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<div class="title">irr::scene::IDynamicMeshBuffer Member List</div> </div>
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This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a>, including all inherited members.<table>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a0fb73ead4f2d2d86e9fef8768be1a1ff">append</a>(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#aada30374517d2a52d6264b6359a1e35c">append</a>(const IMeshBuffer *const other)</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a9053baee5a13c8b51e306d99e5ef7427">getBoundingBox</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#acf27cbb62e94fac9e2a24de262403b8d">getChangedID_Index</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a8f26e5dd872344cf66bc4daccea42b0d">getChangedID_Vertex</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#aeb10e87a819a843d0ec58e4b53a9f9b2">getHardwareMappingHint_Index</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a67cb3bfadc99a54e3b7810a6ac18cf5f">getHardwareMappingHint_Vertex</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a69be70f795fc8b56050cde08b3b8a840">getIndexBuffer</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#ad94c1b968a56b926496a56f693e8e3b7">getIndexCount</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a1df6548f61833452ed02cd2ea5b999ad">getIndexType</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a739ecd2f300c68fd7e72816d62b85415">getIndices</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a556d8107ac44cbb16892f54370e32812">getIndices</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a6ed3a5ce948ebef063b7ea9e07974eb7">getMaterial</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a3be83e4819e9f79a3d9b264eb8bf4cfc">getMaterial</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#ae5d683df6b3dde4bd4437b775dfe152d">getNormal</a>(u32 i) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a8a1647d10585b9cd262feeeac98ae371">getNormal</a>(u32 i)</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a58052677343671278b664314f025080e">getPosition</a>(u32 i) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a773fef3c0f15b34390e5bea81894a55b">getPosition</a>(u32 i)</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a95eb5db6ad39670ecd9fa3961ca6bdf1">getTCoords</a>(u32 i) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#aa366aaa5bc8488af18a3814a30cb7f09">getTCoords</a>(u32 i)</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#ac7d6a561f71e8045b5dcf7d6e148c852">getVertexBuffer</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a36392e37969c313914af789be388ad1f">getVertexCount</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a6d9ee342c3b83b971f0d13213bd0ed41">getVertexType</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a85a1756d42a94f41469d080c7f111667">getVertices</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a449643505823c7cfe793c5a82cde5fa4">getVertices</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a0b3351f29578e0340c2e2ce3d03c9e59">recalculateBoundingBox</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#adbe127e3774de6ae7ce96cb534a336e5">setBoundingBox</a>(const core::aabbox3df &amp;box)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#aed99e87534a2507c30362a20f4c43277">setDirty</a>(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a8286f22fc7967422e2ddb5c183473247">setHardwareMappingHint</a>(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a363832449d10726863181be2e2a0ea3c">setIndexBuffer</a>(IIndexBuffer *indexBuffer)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html#a0ca000b6a49b62ede81b92cec810e5e3">setVertexBuffer</a>(IVertexBuffer *vertexBuffer)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
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