mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 00:08:20 +01:00
170 lines
4.1 KiB
C++
170 lines
4.1 KiB
C++
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
|
// Copyright (C) 2015 Patryk Nadrowski
|
|
// Copyright (C) 2009-2010 Amundis
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include <unordered_set>
|
|
|
|
#include "EDriverFeatures.h"
|
|
#include "irrTypes.h"
|
|
#include "os.h"
|
|
|
|
#include "Common.h"
|
|
#include <mt_opengl.h> // must be after Common.h
|
|
|
|
#include "COGLESCoreExtensionHandler.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler
|
|
{
|
|
public:
|
|
COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {}
|
|
|
|
void initExtensionsOld();
|
|
void initExtensionsNew();
|
|
|
|
/// Checks whether a named extension is present
|
|
bool queryExtension(const std::string &name) const noexcept;
|
|
|
|
bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
|
|
{
|
|
switch (feature)
|
|
{
|
|
case EVDF_RENDER_TO_TARGET:
|
|
case EVDF_HARDWARE_TL:
|
|
case EVDF_MULTITEXTURE:
|
|
case EVDF_BILINEAR_FILTER:
|
|
case EVDF_MIP_MAP:
|
|
case EVDF_MIP_MAP_AUTO_UPDATE:
|
|
case EVDF_VERTEX_SHADER_1_1:
|
|
case EVDF_PIXEL_SHADER_1_1:
|
|
case EVDF_PIXEL_SHADER_1_2:
|
|
case EVDF_PIXEL_SHADER_2_0:
|
|
case EVDF_VERTEX_SHADER_2_0:
|
|
case EVDF_ARB_GLSL:
|
|
case EVDF_TEXTURE_NSQUARE:
|
|
case EVDF_TEXTURE_NPOT:
|
|
case EVDF_FRAMEBUFFER_OBJECT:
|
|
case EVDF_VERTEX_BUFFER_OBJECT:
|
|
case EVDF_COLOR_MASK:
|
|
case EVDF_ALPHA_TO_COVERAGE:
|
|
case EVDF_POLYGON_OFFSET:
|
|
case EVDF_BLEND_OPERATIONS:
|
|
case EVDF_BLEND_SEPARATE:
|
|
case EVDF_TEXTURE_MATRIX:
|
|
case EVDF_TEXTURE_CUBEMAP:
|
|
return true;
|
|
case EVDF_ARB_VERTEX_PROGRAM_1:
|
|
case EVDF_ARB_FRAGMENT_PROGRAM_1:
|
|
case EVDF_GEOMETRY_SHADER:
|
|
case EVDF_MULTIPLE_RENDER_TARGETS:
|
|
case EVDF_MRT_BLEND:
|
|
case EVDF_MRT_COLOR_MASK:
|
|
case EVDF_MRT_BLEND_FUNC:
|
|
case EVDF_OCCLUSION_QUERY:
|
|
return false;
|
|
case EVDF_STENCIL_BUFFER:
|
|
return StencilBuffer;
|
|
default:
|
|
return false;
|
|
};
|
|
}
|
|
|
|
static GLint GetInteger(GLenum key) {
|
|
GLint val = 0;
|
|
GL.GetIntegerv(key, &val);
|
|
return val;
|
|
};
|
|
|
|
inline void irrGlActiveTexture(GLenum texture)
|
|
{
|
|
GL.ActiveTexture(texture);
|
|
}
|
|
|
|
inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
|
|
GLsizei imageSize, const void* data)
|
|
{
|
|
os::Printer::log("Compressed textures aren't supported", ELL_ERROR);
|
|
}
|
|
|
|
inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize, const void* data)
|
|
{
|
|
os::Printer::log("Compressed textures aren't supported", ELL_ERROR);
|
|
}
|
|
|
|
inline void irrGlUseProgram(GLuint prog)
|
|
{
|
|
GL.UseProgram(prog);
|
|
}
|
|
|
|
inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
GL.BindFramebuffer(target, framebuffer);
|
|
}
|
|
|
|
inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
|
{
|
|
GL.DeleteFramebuffers(n, framebuffers);
|
|
}
|
|
|
|
inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
|
|
{
|
|
GL.GenFramebuffers(n, framebuffers);
|
|
}
|
|
|
|
inline GLenum irrGlCheckFramebufferStatus(GLenum target)
|
|
{
|
|
return GL.CheckFramebufferStatus(target);
|
|
}
|
|
|
|
inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
|
{
|
|
GL.FramebufferTexture2D(target, attachment, textarget, texture, level);
|
|
}
|
|
|
|
inline void irrGlGenerateMipmap(GLenum target)
|
|
{
|
|
GL.GenerateMipmap(target);
|
|
}
|
|
|
|
inline void irrGlDrawBuffer(GLenum mode)
|
|
{
|
|
GL.DrawBuffer(mode);
|
|
}
|
|
|
|
inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
|
|
{
|
|
GL.DrawBuffers(n, bufs);
|
|
}
|
|
|
|
inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
|
{
|
|
GL.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
}
|
|
|
|
inline void irrGlBlendEquation(GLenum mode)
|
|
{
|
|
GL.BlendEquation(mode);
|
|
}
|
|
|
|
bool AnisotropicFilterSupported = false;
|
|
bool BlendMinMaxSupported = false;
|
|
|
|
private:
|
|
void addExtension(std::string name);
|
|
void updateLegacyExtensionList();
|
|
|
|
std::unordered_set<std::string> Extensions;
|
|
};
|
|
|
|
}
|
|
}
|