, const SProfileData& data, bool overviewTitle, bool groupTitle);
u32 addDataToTable(u32 rowIndex, u32 dataIndex, u32 groupIndex);
void rebuildColumns();
IProfiler * Profiler;
irr::gui::IGUITable* DisplayTable;
irr::u32 CurrentGroupIdx;
irr::s32 CurrentGroupPage;
irr::s32 NumGroupPages;
bool DrawBackground;
bool Frozen;
bool UnfreezeOnce;
bool ShowGroupsTogether;
irr::u32 MinCalls;
irr::u32 MinTimeSum;
irr::f32 MinTimeAverage;
irr::u32 MinTimeMax;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif // __C_GUI_IMAGE_H_INCLUDED__