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Files
bin
doc
examples
include
CDynamicMeshBuffer.h
CIndexBuffer.h
CMeshBuffer.h
CVertexBuffer.h
EAttributes.h
ECullingTypes.h
EDebugSceneTypes.h
EDeviceTypes.h
EDriverFeatures.h
EDriverTypes.h
EFocusFlags.h
EGUIAlignment.h
EGUIElementTypes.h
EHardwareBufferFlags.h
EMaterialFlags.h
EMaterialTypes.h
EMeshWriterEnums.h
EMessageBoxFlags.h
EPrimitiveTypes.h
EReadFileType.h
ESceneNodeAnimatorTypes.h
ESceneNodeTypes.h
EShaderTypes.h
ETerrainElements.h
IAnimatedMesh.h
IAnimatedMeshMD2.h
IAnimatedMeshMD3.h
IAnimatedMeshSceneNode.h
IAttributeExchangingObject.h
IAttributes.h
IBillboardSceneNode.h
IBillboardTextSceneNode.h
IBoneSceneNode.h
ICameraSceneNode.h
IColladaMeshWriter.h
IContextManager.h
ICursorControl.h
IDummyTransformationSceneNode.h
IDynamicMeshBuffer.h
IEventReceiver.h
IFileArchive.h
IFileList.h
IFileSystem.h
IGPUProgrammingServices.h
IGUIButton.h
IGUICheckBox.h
IGUIColorSelectDialog.h
IGUIComboBox.h
IGUIContextMenu.h
IGUIEditBox.h
IGUIElement.h
IGUIElementFactory.h
IGUIEnvironment.h
IGUIFileOpenDialog.h
IGUIFont.h
IGUIFontBitmap.h
IGUIImage.h
IGUIImageList.h
IGUIInOutFader.h
IGUIListBox.h
IGUIMeshViewer.h
IGUIProfiler.h
IGUIScrollBar.h
IGUISkin.h
IGUISpinBox.h
IGUISpriteBank.h
IGUIStaticText.h
IGUITabControl.h
IGUITable.h
IGUIToolbar.h
IGUITreeView.h
IGUIWindow.h
IGeometryCreator.h
IImage.h
IImageLoader.h
IImageWriter.h
IIndexBuffer.h
ILightManager.h
ILightSceneNode.h
ILogger.h
IMaterialRenderer.h
IMaterialRendererServices.h
IMemoryReadFile.h
IMesh.h
IMeshBuffer.h
IMeshCache.h
IMeshLoader.h
IMeshManipulator.h
IMeshSceneNode.h
IMeshTextureLoader.h
IMeshWriter.h
IMetaTriangleSelector.h
IOSOperator.h
IOctreeSceneNode.h
IParticleAffector.h
IParticleAnimatedMeshSceneNodeEmitter.h
IParticleAttractionAffector.h
IParticleBoxEmitter.h
IParticleCylinderEmitter.h
IParticleEmitter.h
IParticleFadeOutAffector.h
IParticleGravityAffector.h
IParticleMeshEmitter.h
IParticleRingEmitter.h
IParticleRotationAffector.h
IParticleSphereEmitter.h
IParticleSystemSceneNode.h
IProfiler.h
IQ3LevelMesh.h
IQ3Shader.h
IRandomizer.h
IReadFile.h
IReferenceCounted.h
IRenderTarget.h
ISceneCollisionManager.h
ISceneLoader.h
ISceneManager.h
ISceneNode.h
ISceneNodeAnimator.h
ISceneNodeAnimatorCameraFPS.h
ISceneNodeAnimatorCameraMaya.h
ISceneNodeAnimatorCollisionResponse.h
ISceneNodeAnimatorFactory.h
ISceneNodeFactory.h
ISceneUserDataSerializer.h
IShaderConstantSetCallBack.h
IShadowVolumeSceneNode.h
ISkinnedMesh.h
ITerrainSceneNode.h
ITextSceneNode.h
ITexture.h
ITimer.h
ITriangleSelector.h
IVertexBuffer.h
IVideoDriver.h
IVideoModeList.h
IVolumeLightSceneNode.h
IWriteFile.h
IXMLReader.h
IXMLWriter.h
IrrCompileConfig.h
IrrlichtDevice.h
Keycodes.h
S3DVertex.h
SAnimatedMesh.h
SColor.h
SExposedVideoData.h
SIrrCreationParameters.h
SKeyMap.h
SLight.h
SMaterial.h
SMaterialLayer.h
SMesh.h
SMeshBuffer.h
SMeshBufferLightMap.h
SMeshBufferTangents.h
SOverrideMaterial.h
SParticle.h
SSharedMeshBuffer.h
SSkinMeshBuffer.h
SVertexIndex.h
SVertexManipulator.h
SViewFrustum.h
SceneParameters.h
aabbox3d.h
coreutil.h
dimension2d.h
driverChoice.h
exampleHelper.h
fast_atof.h
heapsort.h
irrAllocator.h
irrArray.h
irrLegacyDefines.h
irrList.h
irrMap.h
irrMath.h
irrString.h
irrTypes.h
irrXML.h
irrlicht.h
irrpack.h
irrunpack.h
leakHunter.h
line2d.h
line3d.h
matrix4.h
path.h
plane3d.h
position2d.h
quaternion.h
rect.h
triangle3d.h
vector2d.h
vector3d.h
lib
media
scripts
source
tests
tools
changes.txt
readme.txt
irrlicht/include
cutealien 19b003a840 IBillboardSceneNode got functions to access meshbuffers.
So uv-coordinates can now be modified directly (previously only possible via texture matrix).


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-08 21:00:12 +00:00
..
2021-10-13 10:12:04 +00:00