irrlicht/source/Irrlicht/CGUIStaticText.cpp
Desour 2bf1d12353 Reformat the code, using:
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  grep -v '/mt_' |  # filter out generated files
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Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-20 19:35:52 +01:00

518 lines
12 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CGUIStaticText.h"
#include "IGUISkin.h"
#include "IGUIEnvironment.h"
#include "IGUIFont.h"
#include "IVideoDriver.h"
#include "rect.h"
namespace irr
{
namespace gui
{
//! constructor
CGUIStaticText::CGUIStaticText(const wchar_t *text, bool border,
IGUIEnvironment *environment, IGUIElement *parent,
s32 id, const core::rect<s32> &rectangle,
bool background) :
IGUIStaticText(environment, parent, id, rectangle),
HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_UPPERLEFT),
Border(border), OverrideColorEnabled(false), OverrideBGColorEnabled(false), WordWrap(false), Background(background),
RestrainTextInside(true), RightToLeft(false),
OverrideColor(video::SColor(101, 255, 255, 255)), BGColor(video::SColor(101, 210, 210, 210)),
OverrideFont(0), LastBreakFont(0)
{
#ifdef _DEBUG
setDebugName("CGUIStaticText");
#endif
Text = text;
if (environment && environment->getSkin()) {
BGColor = environment->getSkin()->getColor(gui::EGDC_3D_FACE);
}
}
//! destructor
CGUIStaticText::~CGUIStaticText()
{
if (OverrideFont)
OverrideFont->drop();
}
//! draws the element and its children
void CGUIStaticText::draw()
{
if (!IsVisible)
return;
IGUISkin *skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver *driver = Environment->getVideoDriver();
core::rect<s32> frameRect(AbsoluteRect);
// draw background
if (Background) {
if (!OverrideBGColorEnabled) // skin-colors can change
BGColor = skin->getColor(gui::EGDC_3D_FACE);
driver->draw2DRectangle(BGColor, frameRect, &AbsoluteClippingRect);
}
// draw the border
if (Border) {
skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect);
frameRect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
}
// draw the text
if (Text.size()) {
IGUIFont *font = getActiveFont();
if (font) {
if (!WordWrap) {
if (VAlign == EGUIA_LOWERRIGHT) {
frameRect.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y -
font->getDimension(L"A").Height - font->getKerningHeight();
}
if (HAlign == EGUIA_LOWERRIGHT) {
frameRect.UpperLeftCorner.X = frameRect.LowerRightCorner.X -
font->getDimension(Text.c_str()).Width;
}
font->draw(Text.c_str(), frameRect,
getActiveColor(),
HAlign == EGUIA_CENTER, VAlign == EGUIA_CENTER, (RestrainTextInside ? &AbsoluteClippingRect : NULL));
} else {
if (font != LastBreakFont)
breakText();
core::rect<s32> r = frameRect;
s32 height = font->getDimension(L"A").Height + font->getKerningHeight();
s32 totalHeight = height * BrokenText.size();
if (VAlign == EGUIA_CENTER) {
r.UpperLeftCorner.Y = r.getCenter().Y - (totalHeight / 2);
} else if (VAlign == EGUIA_LOWERRIGHT) {
r.UpperLeftCorner.Y = r.LowerRightCorner.Y - totalHeight;
}
for (u32 i = 0; i < BrokenText.size(); ++i) {
if (HAlign == EGUIA_LOWERRIGHT) {
r.UpperLeftCorner.X = frameRect.LowerRightCorner.X -
font->getDimension(BrokenText[i].c_str()).Width;
}
font->draw(BrokenText[i].c_str(), r,
getActiveColor(),
HAlign == EGUIA_CENTER, false, (RestrainTextInside ? &AbsoluteClippingRect : NULL));
r.LowerRightCorner.Y += height;
r.UpperLeftCorner.Y += height;
}
}
}
}
IGUIElement::draw();
}
//! Sets another skin independent font.
void CGUIStaticText::setOverrideFont(IGUIFont *font)
{
if (OverrideFont == font)
return;
if (OverrideFont)
OverrideFont->drop();
OverrideFont = font;
if (OverrideFont)
OverrideFont->grab();
breakText();
}
//! Gets the override font (if any)
IGUIFont *CGUIStaticText::getOverrideFont() const
{
return OverrideFont;
}
//! Get the font which is used right now for drawing
IGUIFont *CGUIStaticText::getActiveFont() const
{
if (OverrideFont)
return OverrideFont;
IGUISkin *skin = Environment->getSkin();
if (skin)
return skin->getFont();
return 0;
}
//! Sets another color for the text.
void CGUIStaticText::setOverrideColor(video::SColor color)
{
OverrideColor = color;
OverrideColorEnabled = true;
}
//! Sets another color for the text.
void CGUIStaticText::setBackgroundColor(video::SColor color)
{
BGColor = color;
OverrideBGColorEnabled = true;
Background = true;
}
//! Sets whether to draw the background
void CGUIStaticText::setDrawBackground(bool draw)
{
Background = draw;
}
//! Gets the background color
video::SColor CGUIStaticText::getBackgroundColor() const
{
return BGColor;
}
//! Checks if background drawing is enabled
bool CGUIStaticText::isDrawBackgroundEnabled() const
{
return Background;
}
//! Sets whether to draw the border
void CGUIStaticText::setDrawBorder(bool draw)
{
Border = draw;
}
//! Checks if border drawing is enabled
bool CGUIStaticText::isDrawBorderEnabled() const
{
return Border;
}
void CGUIStaticText::setTextRestrainedInside(bool restrainTextInside)
{
RestrainTextInside = restrainTextInside;
}
bool CGUIStaticText::isTextRestrainedInside() const
{
return RestrainTextInside;
}
void CGUIStaticText::setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical)
{
HAlign = horizontal;
VAlign = vertical;
}
video::SColor CGUIStaticText::getOverrideColor() const
{
return OverrideColor;
}
irr::video::SColor CGUIStaticText::getActiveColor() const
{
if (OverrideColorEnabled)
return OverrideColor;
IGUISkin *skin = Environment->getSkin();
if (skin)
return OverrideColorEnabled ? OverrideColor : skin->getColor(isEnabled() ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT);
return OverrideColor;
}
//! Sets if the static text should use the override color or the
//! color in the gui skin.
void CGUIStaticText::enableOverrideColor(bool enable)
{
OverrideColorEnabled = enable;
}
bool CGUIStaticText::isOverrideColorEnabled() const
{
return OverrideColorEnabled;
}
//! Enables or disables word wrap for using the static text as
//! multiline text control.
void CGUIStaticText::setWordWrap(bool enable)
{
WordWrap = enable;
breakText();
}
bool CGUIStaticText::isWordWrapEnabled() const
{
return WordWrap;
}
void CGUIStaticText::setRightToLeft(bool rtl)
{
if (RightToLeft != rtl) {
RightToLeft = rtl;
breakText();
}
}
bool CGUIStaticText::isRightToLeft() const
{
return RightToLeft;
}
//! Breaks the single text line.
void CGUIStaticText::breakText()
{
if (!WordWrap)
return;
BrokenText.clear();
IGUISkin *skin = Environment->getSkin();
IGUIFont *font = getActiveFont();
if (!font)
return;
LastBreakFont = font;
core::stringw line;
core::stringw word;
core::stringw whitespace;
s32 size = Text.size();
s32 length = 0;
s32 elWidth = RelativeRect.getWidth();
if (Border)
elWidth -= 2 * skin->getSize(EGDS_TEXT_DISTANCE_X);
wchar_t c;
// We have to deal with right-to-left and left-to-right differently
// However, most parts of the following code is the same, it's just
// some order and boundaries which change.
if (!RightToLeft) {
// regular (left-to-right)
for (s32 i = 0; i < size; ++i) {
c = Text[i];
bool lineBreak = false;
if (c == L'\r') // Mac or Windows breaks
{
lineBreak = true;
if (Text[i + 1] == L'\n') // Windows breaks
{
Text.erase(i + 1);
--size;
}
c = '\0';
} else if (c == L'\n') // Unix breaks
{
lineBreak = true;
c = '\0';
}
bool isWhitespace = (c == L' ' || c == 0);
if (!isWhitespace) {
// part of a word
word += c;
}
if (isWhitespace || i == (size - 1)) {
if (word.size()) {
// here comes the next whitespace, look if
// we must break the last word to the next line.
const s32 whitelgth = font->getDimension(whitespace.c_str()).Width;
const s32 wordlgth = font->getDimension(word.c_str()).Width;
if (wordlgth > elWidth) {
// This word is too long to fit in the available space, look for
// the Unicode Soft HYphen (SHY / 00AD) character for a place to
// break the word at
int where = word.findFirst(wchar_t(0x00AD));
if (where != -1) {
core::stringw first = word.subString(0, where);
core::stringw second = word.subString(where, word.size() - where);
BrokenText.push_back(line + first + L"-");
const s32 secondLength = font->getDimension(second.c_str()).Width;
length = secondLength;
line = second;
} else {
// No soft hyphen found, so there's nothing more we can do
// break to next line
if (length)
BrokenText.push_back(line);
length = wordlgth;
line = word;
}
} else if (length && (length + wordlgth + whitelgth > elWidth)) {
// break to next line
BrokenText.push_back(line);
length = wordlgth;
line = word;
} else {
// add word to line
line += whitespace;
line += word;
length += whitelgth + wordlgth;
}
word = L"";
whitespace = L"";
}
if (isWhitespace) {
whitespace += c;
}
// compute line break
if (lineBreak) {
line += whitespace;
line += word;
BrokenText.push_back(line);
line = L"";
word = L"";
whitespace = L"";
length = 0;
}
}
}
line += whitespace;
line += word;
BrokenText.push_back(line);
} else {
// right-to-left
for (s32 i = size; i >= 0; --i) {
c = Text[i];
bool lineBreak = false;
if (c == L'\r') // Mac or Windows breaks
{
lineBreak = true;
if ((i > 0) && Text[i - 1] == L'\n') // Windows breaks
{
Text.erase(i - 1);
--size;
}
c = '\0';
} else if (c == L'\n') // Unix breaks
{
lineBreak = true;
c = '\0';
}
if (c == L' ' || c == 0 || i == 0) {
if (word.size()) {
// here comes the next whitespace, look if
// we must break the last word to the next line.
const s32 whitelgth = font->getDimension(whitespace.c_str()).Width;
const s32 wordlgth = font->getDimension(word.c_str()).Width;
if (length && (length + wordlgth + whitelgth > elWidth)) {
// break to next line
BrokenText.push_back(line);
length = wordlgth;
line = word;
} else {
// add word to line
line = whitespace + line;
line = word + line;
length += whitelgth + wordlgth;
}
word = L"";
whitespace = L"";
}
if (c != 0)
whitespace = core::stringw(&c, 1) + whitespace;
// compute line break
if (lineBreak) {
line = whitespace + line;
line = word + line;
BrokenText.push_back(line);
line = L"";
word = L"";
whitespace = L"";
length = 0;
}
} else {
// yippee this is a word..
word = core::stringw(&c, 1) + word;
}
}
line = whitespace + line;
line = word + line;
BrokenText.push_back(line);
}
}
//! Sets the new caption of this element.
void CGUIStaticText::setText(const wchar_t *text)
{
IGUIElement::setText(text);
breakText();
}
void CGUIStaticText::updateAbsolutePosition()
{
IGUIElement::updateAbsolutePosition();
breakText();
}
//! Returns the height of the text in pixels when it is drawn.
s32 CGUIStaticText::getTextHeight() const
{
IGUIFont *font = getActiveFont();
if (!font)
return 0;
if (WordWrap) {
s32 height = font->getDimension(L"A").Height + font->getKerningHeight();
return height * BrokenText.size();
} else {
// TODO: Text can have multiple lines which are not in BrokenText
// This is likely not correct. But as I have no time for further
// investigation I just fix it for now by return the true height here.
return font->getDimension(Text.c_str()).Height;
}
}
s32 CGUIStaticText::getTextWidth() const
{
IGUIFont *font = getActiveFont();
if (!font)
return 0;
if (WordWrap) {
s32 widest = 0;
for (u32 line = 0; line < BrokenText.size(); ++line) {
s32 width = font->getDimension(BrokenText[line].c_str()).Width;
if (width > widest)
widest = width;
}
return widest;
} else {
return font->getDimension(Text.c_str()).Width;
}
}
} // end namespace gui
} // end namespace irr