mirror of
https://github.com/minetest/irrlicht.git
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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
121 lines
2.8 KiB
C++
121 lines
2.8 KiB
C++
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#include "CGUIAttributeEditor.h"
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#include "IGUIEnvironment.h"
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#include "IFileSystem.h"
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#include "IVideoDriver.h"
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#include "IAttributes.h"
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#include "IGUIFont.h"
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#include "IGUIScrollBar.h"
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#include "CGUIEditWorkspace.h"
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#include "CGUIAttribute.h"
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#include "CGUIStringAttribute.h"
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namespace irr
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{
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namespace gui
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{
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using namespace core;
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using namespace io;
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CGUIAttributeEditor::CGUIAttributeEditor(IGUIEnvironment* environment, s32 id, IGUIElement *parent) :
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CGUIPanel(environment, parent, id, rect<s32>(0, 0, 100, 100)),
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Attribs(0), Panel(0)
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{
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#ifdef _DEBUG
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setDebugName("CGUIAttributeEditor");
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#endif
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// create attributes
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Attribs = environment->getFileSystem()->createEmptyAttributes(Environment->getVideoDriver());
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calculateClientArea();
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resizeInnerPane();
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// refresh attrib list
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refreshAttribs();
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IGUIScrollBar* sb = getVScrollBar();
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core::rect<s32> r = sb->getRelativePosition();
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r.LowerRightCorner.Y -= 16;
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sb->setRelativePosition(r);
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}
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CGUIAttributeEditor::~CGUIAttributeEditor()
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{
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for (u32 i=0; i<AttribList.size(); ++i)
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{
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AttribList[i]->remove();
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AttribList[i]->drop();
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}
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AttribList.clear();
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Attribs->drop();
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}
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IAttributes* CGUIAttributeEditor::getAttribs()
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{
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return Attribs;
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}
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void CGUIAttributeEditor::refreshAttribs()
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{
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// clear the attribute list
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u32 i;
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for (i=0; i<AttribList.size(); ++i)
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{
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AttribList[i]->remove();
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AttribList[i]->drop();
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}
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AttribList.clear();
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position2di top(10, 5);
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rect<s32> r(top.X, top.Y,
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getClientArea().getWidth() - 10,
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5 + Environment->getSkin()->getFont()->getDimension(L"A").Height);
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// add attribute elements
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u32 c = Attribs->getAttributeCount();
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for (i=0; i<c; ++i)
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{
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// try to create attribute
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stringc str = Attribs->getAttributeTypeString(i);
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str += "_attribute";
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CGUIAttribute* n = (CGUIAttribute*)Environment->addGUIElement(str.c_str(), 0);
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// if this doesn't exist, use a string editor
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if (!n)
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n = (CGUIAttribute*)Environment->addGUIElement("string_attribute", 0);
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if (n)
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{
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AttribList.push_back(n);
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n->setParentID(getID());
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n->grab();
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}
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// We can't set "this" as parent above as we need functionality
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// of the overloaded addChild which isn't called in the constructor.
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// (that's a general Irrlicht messup with too fat constructors)
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addChild(n);
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AttribList[i]->setSubElement(true);
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AttribList[i]->setRelativePosition(r);
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AttribList[i]->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
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AttribList[i]->setAttrib(Attribs, i);
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r += position2di(0, AttribList[i]->getRelativePosition().getHeight() + 5);
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}
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}
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void CGUIAttributeEditor::updateAttribs()
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{
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for (u32 i=0; i<AttribList.size(); ++i)
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AttribList[i]->updateAttrib(false);
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}
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} // namespace gui
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} // namespace irr
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