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<div class="title">IBoneSceneNode.h File Reference</div> </div>
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<div class="textblock"><code>#include "<a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>"</code><br/>
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<p><a href="_i_bone_scene_node_8h_source.html">Go to the source code of this file.</a></p>
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Classes</h2>
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<li>class <a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a>
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<dl class="el"><dd class="mdescRight">Interface for bones used for skeletal animation. <a href="classirr_1_1scene_1_1_i_bone_scene_node.html#details">More...</a><br/></dl></ul>
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<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
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<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
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<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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<br/></dl></ul>
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<h2><a name="enum-members"></a>
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Enumerations</h2>
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<li>enum <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">irr::scene::E_BONE_ANIMATION_MODE</a> { <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801ad26c52974d12b0f95256af5f9ba11bde">irr::scene::EBAM_AUTOMATIC</a> = 0,
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<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a49f9737e748ea0a6fe7e4a636edcdd1b">irr::scene::EBAM_ANIMATED</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a5cc55f24b347cbc72b22aff86eb3b18a">irr::scene::EBAM_UNANIMATED</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a44d54a6246d59a7ab11fc0c4c86ee7ab">irr::scene::EBAM_COUNT</a>
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}
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<dl class="el"><dd class="mdescRight">Enumeration for different bone animation modes. <a href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">irr::scene::E_BONE_SKINNING_SPACE</a> { <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fba024fe7bb628e922486989ca66e294811">irr::scene::EBSS_LOCAL</a> = 0,
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<a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad73d241e222b6402d5e2064625d4823b">irr::scene::EBSS_GLOBAL</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad92dab44c392e53ca99dfdd2f0ccf790">irr::scene::EBSS_COUNT</a>
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}
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</ul>
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<h2><a name="var-members"></a>
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Variables</h2>
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<ul>
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<li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a578945909729ca194b0d44852aab8021">irr::scene::BoneAnimationModeNames</a> []
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<dl class="el"><dd class="mdescRight">Names for bone animation modes. <a href="#a578945909729ca194b0d44852aab8021"></a><br/></dl></ul>
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<li class="navelem"><a class="el" href="_i_bone_scene_node_8h.html">IBoneSceneNode.h</a> </li>
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<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Jan 19 2016 16:08:46 for Irrlicht 3D Engine by
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