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<div class="title">irr::IEventReceiver Class Reference</div> </div>
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<!-- doxytag: class="irr::IEventReceiver" -->
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<p>Interface of an object which can receive events.
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<a href="classirr_1_1_i_event_receiver.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>></code></p>
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<img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::IEventReceiver:</div>
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<area href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html" title="Special scene node animator for FPS cameras." alt="irr::scene::ISceneNodeAnimatorCameraFPS" shape="rect" coords="909,112,1202,136"/>
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<area href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html" title="Special scene node animator for Maya-style cameras." alt="irr::scene::ISceneNodeAnimatorCameraMaya" shape="rect" coords="909,168,1202,192"/>
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</map>
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</div></div>
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<p><a href="classirr_1_1_i_event_receiver-members.html">List of all members.</a></p>
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<h2><a name="pub-methods"></a>
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Public Member Functions</h2>
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<ul>
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<li>virtual <a class="el" href="classirr_1_1_i_event_receiver.html#a4ec011612f02017d95654cf5b5d567b6">~IEventReceiver</a> ()
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<dl class="el"><dd class="mdescRight">Destructor. <a href="#a4ec011612f02017d95654cf5b5d567b6"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1_i_event_receiver.html#a571f744ceffc3b4fe8a81f529163eb97">OnEvent</a> (const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &event)=0
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<dl class="el"><dd class="mdescRight">Called if an event happened. <a href="#a571f744ceffc3b4fe8a81f529163eb97"></a><br/></dl></ul>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
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<div class="textblock"><p>Interface of an object which can receive events. </p>
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<p>Many of the engine's classes inherit <a class="el" href="classirr_1_1_i_event_receiver.html" title="Interface of an object which can receive events.">IEventReceiver</a> so they are able to process events. Events usually start at a postEventFromUser function and are passed down through a chain of event receivers until OnEvent returns true. See <a class="el" href="namespaceirr.html#ac9eed96e06e85ce3c86fcbbbe9e48a0c" title="Enumeration for all event types there are.">irr::EEVENT_TYPE</a> for a description of where each type of event starts, and the path it takes through the system. </p>
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<p>Definition at line <a class="el" href="_i_event_receiver_8h_source.html#l00433">433</a> of file <a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>.</p>
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</div><hr/><h2>Constructor & Destructor Documentation</h2>
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<a class="anchor" id="a4ec011612f02017d95654cf5b5d567b6"></a><!-- doxytag: member="irr::IEventReceiver::~IEventReceiver" ref="a4ec011612f02017d95654cf5b5d567b6" args="()" -->
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<td class="memname">virtual irr::IEventReceiver::~IEventReceiver </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td><code> [inline, virtual]</code></td>
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<p>Destructor. </p>
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<p>Definition at line <a class="el" href="_i_event_receiver_8h_source.html#l00438">438</a> of file <a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>.</p>
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<hr/><h2>Member Function Documentation</h2>
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<a class="anchor" id="a571f744ceffc3b4fe8a81f529163eb97"></a><!-- doxytag: member="irr::IEventReceiver::OnEvent" ref="a571f744ceffc3b4fe8a81f529163eb97" args="(const SEvent &event)=0" -->
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<td class="memname">virtual bool irr::IEventReceiver::OnEvent </td>
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<td>(</td>
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<td class="paramtype">const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> & </td>
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<td class="paramname"><em>event</em></td><td>)</td>
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<td><code> [pure virtual]</code></td>
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<p>Called if an event happened. </p>
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<p>Please take care that you should only return 'true' when you want to _prevent_ Irrlicht from processing the event any further. So 'true' does mean that an event is completely done. Therefore your return value for all unprocessed events should be 'false'. </p>
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<dl class="return"><dt><b>Returns:</b></dt><dd>True if the event was processed. </dd></dl>
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<p>Implemented in <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#a54b1799e21722d9e6ce5b8e4bdb2e80a">irr::gui::IGUIElement</a>, <a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#af27145518f43a17f803cdea086f68f3c">irr::scene::ICameraSceneNode</a>, and <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aca20b841bb586cd9654464b001a7b6aa">irr::scene::ISceneNodeAnimator</a>.</p>
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</div>
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</div>
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<hr/>The documentation for this class was generated from the following file:<ul>
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<li><a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a></li>
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<li class="navelem"><a class="el" href="classirr_1_1_i_event_receiver.html">IEventReceiver</a> </li>
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Jan 19 2016 16:08:48 for Irrlicht 3D Engine by
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