irrlicht/include/position2d.h
Desour f5c6d3e945 Reformat the code, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00

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C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//! As of Irrlicht 1.6, position2d is a synonym for vector2d.
/** You should consider position2d to be deprecated, and use vector2d by preference. */
#pragma once
#include "vector2d.h"
namespace irr
{
namespace core
{
// Use typedefs where possible as they are more explicit...
//! \deprecated position2d is now a synonym for vector2d, but vector2d should be used directly.
typedef vector2d<f32> position2df;
//! \deprecated position2d is now a synonym for vector2d, but vector2d should be used directly.
typedef vector2d<s32> position2di;
} // namespace core
} // namespace irr
// ...and use a #define to catch the rest, for (e.g.) position2d<f64>
#define position2d vector2d