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cmake
examples
include
CMeshBuffer.h
EAttributes.h
ECullingTypes.h
EDebugSceneTypes.h
EDeviceTypes.h
EDriverFeatures.h
EDriverTypes.h
EFocusFlags.h
EGUIAlignment.h
EGUIElementTypes.h
EHardwareBufferFlags.h
EMaterialProps.h
EMaterialTypes.h
EMeshWriterEnums.h
EPrimitiveTypes.h
EReadFileType.h
ESceneNodeTypes.h
EShaderTypes.h
EVertexAttributes.h
IAnimatedMesh.h
IAnimatedMeshSceneNode.h
IAttributes.h
IBillboardSceneNode.h
IBoneSceneNode.h
ICameraSceneNode.h
IContextManager.h
ICursorControl.h
IDummyTransformationSceneNode.h
IEventReceiver.h
IFileArchive.h
IFileList.h
IFileSystem.h
IGPUProgrammingServices.h
IGUIButton.h
IGUICheckBox.h
IGUIComboBox.h
IGUIEditBox.h
IGUIElement.h
IGUIEnvironment.h
IGUIFileOpenDialog.h
IGUIFont.h
IGUIFontBitmap.h
IGUIImage.h
IGUIImageList.h
IGUIListBox.h
IGUIScrollBar.h
IGUISkin.h
IGUISpriteBank.h
IGUIStaticText.h
IGUITabControl.h
IGUIToolbar.h
IImage.h
IImageLoader.h
IImageWriter.h
IIndexBuffer.h
ILogger.h
IMaterialRenderer.h
IMaterialRendererServices.h
IMemoryReadFile.h
IMesh.h
IMeshBuffer.h
IMeshCache.h
IMeshLoader.h
IMeshManipulator.h
IMeshSceneNode.h
IMeshWriter.h
IOSOperator.h
IReadFile.h
IReferenceCounted.h
IRenderTarget.h
ISceneCollisionManager.h
ISceneManager.h
ISceneNode.h
IShaderConstantSetCallBack.h
ISkinnedMesh.h
ITexture.h
ITimer.h
IVertexBuffer.h
IVideoDriver.h
IWriteFile.h
IrrCompileConfig.h
IrrlichtDevice.h
Keycodes.h
S3DVertex.h
SAnimatedMesh.h
SColor.h
SExposedVideoData.h
SIrrCreationParameters.h
SMaterial.h
SMaterialLayer.h
SMesh.h
SMeshBuffer.h
SOverrideMaterial.h
SSkinMeshBuffer.h
SVertexIndex.h
SVertexManipulator.h
SViewFrustum.h
SceneParameters.h
aabbox3d.h
coreutil.h
dimension2d.h
exampleHelper.h
fast_atof.h
irrArray.h
irrMath.h
irrString.h
irrTypes.h
irrlicht.h
irrpack.h
irrunpack.h
line2d.h
line3d.h
matrix4.h
mt_opengl.h
path.h
plane3d.h
position2d.h
quaternion.h
rect.h
triangle3d.h
vector2d.h
vector3d.h
media
scripts
source
test
.editorconfig
.gitignore
CMakeLists.txt
Config.cmake.in
LICENSE
README.md
The irrString implementation doesn't allow constructing a string with a size that would exceed a u32, so it should be safe to narrow the size of the underlying STL container back to a u32. This fixes 5 narrowing cast warnings from Visual Studio 17 2022.