irrlicht/include/line3d.h
cutealien 0c6385cb92 Replace public header guards to avoid using indentifiers reserved by c++
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED.
Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well).
While this touches every header it shouldn't affect users (I hope).

Also a few whitespace changes to unify whitespace usage a bit.
And a bunch of spelling fixes in comments.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:03:34 +00:00

145 lines
4.4 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_LINE_3D_H_INCLUDED
#define IRR_LINE_3D_H_INCLUDED
#include "irrTypes.h"
#include "vector3d.h"
namespace irr
{
namespace core
{
//! 3D line between two points with intersection methods.
template <class T>
class line3d
{
public:
//! Default constructor
/** line from (0,0,0) to (1,1,1) */
line3d() : start(0,0,0), end(1,1,1) {}
//! Constructor with two points
line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
//! Constructor with two points as vectors
line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
// operators
line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
bool operator==(const line3d<T>& other) const
{ return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
bool operator!=(const line3d<T>& other) const
{ return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
// functions
//! Set this line to a new line going through the two points.
void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
{start.set(xa, ya, za); end.set(xb, yb, zb);}
//! Set this line to a new line going through the two points.
void setLine(const vector3d<T>& nstart, const vector3d<T>& nend)
{start.set(nstart); end.set(nend);}
//! Set this line to new line given as parameter.
void setLine(const line3d<T>& line)
{start.set(line.start); end.set(line.end);}
//! Get length of line
/** \return Length of line. */
T getLength() const { return start.getDistanceFrom(end); }
//! Get squared length of line
/** \return Squared length of line. */
T getLengthSQ() const { return start.getDistanceFromSQ(end); }
//! Get middle of line
/** \return Center of line. */
vector3d<T> getMiddle() const
{
return (start + end)/(T)2;
}
//! Get vector of line
/** \return vector of line. */
vector3d<T> getVector() const
{
return end - start;
}
//! Check if the given point is between start and end of the line.
/** Assumes that the point is already somewhere on the line.
\param point The point to test.
\return True if point is on the line between start and end, else false.
*/
bool isPointBetweenStartAndEnd(const vector3d<T>& point) const
{
return point.isBetweenPoints(start, end);
}
//! Get the closest point on this line to a point
/** \param point The point to compare to.
\return The nearest point which is part of the line. */
vector3d<T> getClosestPoint(const vector3d<T>& point) const
{
vector3d<T> c = point - start;
vector3d<T> v = end - start;
T d = (T)v.getLength();
v /= d;
T t = v.dotProduct(c);
if (t < (T)0.0)
return start;
if (t > d)
return end;
v *= t;
return start + v;
}
//! Check if the line intersects with a sphere
/** \param sorigin: Origin of the sphere.
\param sradius: Radius of the sphere.
\param outdistance: The distance to the first intersection point.
\return True if there is an intersection.
If there is one, the distance to the first intersection point
is stored in outdistance. */
bool getIntersectionWithSphere(const vector3d<T>& sorigin, T sradius, f64& outdistance) const
{
const vector3d<T> q = sorigin - start;
T c = q.getLength();
T v = q.dotProduct(getVector().normalize());
T d = sradius * sradius - (c*c - v*v);
if (d < 0.0)
return false;
outdistance = v - core::squareroot ( d );
return true;
}
// member variables
//! Start point of line
vector3d<T> start;
//! End point of line
vector3d<T> end;
};
//! Typedef for an f32 line.
typedef line3d<f32> line3df;
//! Typedef for an integer line.
typedef line3d<s32> line3di;
} // end namespace core
} // end namespace irr
#endif