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<a href="_i_dummy_transformation_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>&quot;</span>
<a name="l00009"></a>00009
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>scene
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014
<a name="l00016"></a>00016
<a name="l00023"></a><a class="code" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html">00023</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html" title="Dummy scene node for adding additional transformations to the scene graph.">IDummyTransformationSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">public</span>:
<a name="l00026"></a>00026
<a name="l00028"></a><a class="code" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html#a542c82a6fb76e99ea9773b974363fab1">00028</a> <a class="code" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html#a542c82a6fb76e99ea9773b974363fab1" title="Constructor.">IDummyTransformationSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>)
<a name="l00029"></a>00029 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id) {}
<a name="l00030"></a>00030
<a name="l00032"></a>00032
<a name="l00034"></a>00034 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html#a95612d8bb225213c907fbf5a2606f0d3" title="Returns a reference to the current relative transformation matrix.">getRelativeTransformationMatrix</a>() = 0;
<a name="l00035"></a>00035 };
<a name="l00036"></a>00036
<a name="l00037"></a>00037 } <span class="comment">// end namespace scene</span>
<a name="l00038"></a>00038 } <span class="comment">// end namespace irr</span>
<a name="l00039"></a>00039
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="preprocessor">#endif</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
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