63 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_SKY_BOX_SCENE_NODE_H_INCLUDED__
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| #define __C_SKY_BOX_SCENE_NODE_H_INCLUDED__
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| 
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| #include "ISceneNode.h"
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| #include "S3DVertex.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| 	// Skybox, rendered with zbuffer turned off, before all other nodes.
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| 	class CSkyBoxSceneNode : public ISceneNode
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CSkyBoxSceneNode(video::ITexture* top, video::ITexture* bottom, video::ITexture* left,
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| 			video::ITexture* right, video::ITexture* front, video::ITexture* back,
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| 			ISceneNode* parent, ISceneManager* mgr, s32 id);
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| 
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| 		virtual void OnRegisterSceneNode();
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| 
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| 		//! renders the node.
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| 		virtual void render();
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| 
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| 		//! returns the axis aligned bounding box of this node
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| 		virtual const core::aabbox3d<f32>& getBoundingBox() const;
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| 
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| 		//! returns the material based on the zero based index i. To get the amount
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| 		//! of materials used by this scene node, use getMaterialCount().
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| 		//! This function is needed for inserting the node into the scene hirachy on a
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| 		//! optimal position for minimizing renderstate changes, but can also be used
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| 		//! to directly modify the material of a scene node.
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| 		virtual video::SMaterial& getMaterial(u32 i);
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| 
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| 		//! returns amount of materials used by this scene node.
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| 		virtual u32 getMaterialCount() const;
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| 
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| 		//! Returns type of the scene node
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| 		virtual ESCENE_NODE_TYPE getType() const { return ESNT_SKY_BOX; }
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| 
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| 		//! Creates a clone of this scene node and its children.
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| 		virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); 
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| 
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| 	private:
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| 
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| 		core::aabbox3d<f32> Box;
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| 		u16 Indices[4];
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| 		video::S3DVertex Vertices[4*6];
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| 		video::SMaterial Material[6];
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| 	};
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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