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Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// Copyright (C) 2008-2012 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_OBJ_MESH_WRITER_H_INCLUDED
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#define IRR_OBJ_MESH_WRITER_H_INCLUDED
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#include "IMeshWriter.h"
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#include "S3DVertex.h"
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#include "irrString.h"
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namespace irr
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{
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namespace io
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{
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class IFileSystem;
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} // end namespace io
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namespace scene
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{
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class IMeshBuffer;
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class ISceneManager;
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//! class to write meshes, implementing a OBJ writer
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class COBJMeshWriter : public IMeshWriter
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{
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public:
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COBJMeshWriter(scene::ISceneManager* smgr, io::IFileSystem* fs);
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virtual ~COBJMeshWriter();
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//! Returns the type of the mesh writer
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virtual EMESH_WRITER_TYPE getType() const IRR_OVERRIDE;
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//! writes a mesh
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) IRR_OVERRIDE;
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protected:
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// create vector output with line end into string
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void getVectorAsStringLine(const core::vector3df& v,
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core::stringc& s) const;
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// create vector output with line end into string
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void getVectorAsStringLine(const core::vector2df& v,
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core::stringc& s) const;
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// create color output with line end into string
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void getColorAsStringLine(const video::SColor& color,
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const c8* const prefix, core::stringc& s) const;
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scene::ISceneManager* SceneManager;
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io::IFileSystem* FileSystem;
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};
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} // end namespace
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} // end namespace
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#endif
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