irrlicht/source/Irrlicht/IZBuffer.h

48 lines
1.0 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_Z_BUFFER_H_INCLUDED__
#define __I_Z_BUFFER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "dimension2d.h"
#include "S2DVertex.h"
namespace irr
{
namespace video
{
class IZBuffer : public virtual IReferenceCounted
{
public:
//! destructor
virtual ~IZBuffer() {};
//! clears the zbuffer
virtual void clear() = 0;
//! sets the new size of the zbuffer
virtual void setSize(const core::dimension2d<u32>& size) = 0;
//! returns the size of the zbuffer
virtual const core::dimension2d<u32>& getSize() const = 0;
//! locks the zbuffer
virtual TZBufferType* lock() = 0;
//! unlocks the zbuffer
virtual void unlock() = 0;
};
//! creates a ZBuffer
IZBuffer* createZBuffer(const core::dimension2d<u32>& size);
} // end namespace video
} // end namespace irr
#endif