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find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
250 lines
6.1 KiB
C++
250 lines
6.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CAttributes.h"
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#include "CAttributeImpl.h"
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#include "ITexture.h"
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#include "IVideoDriver.h"
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namespace irr
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{
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namespace io
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{
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CAttributes::CAttributes(video::IVideoDriver *driver) :
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Driver(driver)
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{
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#ifdef _DEBUG
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setDebugName("CAttributes");
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#endif
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if (Driver)
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Driver->grab();
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}
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CAttributes::~CAttributes()
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{
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clear();
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if (Driver)
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Driver->drop();
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}
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//! Removes all attributes
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void CAttributes::clear()
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{
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for (u32 i = 0; i < Attributes.size(); ++i)
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Attributes[i]->drop();
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Attributes.clear();
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}
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//! Returns attribute index from name, -1 if not found
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s32 CAttributes::findAttribute(const c8 *attributeName) const
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{
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for (u32 i = 0; i < Attributes.size(); ++i)
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if (Attributes[i]->Name == attributeName)
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return i;
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return -1;
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}
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IAttribute *CAttributes::getAttributeP(const c8 *attributeName) const
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{
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for (u32 i = 0; i < Attributes.size(); ++i)
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if (Attributes[i]->Name == attributeName)
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return Attributes[i];
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return 0;
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}
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//! Sets a attribute as boolean value
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void CAttributes::setAttribute(const c8 *attributeName, bool value)
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{
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IAttribute *att = getAttributeP(attributeName);
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if (att)
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att->setBool(value);
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else {
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Attributes.push_back(new CBoolAttribute(attributeName, value));
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}
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}
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//! Gets a attribute as boolean value
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute() as bool
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//! or 0 if attribute is not set.
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bool CAttributes::getAttributeAsBool(const c8 *attributeName, bool defaultNotFound) const
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{
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const IAttribute *att = getAttributeP(attributeName);
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if (att)
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return att->getBool();
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else
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return defaultNotFound;
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}
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//! Sets a attribute as integer value
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void CAttributes::setAttribute(const c8 *attributeName, s32 value)
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{
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IAttribute *att = getAttributeP(attributeName);
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if (att)
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att->setInt(value);
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else {
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Attributes.push_back(new CIntAttribute(attributeName, value));
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}
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}
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//! Gets a attribute as integer value
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute() as integer
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//! or 0 if attribute is not set.
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s32 CAttributes::getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound) const
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{
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const IAttribute *att = getAttributeP(attributeName);
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if (att)
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return att->getInt();
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else
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return defaultNotFound;
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}
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//! Sets a attribute as float value
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void CAttributes::setAttribute(const c8 *attributeName, f32 value)
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{
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IAttribute *att = getAttributeP(attributeName);
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if (att)
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att->setFloat(value);
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else
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Attributes.push_back(new CFloatAttribute(attributeName, value));
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}
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//! Gets a attribute as integer value
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute() as float value
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//! or 0 if attribute is not set.
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f32 CAttributes::getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound) const
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{
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const IAttribute *att = getAttributeP(attributeName);
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if (att)
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return att->getFloat();
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return defaultNotFound;
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}
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//! Returns amount of string attributes set in this scene manager.
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u32 CAttributes::getAttributeCount() const
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{
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return Attributes.size();
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}
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//! Returns string attribute name by index.
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//! \param index: Index value, must be between 0 and getStringAttributeCount()-1.
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const c8 *CAttributes::getAttributeName(s32 index) const
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{
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if ((u32)index >= Attributes.size())
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return 0;
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return Attributes[index]->Name.c_str();
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}
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//! Returns the type of an attribute
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E_ATTRIBUTE_TYPE CAttributes::getAttributeType(const c8 *attributeName) const
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{
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E_ATTRIBUTE_TYPE ret = EAT_UNKNOWN;
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const IAttribute *att = getAttributeP(attributeName);
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if (att)
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ret = att->getType();
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return ret;
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}
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//! Returns attribute type by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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E_ATTRIBUTE_TYPE CAttributes::getAttributeType(s32 index) const
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{
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if ((u32)index >= Attributes.size())
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return EAT_UNKNOWN;
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return Attributes[index]->getType();
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}
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//! Gets an attribute as integer value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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s32 CAttributes::getAttributeAsInt(s32 index) const
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{
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if ((u32)index < Attributes.size())
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return Attributes[index]->getInt();
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else
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return 0;
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}
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//! Gets an attribute as float value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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f32 CAttributes::getAttributeAsFloat(s32 index) const
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{
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if ((u32)index < Attributes.size())
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return Attributes[index]->getFloat();
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else
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return 0.f;
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}
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//! Gets an attribute as boolean value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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bool CAttributes::getAttributeAsBool(s32 index) const
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{
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bool ret = false;
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if ((u32)index < Attributes.size())
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ret = Attributes[index]->getBool();
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return ret;
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}
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//! Adds an attribute as integer
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void CAttributes::addInt(const c8 *attributeName, s32 value)
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{
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Attributes.push_back(new CIntAttribute(attributeName, value));
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}
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//! Adds an attribute as float
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void CAttributes::addFloat(const c8 *attributeName, f32 value)
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{
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Attributes.push_back(new CFloatAttribute(attributeName, value));
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}
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//! Adds an attribute as bool
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void CAttributes::addBool(const c8 *attributeName, bool value)
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{
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Attributes.push_back(new CBoolAttribute(attributeName, value));
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}
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//! Returns if an attribute with a name exists
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bool CAttributes::existsAttribute(const c8 *attributeName) const
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{
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return getAttributeP(attributeName) != 0;
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}
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//! Sets an attribute as boolean value
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void CAttributes::setAttribute(s32 index, bool value)
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{
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if ((u32)index < Attributes.size())
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Attributes[index]->setBool(value);
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}
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//! Sets an attribute as integer value
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void CAttributes::setAttribute(s32 index, s32 value)
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{
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if ((u32)index < Attributes.size())
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Attributes[index]->setInt(value);
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}
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//! Sets a attribute as float value
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void CAttributes::setAttribute(s32 index, f32 value)
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{
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if ((u32)index < Attributes.size())
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Attributes[index]->setFloat(value);
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}
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} // end namespace io
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} // end namespace irr
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