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<a href="_i_light_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
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<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
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<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
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<a name="l00004"></a>00004
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<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_LIGHT_SCENE_NODE_H_INCLUDED__</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_LIGHT_SCENE_NODE_H_INCLUDED__</span>
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<a name="l00007"></a>00007 <span class="preprocessor"></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>"</span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_s_light_8h.html">SLight.h</a>"</span>
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<a name="l00010"></a>00010
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<a name="l00011"></a>00011 <span class="keyword">namespace </span>irr
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<a name="l00012"></a>00012 {
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<a name="l00013"></a>00013 <span class="keyword">namespace </span>scene
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<a name="l00014"></a>00014 {
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<a name="l00015"></a>00015
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<a name="l00017"></a>00017
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<a name="l00022"></a><a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html">00022</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html" title="Scene node which is a dynamic light.">ILightSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>
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<a name="l00023"></a>00023 {
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<a name="l00024"></a>00024 <span class="keyword">public</span>:
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<a name="l00025"></a>00025
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<a name="l00027"></a><a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#aa13c236d797d731c1035820a909ba961">00027</a> <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#aa13c236d797d731c1035820a909ba961" title="constructor">ILightSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>,
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<a name="l00028"></a>00028 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& position = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0))
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<a name="l00029"></a>00029 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id, position) {}
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<a name="l00030"></a>00030
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<a name="l00032"></a>00032
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<a name="l00033"></a>00033 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#acf74ff3400a26ae31eb96b9c479e62d5" title="Sets the light data associated with this ILightSceneNode.">setLightData</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s_light.html" title="structure for holding data describing a dynamic point light.">video::SLight</a>& light) = 0;
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<a name="l00034"></a>00034
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<a name="l00036"></a>00036
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<a name="l00037"></a>00037 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s_light.html" title="structure for holding data describing a dynamic point light.">video::SLight</a>& <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#a687813feae9312a86882e12c2bd10194" title="Gets the light data associated with this ILightSceneNode.">getLightData</a>() <span class="keyword">const</span> = 0;
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<a name="l00038"></a>00038
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<a name="l00040"></a>00040
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<a name="l00041"></a>00041 <span class="keyword">virtual</span> <a class="code" href="structirr_1_1video_1_1_s_light.html" title="structure for holding data describing a dynamic point light.">video::SLight</a>& <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#a687813feae9312a86882e12c2bd10194" title="Gets the light data associated with this ILightSceneNode.">getLightData</a>() = 0;
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<a name="l00042"></a>00042
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<a name="l00044"></a>00044
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<a name="l00047"></a>00047 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#a3a6a6681a665ec4c214cda8a84a29337" title="Sets if the node should be visible or not.">setVisible</a>(<span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1aef4f0feccebcd0d38373beadbc1827" title="Returns whether the node should be visible (if all of its parents are visible).">isVisible</a>) = 0;
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<a name="l00048"></a>00048
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<a name="l00050"></a>00050
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<a name="l00055"></a>00055 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#a7da64c8c4776988a39927827f2c3f364" title="Sets the light's radius of influence.">setRadius</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius) = 0;
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<a name="l00056"></a>00056
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<a name="l00058"></a>00058
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<a name="l00059"></a>00059 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#a4ce3cd789ed3adabd381ff7f915861a0" title="Gets the light's radius of influence.">getRadius</a>() <span class="keyword">const</span> = 0;
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<a name="l00060"></a>00060
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<a name="l00062"></a>00062
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<a name="l00063"></a>00063 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#a18b3c0ba831bdc9166db341a35701c9b" title="Sets the light type.">setLightType</a>(<a class="code" href="namespaceirr_1_1video.html#aaf0e02f6f83cc35cf9e764bf18400d39" title="Enumeration for different types of lights.">video::E_LIGHT_TYPE</a> type) = 0;
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<a name="l00064"></a>00064
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<a name="l00066"></a>00066
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<a name="l00067"></a>00067 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#aaf0e02f6f83cc35cf9e764bf18400d39" title="Enumeration for different types of lights.">video::E_LIGHT_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#a47e327388c75391ebc910369af7eedce" title="Gets the light type.">getLightType</a>() <span class="keyword">const</span> = 0;
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<a name="l00068"></a>00068
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<a name="l00070"></a>00070
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<a name="l00074"></a>00074 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#a1520d051fe04bc8c5c8975fb3908161b" title="Sets whether this light casts shadows.">enableCastShadow</a>(<span class="keywordtype">bool</span> shadow=<span class="keyword">true</span>) = 0;
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<a name="l00075"></a>00075
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<a name="l00077"></a>00077
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<a name="l00078"></a>00078 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_light_scene_node.html#a5ba3a03fc0cfbad7dd8ce2f338a1991a" title="Check whether this light casts shadows.">getCastShadow</a>() <span class="keyword">const</span> = 0;
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<a name="l00079"></a>00079 };
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<a name="l00080"></a>00080
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<a name="l00081"></a>00081 } <span class="comment">// end namespace scene</span>
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<a name="l00082"></a>00082 } <span class="comment">// end namespace irr</span>
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<a name="l00083"></a>00083
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<a name="l00084"></a>00084
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<a name="l00085"></a>00085 <span class="preprocessor">#endif</span>
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<a name="l00086"></a>00086 <span class="preprocessor"></span>
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</pre></div></div>
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