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<a href="_i_g_u_i_mesh_viewer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
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<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
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<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
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<a name="l00004"></a>00004
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<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GUI_MESH_VIEWER_H_INCLUDED__</span>
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<a name="l00007"></a>00007 <span class="preprocessor"></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_element_8h.html">IGUIElement.h</a>"</span>
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<a name="l00009"></a>00009
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<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
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<a name="l00011"></a>00011 {
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<a name="l00012"></a>00012
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<a name="l00013"></a>00013 <span class="keyword">namespace </span>video
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<a name="l00014"></a>00014 {
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<a name="l00015"></a>00015 <span class="keyword">class </span>SMaterial;
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<a name="l00016"></a>00016 } <span class="comment">// end namespace video</span>
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<a name="l00017"></a>00017
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<a name="l00018"></a>00018 <span class="keyword">namespace </span>scene
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<a name="l00019"></a>00019 {
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<a name="l00020"></a>00020 <span class="keyword">class </span>IAnimatedMesh;
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<a name="l00021"></a>00021 } <span class="comment">// end namespace scene</span>
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<a name="l00022"></a>00022
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<a name="l00023"></a>00023 <span class="keyword">namespace </span>gui
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<a name="l00024"></a>00024 {
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<a name="l00025"></a>00025
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<a name="l00027"></a><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html">00027</a> <span class="keyword">class </span><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html" title="3d mesh viewing GUI element.">IGUIMeshViewer</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_element.html" title="Base class of all GUI elements.">IGUIElement</a>
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<a name="l00028"></a>00028 {
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<a name="l00029"></a>00029 <span class="keyword">public</span>:
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<a name="l00030"></a>00030
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<a name="l00032"></a><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html#a36025535144bcd7fc8906071738db130">00032</a> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html#a36025535144bcd7fc8906071738db130" title="constructor">IGUIMeshViewer</a>(<a class="code" href="classirr_1_1gui_1_1_i_g_u_i_environment.html" title="GUI Environment. Used as factory and manager of all other GUI elements.">IGUIEnvironment</a>* environment, <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_element.html" title="Base class of all GUI elements.">IGUIElement</a>* parent, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>, <a class="code" href="classirr_1_1core_1_1rect.html">core::rect<s32></a> rectangle)
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<a name="l00033"></a>00033 : <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_element.html" title="Base class of all GUI elements.">IGUIElement</a>(<a class="code" href="namespaceirr_1_1gui.html#ae4d66df0ecf4117cdbcf9f22404bd254a6bbd71c6084e80f051dacc01490b00e3" title="A mesh viewer (IGUIMeshViewer)">EGUIET_MESH_VIEWER</a>, environment, parent, id, rectangle) {}
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<a name="l00034"></a>00034
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<a name="l00036"></a>00036 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html#a1af18c83f050af42cdd9f76df28659ec" title="Sets the mesh to be shown.">setMesh</a>(<a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">scene::IAnimatedMesh</a>* mesh) = 0;
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<a name="l00037"></a>00037
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<a name="l00039"></a>00039 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">scene::IAnimatedMesh</a>* <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html#a2e61772e79bec9c9580016151b98f37b" title="Gets the displayed mesh.">getMesh</a>() <span class="keyword">const</span> = 0;
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<a name="l00040"></a>00040
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<a name="l00042"></a>00042 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html#ad840a26c63cf8b3442f61a058a7c2281" title="Sets the material.">setMaterial</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& material) = 0;
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<a name="l00043"></a>00043
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<a name="l00045"></a>00045 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html#a22fefc9c5255e1896c16e72edb7cd373" title="Gets the material.">getMaterial</a>() <span class="keyword">const</span> = 0;
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<a name="l00046"></a>00046 };
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<a name="l00047"></a>00047
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<a name="l00048"></a>00048
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<a name="l00049"></a>00049 } <span class="comment">// end namespace gui</span>
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<a name="l00050"></a>00050 } <span class="comment">// end namespace irr</span>
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 <span class="preprocessor">#endif</span>
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<a name="l00053"></a>00053 <span class="preprocessor"></span>
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</pre></div></div>
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Jan 19 2016 16:08:45 for Irrlicht 3D Engine by
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