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Thanks @randomMesh for reporting that they were missing: https://irrlicht.sourceforge.io/forum/viewtopic.php?p=307308 Also simplified that code a bit (same could probably also be done for createCylinderMesh, but too lazy right now) Changed also UV's for top/bottom center vertex in CGeometryCreator::createCylinderMesh to use center for X (slight improvement, but would have to copy vertices to make it better) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6580 dfc29bdd-3216-0410-991c-e03cc46cb475